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these games are meant to be played that way (that is 'the hard way'), it's as simple as that.
Asking for a difficulty slider is a bit too much I think. I might be wrong of course, but it's in the very 'core' gameplay loop of these kinda games - to be more challenging rather than forgiving, and it should not be watered down to just let more casual players enjoy it the way they want (or less skilled players, again I'm not attacking people, I just state facts - some are really just aren't as skilled as others, and there's nothing wrong about it, it's natural).
Again, these games aren't designed to be played to chill & relax.
Of course there are balance issues and details that vary from game to game, and I won't touch those specifics here, I just try to bring the idea to light that not every game should be equally easy & accessible to everyone, and that's fine.
I'm pretty sure you can always find a cheat or a trainer app on some specific forums (not the official ones of course).
I still have 5 bags of cartridges in the attic, with hundreds of games from ancient consoles, from my childhood. 2/3 of these games, if not more, I never finished, because they were too hard for me. And guess what? - Nothing, lol. Can you imagine this? Literally nothing happened. I just forgot about them and moved on.
Piss off.
For the sport analogy, lets say, gaming is boxing, so you would have beginner boxing classes which is the equivalent of animal crossing, and a game like this would be the class for the national team, you wouldn't just expect them to let you into the national team straight away. But, let's say you somehow force your way into the national team and then you expect all the other boxers to stand still and let you hit them. I mean what's the point in even playing this game? Just go play dynasty warriors and chop down 1000 soldiers.
The basis of life: In life, not everyone can be doctors, lawyers, scientists, computer programmers, etc. You have to "get gud" at that too.
I have a job, a wife and a child, I "got good" maybe playing games from the 90's and those reflexes have transferred to modern games. I'm not the best and it'll take me a few tries to beat a boss in souls like games. but I enjoy that type of difficult-to-attain-satisfaction. Sure you probably wouldn't be useful to society if you just focus on feeling "special" from being able to beat a difficult video game. However, I do think that type of "stubbornness" and drive to feel "special" when playing these difficult games, can be applied to many aspects of life. I've applied it to education, work, health & fitness, music etc.
You can whine all you want the developers have a vision for the game and since you fully aware of how these souls like game works you should know better then complaining in genres like this.
However, in single player mode we do not have any anti cheat code.
If you are fine with cheats, it's relatively easy to increase your armor value, making enemies hit you for less. Just tweak the % until you find value you are comfortable with.
Outside of falling under the map, or fall damage there are no forced one shot abilities or mechanics.
That's a strangely insulting assumption to make.