INDUSTRIA

INDUSTRIA

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RIVET Jul 4, 2022 @ 9:02am
Controller support
Does this game have controller support? Tried xone/ds4/gc30/xiaomi gamepad elite edition with and without steam inputs - no reaction from the game.
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Showing 1-9 of 9 comments
the_clear_light Jul 5, 2022 @ 3:33pm 
same here, even though in the setting you can see the controller input keys...
Bleakmill  [developer] Jul 15, 2022 @ 12:52am 
It definitely has controler support, but just partial as the shop page states. The main menu is not working with controler, however in game works fine.

All the best!
Rufus Sep 7, 2022 @ 5:59pm 
Controler support is terrible, you say it works "in game" what does that mean. Menus are in game. I can't even use the code to open the door right at the beginning. I picked up the list but can't access it in my menu to read it.
medion_no Sep 13, 2022 @ 6:14am 
This game really needs full controller support we are in 2022 now, many problems with the gamepad configs and i only use xbox official controllers.... The keyboard promts lead to misurdestandings too.

Edit: Many little nuances and annoyances for the game not bein fine tuned for controllers since the start...It have problems detecting the controller from time to time too. Xbox Elite Series 2 V2, perfectly fine with other games.
Last edited by medion_no; Sep 14, 2022 @ 10:01am
Paul Sep 25, 2022 @ 7:52am 
Originally posted by Bleakmill:
It definitely has controler support, but just partial as the shop page states. The main menu is not working with controler, however in game works fine.

All the best!

Hello Bleakmill, first let me say the game, from what I played seems really impressive, great atmosphere and worldbuilding. It is obvious immense amount of work went into it. I look forward to playing it more.

Unfortunately controller support is really poor. Tens of millions of steam players use controllers - for example my setup is PC connected to TV and I play only with controller. So, I truly wish controller support was much bigger priority during dev - good controls are basic prerequistive for game enjoyment and should be prioritized even by small indie teams.

It is true that there is a basic controller "support" in the game. But it is very barely usable. For example:

- sprinting - done by pressing left stick. And you have to hold it! Which makes sprinting basically unusable
- Missing controller prompts
- terrible aiming, where there is a deadzone that immediately goes into high sensitivity, with no gradual rampup
- no menu control
- no idea how to open journal, no button works

I truly hope proper controller support will be added, if at all possible.
Thank you.
Last edited by Paul; Sep 25, 2022 @ 8:01am
Bleakmill  [developer] Oct 27, 2022 @ 12:25pm 
Thank you for your honest words people, really appreciate it.

We will take your feedback into consideration! And to @paul: we definitely agree, even small devs like us should prioritize accessibility. It was one of the things we did not have time to fully implement. We had to choose our battles and instead tried to give as much accesibility with fully bindable controls for both, controler and keyboard, FOV settings, color blind modes, subtitle sizes, scroll speeds, 10 different languages and so much more.

We take your feedback serious though and hopefully will be able to patch it! On our side, controler is fully working, just not in the main menu and pause menue. Journal, inventory and everything else is working and was working on our side. Will look into it
Paul Oct 27, 2022 @ 2:59pm 
Originally posted by Bleakmill:
Thank you for your honest words people, really appreciate it.

We will take your feedback into consideration! And to @paul: we definitely agree, even small devs like us should prioritize accessibility. It was one of the things we did not have time to fully implement. We had to choose our battles and instead tried to give as much accesibility with fully bindable controls for both, controler and keyboard, FOV settings, color blind modes, subtitle sizes, scroll speeds, 10 different languages and so much more.

We take your feedback serious though and hopefully will be able to patch it! On our side, controler is fully working, just not in the main menu and pause menue. Journal, inventory and everything else is working and was working on our side. Will look into it

Appreciate it and looking forward to seeing a new update, whenever it may come. I get that game development is difficult, especially for small teams.

Please make sure to get the sensitivity (and the default sensitivity) just right, if at all possible.

Unfortunately even some games from big AAA companies are absolutely terrible when it comes to this (Deathloop at launch, for example). Usually Call of Duty games have this very well handled, or Halo Infinite did.
Last edited by Paul; Oct 27, 2022 @ 2:59pm
limelight1210 Nov 8, 2022 @ 10:23am 
Just started the game, it stinks the menus don't work with a controller.
Binded the run to clicking the left stick but having to hold it down to run is very annoying.
Last edited by limelight1210; Nov 8, 2022 @ 10:42am
godslayer1975 Nov 9, 2022 @ 11:31pm 
Originally posted by limelight1210:
Just started the game, it stinks the menus don't work with a controller.
Binded the run to clicking the left stick but having to hold it down to run is very annoying.
lol only way play hate games press run for set time , rather hold it down why is taht hard
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