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Poor initial performance -> Goes to low mipmap -> Aggressively texture filters to compensate -> texture filtering increases the performance load.
If not that, I have noticed that a few textures are still high quality (Eg the curtains and fireplace in the Rosenwald factory) perhaps the texture buffer is being filled by the first few high quality textures and then when it runs out of memory; instead of resizing the textures already in the buffer, it tries to slot the remaining textures into what memory is left
changing the settings to low or ultra , dx11 or 12 , fixed nothing
Hello. I am having the same problem. Textures are constantly stuck on super low quality, everything is blurry. I have a 1060 3gb and i5 4690k (and windows 10). I tried updating the drivers, but it didn't work. Please help.
That seemed to do the Trick even on DX12.
Thank you
Just had the same problem and this fixed it (using DX12)
Thanks
Radeon RX5500M (4GB VRAM)
16 GB RAM
The textures since reaching the surface are stuck on mad low resolution (looks like those "playing X at lowest settings" YouTube videos).
Adding "-notexturestreaming" won't let me load into the map as the game freezes when I try to load a save.
Fixed the issue (weirdly enough) but thanks.
Turns out switching to DX11 and starting a new game fixes the texture issue permanently. But as soon as I switch to DX12, the textures say goodbye.