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Resolutions
@dev(s?): Could you add 2560x1440 as a resolution (assuming it would make a difference for your art assets)? Would love to enjoy the amazing art style in all its crisp glory.
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Showing 1-8 of 8 comments
Ryuukaze Oct 27 @ 4:22pm 
I would love to have extra-widescreen as well. (Same resolution as parent post.)
It's not an official solution, but you can change the resolution manually in the Windows Registry Editor in the following path:
HKCU\SOFTWARE\SunheadGames\Carto
You can modify there the following values with your disred resolution (e.g. 1440/2560 decimal):

Screenmanager Resolution Height Default
Screenmanager Resolution Height
Screenmanager Resolution Width Default
Screenmanager Resolution Width

and the following to 0:

Screenmanager Resolution Use Native
Screenmanager Resolution Use Native Default
Last edited by denominator; Oct 27 @ 11:29pm
Nabs Oct 27 @ 5:26pm 
Originally posted by Ryuukaze:
I would love to have extra-widescreen as well. (Same resolution as parent post.)
When I first launched it, it had perfect ultrawide support. I had to restart the game, and now I'm at 1080p. So I know it's definitely possible, just trying to figure out a workaround.

Before: https://i1.lensdump.com/i/0JerYb.png
After: https://i.lensdump.com/i/0Je127.png
Ryuukaze Oct 28 @ 3:14am 
When I first launched, I'm pretty sure it was widescreen stretched to ultra-wide. When I went into the config and messed with the settings, then it had black bars on the left and right. I prefer that to stretched, but I'd really prefer ultra-widescreen support properly.

I could be wrong about the stretch, though. I didn't really pay much attention to the details before that point.
Nabs Oct 28 @ 3:21am 
Originally posted by Ryuukaze:
When I first launched, I'm pretty sure it was widescreen stretched to ultra-wide. When I went into the config and messed with the settings, then it had black bars on the left and right. I prefer that to stretched, but I'd really prefer ultra-widescreen support properly.

I could be wrong about the stretch, though. I didn't really pay much attention to the details before that point.

I just tried something and it seemed to work out. I set the game to windowed mode, then used Borderless Gaming (free on github) (I imagine any borderless app will work) and it made it perfect ultrawide. Here are some screenshots:

https://i.lensdump.com/i/0QCEai.png

https://i1.lensdump.com/i/0QCJb2.png

https://i1.lensdump.com/i/0QCCl9.png
loki Oct 28 @ 6:08am 
Originally posted by Nabs:
Originally posted by Ryuukaze:
When I first launched, I'm pretty sure it was widescreen stretched to ultra-wide. When I went into the config and messed with the settings, then it had black bars on the left and right. I prefer that to stretched, but I'd really prefer ultra-widescreen support properly.

I could be wrong about the stretch, though. I didn't really pay much attention to the details before that point.

I just tried something and it seemed to work out. I set the game to windowed mode, then used Borderless Gaming (free on github) (I imagine any borderless app will work) and it made it perfect ultrawide. Here are some screenshots:

https://i.lensdump.com/i/0QCEai.png

https://i1.lensdump.com/i/0QCJb2.png

https://i1.lensdump.com/i/0QCCl9.png


Originally posted by Nabs:
Originally posted by Ryuukaze:
When I first launched, I'm pretty sure it was widescreen stretched to ultra-wide. When I went into the config and messed with the settings, then it had black bars on the left and right. I prefer that to stretched, but I'd really prefer ultra-widescreen support properly.

I could be wrong about the stretch, though. I didn't really pay much attention to the details before that point.

I just tried something and it seemed to work out. I set the game to windowed mode, then used Borderless Gaming (free on github) (I imagine any borderless app will work) and it made it perfect ultrawide. Here are some screenshots:

https://i.lensdump.com/i/0QCEai.png

https://i1.lensdump.com/i/0QCJb2.png

https://i1.lensdump.com/i/0QCCl9.png


Nabs you should do more these gorgeous screenshots 😁
Nabs Oct 28 @ 4:41pm 
Originally posted by loki:


Originally posted by Nabs:

I just tried something and it seemed to work out. I set the game to windowed mode, then used Borderless Gaming (free on github) (I imagine any borderless app will work) and it made it perfect ultrawide. Here are some screenshots:

https://i.lensdump.com/i/0QCEai.png

https://i1.lensdump.com/i/0QCJb2.png

https://i1.lensdump.com/i/0QCCl9.png


Nabs you should do more these gorgeous screenshots 😁
Hey, thanks. Here's a gallery with a few more, I'll update as I play more: https://lensdump.com/a/jHci7
Sunhead Games  [developer] Nov 5 @ 12:50am 
Resolutions of 2560x1440 might be doable. We're testing it and see if the art assets are good to go.

As for the ultrawide support, we might not implement it in a short time though we'll keep this in mind. The screenshots Nabs shared are just so gorgeous! We don't even know our game is capable of this.
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