Wayfinder
28 ม.ค. @ 9: 02am
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Hardcore Mode - v1.2
don't die.

ดูข้อมูลกิจกรรมแบบเต็มที่นี่:
https://steamcommunity.com/ogg/1171690/announcements/detail/503940938959159955
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กำลังแสดง 1-15 จาก 89 ความเห็น
While not a game mode I usually play, it's cool to have more options for ppl.
nice, thanks!
Just hate having the starter 3 each reset on this mode instead of maintaining the unlocked wayfinders but is what it is. Just think it would be nice to keep them unlocked once you get them once for the restart portion
No reduction on the damage and duration of some inbuements combination will make it impossible to do on HC. It's already frustrating enough on nightmare
Anything on performance? Joining discord was kind of a unproductive venture as no clear log instructions and stuff.
yet another difficulty increase that locks even more content behind it. :( why keep doing this? reminds me of terraria calamity mod where it feels like there is barely any point playing on anything but the hardest possible difficulty because there's so much cool stuff locked behind it. at least tell us what is behind this difficulty somewhere? so we know if it's just titles or something that actually will make me feel forced to play it like skins or other cosmetics.
โพสต์ดั้งเดิมโดย Pantscada:
yet another difficulty increase that locks even more content behind it. :( why keep doing this? reminds me of terraria calamity mod where it feels like there is barely any point playing on anything but the hardest possible difficulty because there's so much cool stuff locked behind it. at least tell us what is behind this difficulty somewhere? so we know if it's just titles or something that actually will make me feel forced to play it like skins or other cosmetics.
idk, chief, Nightmare was essencially Heroic, which was a joke overall. only reason to die on nightmare was traps more or less. ye, for more casual players, like me, it will take few more hours to get the rewards, but overall it doesn't matter that much. game is easy even on "hardest" difficulty, and accessible for most casual kinds of players.

ANYWAY, ANY NETCODE IMPROVEMENTS? game was literally unplayable in coop since nightmare release.
โพสต์ดั้งเดิมโดย Pantscada:
yet another difficulty increase that locks even more content behind it. :( why keep doing this? reminds me of terraria calamity mod where it feels like there is barely any point playing on anything but the hardest possible difficulty because there's so much cool stuff locked behind it. at least tell us what is behind this difficulty somewhere? so we know if it's just titles or something that actually will make me feel forced to play it like skins or other cosmetics.

Brother because NO ONE still plays this game except the more hardcore people who are left over. If you are new to the game, or just started not long ago, this probably isn't a game for you anyway honestly. You missed the prime. (although this game was always a mess literally since launch)
They keep adding stuff like this because they know the only people still playing, are the more hardcore dedicated folks. Everyone else has quit long ago because I mean...obviously they did. There isn't much to do here at all. And since the multiplayer was cut and now you have to invite people using lobby codes, it's full dead. You basically have to use discord to get a group.
Nothing like using a 3rd party program just to find a group. Very cool. Not to mention, since its not online anymore and no anti-cheat, you can LITERALLY mod in whatever skins you want and whatever weapons/levels you want. At NO RISK. At all.
If you want to play normally, feel free. But you can also just cheat everything in super easy. So you won't miss anything. Don't feel like playing hardcore? Just mod in the rewards once you find out what they are. There will be tons of programs available and you can also just learn how to do it yourself because again, no anti-cheat. So you don't need a bypass. You can literally have ANY program opened same time as the game.
It's how I got all my founders items while not having bought any of those packages lol. Everyone else spent 20-100 bucks meanwhile I got the SAME items for $0.
แก้ไขล่าสุดโดย CrustedPork -Twitch; 28 ม.ค. @ 10: 04am
SOLIDAge  [ผู้พัฒนา] 28 ม.ค. @ 10: 12am 
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โพสต์ดั้งเดิมโดย Korneliy:
โพสต์ดั้งเดิมโดย Pantscada:
yet another difficulty increase that locks even more content behind it. :( why keep doing this? reminds me of terraria calamity mod where it feels like there is barely any point playing on anything but the hardest possible difficulty because there's so much cool stuff locked behind it. at least tell us what is behind this difficulty somewhere? so we know if it's just titles or something that actually will make me feel forced to play it like skins or other cosmetics.
idk, chief, Nightmare was essencially Heroic, which was a joke overall. only reason to die on nightmare was traps more or less. ye, for more casual players, like me, it will take few more hours to get the rewards, but overall it doesn't matter that much. game is easy even on "hardest" difficulty, and accessible for most casual kinds of players.

ANYWAY, ANY NETCODE IMPROVEMENTS? game was literally unplayable in coop since nightmare release.
The game uses no custom netcode, it's all Unreal's Peer to peer connection. If you're having issues I'd check who you are playing with and maybe reset your network.
would be cool.... if the game did not run like absolute (expletive). With a more than decent set-up the game runs at a horrifyingly low fps with constant frame drops. Game would be fun if it was much, much more optimized. Right now it is a regret buy.
An update! Woo! It's all wonderful, welcome back!

Thank you so much, devteam, Wayfinder is one of my favorite games! Looking forward to giving Hardcore a try, for sure! You all rock! See you next time around, folks!
DamarusRex 28 ม.ค. @ 10: 26am 
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I've been defending this game so much at the summer release. I was amazed by it.
But wth is that ? Second update in a row, inviting players to restart the game over. The joke is not fun anymore.
I wanted the best outcome for this game, I really did. But splitting community behind difficulty saves (let's be real and not call it "content") is counter-productive. It wont sell the game more.

When you are an oldtimer, there is a 50% you don't give a flying duck about restarting the game (because your OG save is already a grind you don't want to suffer through twice).
And when you are a newcomer, you aren't expected to launch your first save on harcore or nightmare. Eventually you'll become an oldtimer with above case scenario.

So who are those updates for ?! The hundred diehard fans who won't buy supportive pack anyway, and don't have friends to show the game to ?
Wayfinder needs to attract people differently. Giving it harder difficulties with the exact same content is not the best idea.

Make new bosses, new dungeons, raids, new activities with more players, etc. But stop this madness of "hey here is a new challenge, just restart the game" thingy nobody asked for.
ty for the update
No update on mod support?
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กำลังแสดง 1-15 จาก 89 ความเห็น
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