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the point of an rpg is to grind till you get what you want, not just force to choose what abilities you want maxed so you ONLY get 2 maxed out abilities.
thats not fun, thats kinda boring and ruins a lot of the fun you could have
to a point i agree but when u can only max out 2 of your 4 abilities and one of them being an ult that u cant use to often then it feels like why not just max out 2 normal abilities and then 1 point in whatever u want
well i would like to choose more than simply 7 upgrades to split among 4 abilities...
with one of those abilities being on a very long cooldown/damage based.
its overall more limiting than it is pushing me to a new build which is NOT fun
edit here:
also to do limiting a players choices correctly just look at arpgs like diablo and poe, they limit you but you can still have more build paths per character than in this game.
im currently playing grendel and i have my 1 and my 2 maxed out, so i miss out on the fun of a possible double jump JUST because you think limiting is fine.
the way the game plays doesnt feel like it should be limiting you but it does and i do hope that upon full release it doesnt do this anymore as its a single player game now not an mmo with hundreds of players attacking things and having to have different builds to be unique
ALSO ALSO edit here
we literally have a GIANT tree that we could have limited spending on if you really want limited spending that has tons of nodes that are from basic more damage/resistance to legendary ones that can alter the way you play.
limiting abilities is just a cheap way of having more builds
now the spin grendal has can heal on lvl 3, but then i would be again stuck with just 1 random point to put in elsewhere so what then? and then the ult has some cool stuff so now im just forced to split everything up so much that it just feels meh overall?
cool, great design and provides lots of build paths that could make interesting gameplay!
not...
again we have a giant tree of talents that could be limited (im sure they are just havnt gotten to that point yet) but to limit abilities and how you lvl them up is just dumb beyond words
there are currently THREE different things limiting players...
abilities
affinity
and finally talents.
so why limit abilities when you can limit affinity OR talents to push players into making new builds.
hell in fact limiting affinity makes more since than simply limiting abilities in this case as THOSE provide a bigger difference with their passive buffs changing how one will play their character.
but go on i guess about how limiting yourself is a good thing because who would ever want a larger and better selection vs a tailored made pile of garbage.
and i have said several times limiting things is fine but limiting the abilities is dumb when they also limit the other 3 upgrade paths making it a very frustrating game play experience finding what you want to finally upgrade
also i dont care about every yellow node in the tree, in fact thats actually something i said would be good to be limited in and if thats the case fine! but limiting abilities and their passives is just cheap game design that offers nothing more than a headache of figuring out which ones actually are better vs benefiting from all your abilities can give you
yea i dont want to limit the abilities but i am fine with the other stuff being limited.
are you going to learn to read today or am i just talking to a wall right now?
you want an argument as to why?
okay why limit us in 3 different ways? it makes ZERO sense to limit players in more than 1 or 2 ways specially for a now single player game with no pvp or anything along those lines.
i even think limiting us in affinities and talents is fine and is in fact the better choice of limiting power vs just limiting how much you can actually use an ability and not have it as basically just glorified eye candy that does nothing vs the abilities you upgraded.
the passives for the normal abilities are not even game breaking op or anything its just some more icing on the cake and the passives from the affinities and talents could very well make things op which is why those should be limited.
but i digress apparently less is more when it comes to making EVERYTHING less so must make us millionaires in the build variety department on each character right?
oh wait it doesnt...