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I can say without a doubt that warmasters will never get above 20% crit no matter how well they are min/max'd and even 20% is going to be hard to hit.
Other characters or archetypes might be able to raise crit chance to a higher ratio...
For instance my grendel who is AP based is focusing on critical hits, but I am not sure that is the way to go, it might be better for me to go hybrid AP > BP > WP
Rather then AP > Crit Rating > BP > WP
The other thing I can say is HP is bar NONE the best defensive stat in the game... Defense ratings are generally not worth it if HP is an option instead, except for MAYBE Wingrave...
At level 30 you need about 12700 Crit Rating in order to have about 20% chance of a critical but at 12000 you have slightly above 19%, at 9000 crit rating you have slightly 19% and slightly below 17% at 8000 and 23.5% at 15000 so it is a weird curve. Getting more than that is possible but at this point you start running out of echoes with Crit Rating as a primary stat. You can get 1350 more crit rating with a potion but that is only effective if you also go the Crit Power route.
IMO for most characters you should focus either on AP or WP as a primary offensive stat and do Ancient Tear or Dragonkin Blood potions that do 20% bonus AP/WP damage. The exception are the survivalist characters that get additional crit chance from their weapon mastery which are between 12% and 20% additional crit chance depending on the weapon(which is why I play Silo with S&S). At this point your critical rating can reach about 50% at which point it starts making sense to make crit power builds as CP affects both abilities and weapon attacks. You can also get the Careful Strikes passive which increases your crit rating a lot but decreases the critical hit multiplier but with the latest update I don't do that as I cannot get Red Feast which is great for sustain and I get a couple of echo slots instead.
Oh, and when potions, echoes or patch notes say that that say "X% AP/WP" or "1.5 AP/WP" it is AP/WP divided by 10 in pure damage.
Venonmess also has an inherited 10% Crit Chance from 3 stacks of Flourish and from 5 Focus Affinity so long as those targets are Poisoned, while Silo gets a +20% Crit Chance 15 Focus Affinity per target that suffer's a debuffed. They double dip on all sources of damage when you’re consistently scoring critical hits.
Also Rush Echoes scale with AP and Crit Power.
Focus on getting Myth of the Star Set from Mythic Hunt - The Trial of Lingering Light.
OK, so after messing with the thing a bit the damn thing converts the power level to level at specific thresholds. For the next numbers I've tried to make the power level slightly above 4443 which is the power of the level 38 bosses:
14910 - 27.23%
14150 - 25.84%
13390 - 24.45%
12572 - 22.96%
11847 - 21.63%
11086 - 20.24%
9868 - 18.02%