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Laporkan kesalahan penerjemahan
i know alot of devs who push out a patch and the actual notes to it an hour later
## NEW!
- Housing
- World
- Narrative & Quests
- Wayfinders, Weapons & Echoes
- Loot & Progression
- Mutators
- UI/UX
- Visual Polish
- Fixes
### NEW! Echoes update (+QoL 1 & 2 updates) for PS5!
- Discord Invites!
- Lobby Browser updates!
- In-game chat is back! (for PC only)
- Player Housing expansion!
- World Scaling!
- Improved melee combat control!
- Improved Performance & UI Customization Options!
## Housing
- Player Apartments have been expanded.
- Added an outline highlight while hovering already placed items.
- Party member apartments are now available for fast travel from the map.
- Fixed placement issues across various items.
- Fixed recently collected housing items not appearing as New.
## World
- Added a World Scaling option. This option scales enemies to your power level. It is applied via the Host's settings and applies to the entire party.
- Finale encounters now have more diverse battles, including new minibosses.
- Added a brief countdown warning upon travel in a multiplayer party.
- Fixed chests spawning on top of each other across many Lost Zone tiles.
- Fixed many collision and out-of-bounds bugs.
- Fixed numerous camera clipping issues.
- Fixed several co-op combat issues related to ability/attack visibility.
- Fixed the Excavation Unit drill being too picky about how quickly you retrieve its fuel.
- Fixed an issue with the Fallen Greedlord dealing damage from invisible sources.
- Fixed an issue where the Hollow Horror would fail to spawn for the Seeds of Corruption event.
## Narrative & Quests
- Added a co-op tutorial when unlocking access to multiplayer.
- Added a post-game notification after defeating the Precursor Reborn hunt.
- Main Story Quest objects and interactions now have an outline highlight.
- Fixed an issue where Wayfinder memories would fail to unlock.
- Fixed issues that prevented players from progressing quests like No Better Friend, Controlling the Chaos, and Unravelling Doubt.
That's really weird. Whenever my team pushes a release we have the patch notes typed up and ready before we even have the deployment.
"We heard your feedback that previously you didn't want to join Discord for patch notes. Since then we've been posting them to Steam and communicating here more.
This patch is slightly different, the reason they're a post tomorrow is due to the fact that tomorrow's Steam post will be marked as a "Major Update" allowing more visibility and we can only utilize that during specific windows."
This can't be for real, right? So we're not getting notification of what's changing for the entire weekend, instead it's "just guess"?)
Not to mention that 30 gigs can be quite a lot for people with slower speeds or limited plans to download in the first place. Not everyone can have access to unlimited fibre speeds y'know.
I love your guys work, but this response is.. Uh. Certainly a choice.
The notes aren't a secret, they're posted in Discord.
This is an early push of the update before it's officially launched next week.
The minute I post patch notes to Steam, it'll generate a news post which will trump our other announcements that we're planning for early next week.
Also I assume you either straight up don't have a customer support team, or hate their guts - because as someone who worked in that area, having a patch for the product with no changelog right before the weekend sounds like a ♥♥♥♥♥♥♥ disasterpiece.