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When an armor piece rolls as a drops there is a slight bias towards towards the character you are playing unless you have had all the armor pieces that the content drops for that character in which case you will fairly roll between the pieces available for other characters.
When it comes to weapons the loot pool for expeditions(dungeons) is additive which means that the further you go the more possible weapons that drop randomly. The bosses though might drop one or two specific weapons. As a rule of thumb the weapons get added to the loot pool for expeditions when you reach the expedition that houses the boss that drop them exclusively. Here are the weapon loot tables up until the The Crucible zone:
The Broodmother - Slicer and Dicer, Vanguard
The Bloodspawn - Ransom, Typhoon
Trial of Lingering Light - Tempest
Commander Creed - Radiant Dawn
Argent Hand - Windmother's Fang, Tooth and Claw
Night's Maw - Venom
The Bloodbore - Juggernaut, God Bleeder
Ryv'n - Night's Edge, Bloodsong
The First - Arcstorm, Harvest Moon
The Unravelled - Warp & Weft
Storm Twins - Draken Maw, Grim Harvest
Grand Deceiver - Longshot, Umbros
Kolaar - Colossus, Bastion
Dread Legion - Epitaph, Voidbinder
Wormwood - Rose & Thorn, Nightshade
The Reaver King - Eclipse, Legacy
Talon of Pyre - Titan's Bane, Hellswarm
Astral Zephyr - Duskbringer
Precursor - Requiem
Dark Arbiter - Vesper III
Bloodrage - Queen's Pyre
The Malefic Maw - Covetous
Slyv'r - Portent
Doldrum - side quest The Gift and the Garrison
Maiden's Rime - bought from Warden Rust in Frostmarch for patrol/event currency