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you lose loot progress when doing dungeons. thats the death penalty
To have a challenge? Gear, builds and tactics are meaningless to me if I cannot ever lose a fight anyway, because I can just keep respawning and chipping away at a boss' health. (This stupid corpse rushing mechanic is the main reason why I barely play any ARPGs or survival games, and was singlehandedly responsible for my finding Diablo 2 inferior to Diablo 1 as a kid.)
I see. But assuming that I can still clear out dungeons even if I lose all of my loot (only taking more respawns), that means the game is not for me. :(
Thank you so much for the clarification, it does sound like the game handles challenge the right way. It's back on my wishlist now!
Thank you, but that isn't a big issue for me. As long as the game provides various difficulties that cannot be cheesed by respawning and corpse rushing over and over, I'm fine with it.