Wayfinder

Wayfinder

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dryo98 Oct 21, 2024 @ 5:39pm
I don't understand, what's the reward on playing on a higher difficulty?
I Mean I can rush things over on a lower difficulty, what's the reward in playing the game in a higher difficulty....so the enemies just take more time to die? how is that fun?
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Showing 106-120 of 125 comments
The Grand Mugwump Oct 30, 2024 @ 8:25pm 
Originally posted by Albinosaurus:
Originally posted by Chimeric:
That one person two pages in that said something along the lines of "some people like bad gameplay with tangible rewards and some like good gameplay with no tangible rewards, its a matter of preference and not fact" had the best argument. Holy crap, so how is this still going? People really like beating dead horses lol.

It's because the horse can't fight back.

Some of us see the discussion title and chime in late, reigniting the flame for our own sick pleasure.

Imagine having so little self control that we can't stop ourselves from taking the easiest route even though there are more fun ways to play.
Elveone Oct 30, 2024 @ 8:51pm 
Originally posted by the chazz:
Originally posted by Elveone:
So the same amount of rewards for the same amount of enemies and increased risk to die and reduced kill time. Seems pretty much like a straight forward difficulty increase and not a reward increase.
The difficulty increase to veteran is barely noticeable and becomes irrelevant by early mid-game, even on ng. Then it's purely more xp and increased + rarer loot for the same time investment.
I'm only pointing to Grim Dawn here, not disagreeing with you about the other games you mentioned. It's the exception honestly
Well, the difficulty usually doesn't really affect the progression speed that much once you get used to it in any game(unless you kind of suck and have to repeat content over and over again). Still considering Grim Dawn is an aRPG I cannot really see it speeding up progression as well. It is usually a staple of any aRPG that you can farm whatever you want as much as you want. Does the increased density actually compensate for higher TTK? Also correct me if I'm wrong but doesn't veteran mode just serve as an alternative mode for normal without affecting elite and ultimate?
Albinosaurus Oct 30, 2024 @ 9:51pm 
Originally posted by Elveone:
Originally posted by the chazz:
The difficulty increase to veteran is barely noticeable and becomes irrelevant by early mid-game, even on ng. Then it's purely more xp and increased + rarer loot for the same time investment.
I'm only pointing to Grim Dawn here, not disagreeing with you about the other games you mentioned. It's the exception honestly
Well, the difficulty usually doesn't really affect the progression speed that much once you get used to it in any game(unless you kind of suck and have to repeat content over and over again). Still considering Grim Dawn is an aRPG I cannot really see it speeding up progression as well. It is usually a staple of any aRPG that you can farm whatever you want as much as you want. Does the increased density actually compensate for higher TTK? Also correct me if I'm wrong but doesn't veteran mode just serve as an alternative mode for normal without affecting elite and ultimate?

Veteran just makes Normal more interesting by giving monsters different resistances and (I think) more varied damage types. It does not effect higher difficulties.
Brainssss Nov 1, 2024 @ 12:59am 
Originally posted by Elveone:
Originally posted by Brainssss:
Yeah, fun is a challenging gameplay (high difficulty) rewarding better loot than normal gameplay, so you feel recognized for what you have achieved. Is this that complex for you to grasp? Not everyone likes casual difficulty.
Ok, here goes another one. ARPGs usually don't have difficulty selection but New Game + modes. When they do have difficulty selection like Torchlight 2 does they do not actually give you more rewards on higher difficulties because that would be counter productive.
ARPGs don't have difficulty selection? Are you high? So there are no torments in Diablo? No higher level difficulties in Borderlands rewarding better loot? If they didn't make NG+, then difficulty change should award better rewards, it's as logical as it could be ever.
Elveone Nov 1, 2024 @ 4:38am 
Originally posted by Brainssss:
Originally posted by Elveone:
Ok, here goes another one. ARPGs usually don't have difficulty selection but New Game + modes. When they do have difficulty selection like Torchlight 2 does they do not actually give you more rewards on higher difficulties because that would be counter productive.
ARPGs don't have difficulty selection? Are you high? So there are no torments in Diablo? No higher level difficulties in Borderlands rewarding better loot? If they didn't make NG+, then difficulty change should award better rewards, it's as logical as it could be ever.
Did you even read the post you are replying to?
Brainssss Nov 1, 2024 @ 7:37am 
Originally posted by Elveone:
Originally posted by Brainssss:
ARPGs don't have difficulty selection? Are you high? So there are no torments in Diablo? No higher level difficulties in Borderlands rewarding better loot? If they didn't make NG+, then difficulty change should award better rewards, it's as logical as it could be ever.
Did you even read the post you are replying to?
Yeah, did you?
Coldsteelj Nov 1, 2024 @ 8:51am 
Sorry guys, I didn't read the previous 7 pages of debates under this post, but I wanted to speak out too. I am playing on heroic difficulty and I find it fun, but I really hope that developers can make difficulty affect some rewards too. Maybe earn more expirience points on Heroic difficulty or one additional reward per dungeon. At least some better reward. I will play on Heroic anyway no matter if there is better rewards or no, but I just think that in an RPG game with a lot of loot and farming experience points, improved rewards for higher difficulty must be present. This is not a requirement, but just my hope that developers will listen and satisfy my humble desire.
Last edited by Coldsteelj; Nov 1, 2024 @ 11:10am
Elveone Nov 1, 2024 @ 9:27am 
Originally posted by Brainssss:
Originally posted by Elveone:
Did you even read the post you are replying to?
Yeah, did you?
If you did you would know that I have nothing to reply to.
bleurazz Nov 2, 2024 @ 2:54pm 
spent more time on this then playing the game
Tower Dove Nov 2, 2024 @ 3:37pm 
Originally posted by Coldsteelj:
Sorry guys, I didn't read the previous 7 pages of debates under this post, but I wanted to speak out too. I am playing on heroic difficulty and I find it fun, but I really hope that developers can make difficulty affect some rewards too. Maybe earn more expirience points on Heroic difficulty or one additional reward per dungeon. At least some better reward. I will play on Heroic anyway no matter if there is better rewards or no, but I just think that in an RPG game with a lot of loot and farming experience points, improved rewards for higher difficulty must be present. This is not a requirement, but just my hope that developers will listen and satisfy my humble desire.
But if you get better loots in heroic, it would make it easier, right? Lots of games have that actually. In Nier replicant/gestalt you get actually way more generous drop rates in easier difficulties.
SeCcUz Nov 3, 2024 @ 1:27am 
i dont get why anyone would be aganist having better rewards at higher difficulties, its like giving the same rewards for climbing a sidewalk and mount everest.
Vandistus Nov 3, 2024 @ 1:51am 
Originally posted by BrokenG3ars:
Originally posted by 220g Protein:

Im 33 and I dont have all the free time in the world, and obviously this game's grind is balanced around normal difficulty, so if Heroic is slowing my game down, even though it is much more fun, it is greatly artificially padding out the hours.

Is this purely a psychological problem? Yes. But good game design is all about psychology, from the gameplay loops to the reward systems in the case of RPGs.

Action RPGs have been giving you better rewards on higher difficulties for almost as long as Ive been alive, they should do it here too.

What RPG's have been giving you better rewards for higher difficulties for years? Please do list some.
So, while im actually fine with how the game is (on paper)

There is a vast list of arpg's that reward better stuff on higher difficulties

Literally every diablo game
Grim dawn
PoE
Titan Quest
even the old FATE games gave you more xp
All of the Torchlight Games
The Van helsing Series
hell even non arpg's like the original DOOM Games allowed enemies to drop ammo which didnt happen on anything lower than UV.
All of the monster hunter games allowed the high rank counterparts to drop better materials and even MORE of the lower materials.

Dude the list goes ON.

This is a classic concept of gaming

Higher difficulties for better rewards is a well known concept of gaming
Elveone Nov 3, 2024 @ 3:32am 
Originally posted by Vandistus:
Originally posted by BrokenG3ars:

What RPG's have been giving you better rewards for higher difficulties for years? Please do list some.
So, while im actually fine with how the game is (on paper)

There is a vast list of arpg's that reward better stuff on higher difficulties

Literally every diablo game
Grim dawn
PoE
Titan Quest
even the old FATE games gave you more xp
All of the Torchlight Games
The Van helsing Series
hell even non arpg's like the original DOOM Games allowed enemies to drop ammo which didnt happen on anything lower than UV.
All of the monster hunter games allowed the high rank counterparts to drop better materials and even MORE of the lower materials.

Dude the list goes ON.

This is a classic concept of gaming

Higher difficulties for better rewards is a well known concept of gaming
Except, once again, you are mixing up two different things - new game plus modes and difficulties. Diablo, Grim Dawn, PoE, Titan Quest and Torchlight have New Game Plus modes that are a continuation of the game's progression and not a difficulty selection. Same thing for the Monster Hunter games - basically you have that here as well with the Mythic versions of the hunt - it is not a difficulty selection but additional content to do. Additionally Torchlight 1 and 2, Fate and Grim Dawn(partially) have additional difficulty settings that do increase the challenge but do not increase the rewards. The Doom games give you additional ammo only because you would otherwise run out of ammo before you could complete the level, it has nothing to do with the game rewarding you and everything to do with it being just harder instead of impossible. The only games that do give you more rewards for difficulty selection from the list are The Incredible Adventures of Van Helsing games and Torchlight 3 which are the least well regarded of all of them.
Korneliy Nov 3, 2024 @ 4:02am 
No? Torchlight, Van Hellsing, Victor Vran rewarded higher difficulty on 1st playthrough with higher droprate.
Elveone Nov 3, 2024 @ 5:25am 
Originally posted by Korneliy:
No? Torchlight, Van Hellsing, Victor Vran rewarded higher difficulty on 1st playthrough with higher droprate.
As I've already explained - in Torchlight the difficulty does not affect rewards - it just makes the game more difficult and Van Helsing is indeed a game where the difficulty increase rewards. Victor Vran on the other hand is a new addition to the list that does indeed increase reward for activating challenge modes. Oh, and as we are tacking on games, here are a few more from our previous interaction where you tried to pull the exact same argument and it was pretty much disproved: https://steamcommunity.com/app/1171690/discussions/0/4691154324419538782/?ctp=2#c4691154661545173729
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Date Posted: Oct 21, 2024 @ 5:39pm
Posts: 125