Wayfinder

Wayfinder

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dryo98 21 oct. 2024 la 17:39
I don't understand, what's the reward on playing on a higher difficulty?
I Mean I can rush things over on a lower difficulty, what's the reward in playing the game in a higher difficulty....so the enemies just take more time to die? how is that fun?
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caroraim 22 oct. 2024 la 14:46 
Postat inițial de Pokey:
Yeah what we're seeing is world-view expression in the game and here in this discussion.

Many people believe in the notion that harder work can and should be rewarded. Others believe that the effort should be merely voluntary and absolutely not connected to the reward. The former is more individualist, the latter is a more collectivist belief.

The game directly prompts for a difficulty selection and does not clarify how the difficulty is expressed. If the game allows further difficulty selection by means of choosing different areas for difficulty, that is a good alternative beyond the initial difficulty selection prompt. This is done in MMO's, true.

However those MMO's don't have an initial difficulty selection.

The game should explicitly state that difficulty selection offers no loot reward. As stated, many games, and life in general, offer the effort+reward mechanic.

The noted intellectually dishonest, dismissive and arrogant posts are further expressions of the collectivist mindset that individual actions are not accountable (or rewarded) and are pushed onto the collective to account (pay) for. Being evil is fine in their mind, they are part of a group and it's the group's fault, not theirs. They don't have to answer to God. They don't believe in him.
Yeah...i'm in the third group that's just playing a game. WTF?
Reward for playing a game? Back in my day the reward for playing a was fun.
Brolando 22 oct. 2024 la 14:49 
Postat inițial de Millenia:
>People want an INCENTIVE to do something challenging

Humanity is failing
Apparently people don't do things based on incentives in your mind, that's one way to advertise that you don't live in reality.

Usually the incentive for doing something challenging, even more so in the real world, is because the rewards for doing so are perceived as worth the effort/risk.
People start businesses because of the possible financial rewards that come with it, people work out because they wanna be ripped and in games that revolve around farming loot people pick higher difficulties because the loot and xp is better in the vast majority of those types of games.

If you don't keep player incentives in mind when making a game, you fail at game design 101.
Elveone 22 oct. 2024 la 15:21 
Postat inițial de Brolando:
Postat inițial de Millenia:
>People want an INCENTIVE to do something challenging

Humanity is failing
Apparently people don't do things based on incentives in your mind, that's one way to advertise that you don't live in reality.

Usually the incentive for doing something challenging, even more so in the real world, is because the rewards for doing so are perceived as worth the effort/risk.
People start businesses because of the possible financial rewards that come with it, people work out because they wanna be ripped and in games that revolve around farming loot people pick higher difficulties because the loot and xp is better in the vast majority of those types of games.

If you don't keep player incentives in mind when making a game, you fail at game design 101.
Uh-huh. What you have failed to notice is that things you listed are not really challenging but either risky or just requiring work. What is the incentive for doing a crossword? Or playing chess with a friend? Or for running a half-marathon? People play games, solve puzzles and do sports first and foremost to challenge themselves.
Postat inițial de Mr. Blue Sky:
Difficulty selection is pure preference. Turning on World Scaling, though, ensures enemies will always meet your level and gives you rewards to match.
so world scaling on makes rewards better then?
Postat inițial de Brolando:
Postat inițial de Millenia:
>People want an INCENTIVE to do something challenging

Humanity is failing
Apparently people don't do things based on incentives in your mind, that's one way to advertise that you don't live in reality.

Usually the incentive for doing something challenging, even more so in the real world, is because the rewards for doing so are perceived as worth the effort/risk.
People start businesses because of the possible financial rewards that come with it, people work out because they wanna be ripped and in games that revolve around farming loot people pick higher difficulties because the loot and xp is better in the vast majority of those types of games.

If you don't keep player incentives in mind when making a game, you fail at game design 101.
i agree there needs to be a reason beyond challenge and xp is not enough of a reason but should be there baseline. something like a cool skin or a title is enough to make it worth starting on the hardest difficulty and never swapping off or just being everything on the highest difficulty eventually offers skin/title. ANYTHING would make it so much more fun to try and up the difficulty
Postat inițial de takes_reign:
Postat inițial de BrokenG3ars:

What RPG's have been giving you better rewards for higher difficulties for years? Please do list some.

Diablo games do and I'm sure others as well, and at this point an ARPG is pretty much what this game is.

Diablo games KIND of do.

So lets look at d3 since its the one I know the most of. There are 15+ difficulties. All loot can be earned once you reach the 5th of the 15. After that there is no reason to play on higher difficulty if all you want is the best great. What you DO get past 5 is MORE loot giving you a better chance to get a great roll on the piece of loot that you want. So the 5th difficulty is 1/3rd the way through the progression of the game, and can easily be accomplished by a meh geared character. That's basically playing this game on normal.

So while it's TECHNICALLY true that Diablo does this, it's only technically and when comparing apples to apples Normal here would give you the same loot experience.
Korneliy 22 oct. 2024 la 16:24 
playing on heroic means you fall asleep only on majority of content instead of all the content due to "difficulty" levels. if you're playing action games to drool over keyboard and take a nap - surely you should play lower ones.
Sweets 22 oct. 2024 la 17:43 
idk champ i always crank the difficulty to max in most games, games are so easy lately it hurts me
Wow, so many people expecting better rewards in higher difficulties. Do anyone ever play games for fun these days?
Pokey 22 oct. 2024 la 21:16 
Rewards ARE part of the fun! How difficult is that to grasp?
dryo98 22 oct. 2024 la 22:18 
Postat inițial de GSPOTxJESUS:
Reward for playing a game? Back in my day the reward for playing a was fun.
Dude I'm a guy from back on your day, I don't remember playing an arpg and not getting a reward for playing on harder difficulty
caroraim 22 oct. 2024 la 22:51 
So everyone can choose their own difficulty, which ever one is more fun to them, so everyone is having fun in their own single player game, and that pisses some folks off? Unbelievable. I'm thankful they made the effort to add more options so that we can all play how we want. It's not a souls game or something, it's more like a Diablo or Grim Dawn hack and slash. Besides, there's probably an achievement or something for finishing on the hardest difficulty, right?
i agree that any game with multiple difficulties should have a simple modifier/multiplier that is x1 on normal, x0.5 on easy and x1.5-2 on difficulties above normal. especially in games like this that'll made grind less annoying and actually make sense in going higher diff.
Elveone 23 oct. 2024 la 1:20 
Postat inițial de Korneliy:
i agree that any game with multiple difficulties should have a simple modifier/multiplier that is x1 on normal, x0.5 on easy and x1.5-2 on difficulties above normal. especially in games like this that'll made grind less annoying and actually make sense in going higher diff.
Why should people who intentionally pick a lower difficulty because they are less hardcore be forced to grind more?
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Data postării: 21 oct. 2024 la 17:39
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