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Although for you second question the other players need to be on the same main questline on their own save, then they will progress with you
Thanks! Our household grabbed 3 copies of this. Played 3.5 hours or so tonight, and loving it so far!
Nice thinking about grabbing this with couple friends good to hear that your experience has been good. Is it co-op from start and all throughout? No one loses progress anything?
I have not played it in coop yet. Expect to do so tonight and into the weekend, at which point, I can chime in again.
That said, I have had a ton of fun with it so far! Yes, it has performance hitches even on 40XX cards. And those hitches are significant, when loading into new areas of the larger world beyond town. They tend to last a second or two, and then you are back to very high FPS and playing again. Dungeons do not tend to experience them so far.
I played nearly 4 hours straight with no crashes and only those minor stutters. And had a blast the whole time. The intro/tutorial section is a little long, but fun to play through. The opening cinematics could use a trim. But the combat is exciting and very impactful, controls are responsive, enemies seem pretty varied early on, and the player housing is a nice little addition.
For $25, I firmly recommend the game.
Only caveat is that environmental challenges (easter eggs, pet collecting, item activation) can be inconsistent, and at least one player may have to reload their game to get something to trigger correctly that wasn't a problem for other players.
Last is advice: While 'instanced loot' is enabled, y'all aren't going to receive the same amount or type of loot from most things. That includes rare drops like pets or trophies.
Agreed. The starting tutorial is FAR too long. If you have ever played Kingdoms of Amalur, Darksiders or even an action game of any type, it is simply wasting the player's time. Put me directly into the main game, with Amalur style tutorial screens for my classes, and let me play. I love this game, but that tutorial is indeed entirely too long.