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Senja is somewhere in the middle: she's got an AoE taunt (that buffs her power) and an AoE pull to control enemies, her pummel is reliable damage that charges her Crowd's Favor, and her ult gives her chain lightning on her blows. Her central mechanic is building the Crowd's Favor so she hits harder, and she does this by Showboating, which makes her vulnerable. The damage reduction and healing she gains while showboating is mostly to minimize any sort of punishment she might receive in the process. She is all about augmenting the Weapon Power and Ability Power of herself and her allies while controlling the field and laying down the hurt. She doesn't have the pure defensive grit of Wingrave, and her offensive might requires a little more finesse than Grendel, but she otherwise strikes a nice balance.
If you want a tougher, tankier Senja, spec into the defense wing of her talent tree and give her a sword-and-shield. I can only assume that that should be enough to give you the survivability you're looking for, and that's to say nothing of taking another look at her accessories, Affinity, and Echoes. Niss is an Arcanist, so her talents are different and give her different things than Senja's would; my image is that Niss's survivability is pretty selfish compared to what Senja offers.
That wasn't my point I know Senja is less selfish when it come to tanking but you know who take less effort to build and can help the team more Ness because sure you can buff your team as much as you want but when you can kill a mythic boss in 2 minutes instead of wailing on it for a hour as Senja with "buffs" a dead boss is a way better option.
I also did what you said and like I said her survivability is still pitiful what the point of the sword and shield any way you still got to dodge magic attacks so you better off rolling in and out of combat. My point is Ness deal way more damage and survive better and take way less effort to make good I'm doing the end games mythic hunts it about a span in 2 to 5 min with Ness while while with senja sit their and wail on bosses for 20 min and I have 14k weapon power and 7k ability power, while Ness has 5 k weapon power and 8 k ability power, I don't know if I'm building her wrong but I think Senja needs somthing more or some kind of guide because she feel so under whelming.
The games design seems a little tilted. Senja is best when she doesn't have to move around much and can do her rotations.. which is impossible if the damage is way too high anyways, or if you get knocked down, all the time you try.
Niss has damage + shield + movement + i-frame galore. And she combines all 4 of them. With some decent timing and positioning, you become borderline untouchable.
Apart from that, for people who joined the game just recently, Niss is the only character, able to get 5 Rush Echo slots (Heroic Niss), which dosen't seem very fair either.
P.S.: However, Senja is a really decent team supporter and tank for most content. I really like to play her in co-op sessions to keep enemies / bosses on me all the time and give decent healing and damage at the same time. It's just not possible or not really worth the hassle on some bosses unfortunately (When forced to play high-mobility strats, because the boss forces you to) and i have to switch to Niss to just kill them quickly instead.
Slyv'r and Fallen Greedlord are the ultimate anti-Senja fights.
Kindled Heartwood is managable even if it's annoying. Same goes for Malefic Maw and Dark Arbiter.
All of these are quite easy, quick and way more reliable using Niss in comparison.
The second healing on pummel only triggers if you have pummel on lvl 1, because the additional ability damage counts as an "ability use".
Rallying Cry healing scales up with AP and stacks up on successive ability uses.
Slyv'r is a bit tricky with Senja but out of my characters she while casting is the only one that can take his 3 hit combo. Of course that is because I do not stack defenses heavily and focus on offensive stats but still. Her mobility is a huge detriment in that fight though especially with the ground slow that the boss casts.