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Niss Has More Survivability and Damage then Senja
I got 5 stars on Niss and Senja, and Senja under perform in the thing she suppose to be good at, Niss has way more survivability because of the Overshield/Overguard? she get from the talent tree not only that she can DPS bosses way faster and she can dodge better.

I mean am I crazy like am I building this Dommi Mommy wrong I fully charge my attacks max my favor but when she not channeling abilities she gets one or 2 shotted on Mythic Hunts. She needs more damage reduction when not channeling so she can tank better other then her taunt she is inferior to Niss not sure about the other heroes.
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Showing 1-8 of 8 comments
Mr. Blue Sky Jul 18, 2024 @ 9:58pm 
The three Warmasters are all frontliners who excel at making space in their own way. Wingrave is THE tank, with self-sustain for days - even on his taunt - and plenty of protective skills. Grendel is the aggressive berserker who clears the way with overwhelming power, crushing guards and spinning to win.

Senja is somewhere in the middle: she's got an AoE taunt (that buffs her power) and an AoE pull to control enemies, her pummel is reliable damage that charges her Crowd's Favor, and her ult gives her chain lightning on her blows. Her central mechanic is building the Crowd's Favor so she hits harder, and she does this by Showboating, which makes her vulnerable. The damage reduction and healing she gains while showboating is mostly to minimize any sort of punishment she might receive in the process. She is all about augmenting the Weapon Power and Ability Power of herself and her allies while controlling the field and laying down the hurt. She doesn't have the pure defensive grit of Wingrave, and her offensive might requires a little more finesse than Grendel, but she otherwise strikes a nice balance.

If you want a tougher, tankier Senja, spec into the defense wing of her talent tree and give her a sword-and-shield. I can only assume that that should be enough to give you the survivability you're looking for, and that's to say nothing of taking another look at her accessories, Affinity, and Echoes. Niss is an Arcanist, so her talents are different and give her different things than Senja's would; my image is that Niss's survivability is pretty selfish compared to what Senja offers.
Last edited by Mr. Blue Sky; Jul 18, 2024 @ 10:02pm
Mad Mauler Keith Jul 18, 2024 @ 10:57pm 
Originally posted by Mr. Blue Sky:
The three Warmasters are all frontliners who excel at making space in their own way. Wingrave is THE tank, with self-sustain for days - even on his taunt - and plenty of protective skills. Grendel is the aggressive berserker who clears the way with overwhelming power, crushing guards and spinning to win.

Senja is somewhere in the middle: she's got an AoE taunt (that buffs her power) and an AoE pull to control enemies, her pummel is reliable damage that charges her Crowd's Favor, and her ult gives her chain lightning on her blows. Her central mechanic is building the Crowd's Favor so she hits harder, and she does this by Showboating, which makes her vulnerable. The damage reduction and healing she gains while showboating is mostly to minimize any sort of punishment she might receive in the process. She is all about augmenting the Weapon Power and Ability Power of herself and her allies while controlling the field and laying down the hurt. She doesn't have the pure defensive grit of Wingrave, and her offensive might requires a little more finesse than Grendel, but she otherwise strikes a nice balance.

If you want a tougher, tankier Senja, spec into the defense wing of her talent tree and give her a sword-and-shield. I can only assume that that should be enough to give you the survivability you're looking for, and that's to say nothing of taking another look at her accessories, Affinity, and Echoes. Niss is an Arcanist, so her talents are different and give her different things than Senja's would; my image is that Niss's survivability is pretty selfish compared to what Senja offers.

That wasn't my point I know Senja is less selfish when it come to tanking but you know who take less effort to build and can help the team more Ness because sure you can buff your team as much as you want but when you can kill a mythic boss in 2 minutes instead of wailing on it for a hour as Senja with "buffs" a dead boss is a way better option.

I also did what you said and like I said her survivability is still pitiful what the point of the sword and shield any way you still got to dodge magic attacks so you better off rolling in and out of combat. My point is Ness deal way more damage and survive better and take way less effort to make good I'm doing the end games mythic hunts it about a span in 2 to 5 min with Ness while while with senja sit their and wail on bosses for 20 min and I have 14k weapon power and 7k ability power, while Ness has 5 k weapon power and 8 k ability power, I don't know if I'm building her wrong but I think Senja needs somthing more or some kind of guide because she feel so under whelming.
ViperClaw Jul 19, 2024 @ 1:47am 
I agree with OP, when it comes to some of the bosses, who hit so ♥♥♥♥♥♥♥♥ hard, that they negate Senjas damage protection (or have hazards on the map which ignore it even harder..).

The games design seems a little tilted. Senja is best when she doesn't have to move around much and can do her rotations.. which is impossible if the damage is way too high anyways, or if you get knocked down, all the time you try.

Niss has damage + shield + movement + i-frame galore. And she combines all 4 of them. With some decent timing and positioning, you become borderline untouchable.

Apart from that, for people who joined the game just recently, Niss is the only character, able to get 5 Rush Echo slots (Heroic Niss), which dosen't seem very fair either.


P.S.: However, Senja is a really decent team supporter and tank for most content. I really like to play her in co-op sessions to keep enemies / bosses on me all the time and give decent healing and damage at the same time. It's just not possible or not really worth the hassle on some bosses unfortunately (When forced to play high-mobility strats, because the boss forces you to) and i have to switch to Niss to just kill them quickly instead.
Last edited by ViperClaw; Jul 19, 2024 @ 2:21am
Elveone Jul 19, 2024 @ 2:25am 
AP Senja kind of works because you have your damage mitigation up almost 100% of the time and the healing from Rallying Cry triggers twice on her 1 when you channel it, the second healing also scales with charge time. The only real problem is with bosses that move a bit too much and you cannot hit them. Of course you have to invest quite a few echo slots into getting your defense, health, resilience up to a pretty decent level as well.
ViperClaw Jul 19, 2024 @ 5:37am 
Originally posted by Elveone:
AP Senja kind of works because you have your damage mitigation up almost 100% of the time and the healing from Rallying Cry triggers twice on her 1 when you channel it, the second healing also scales with charge time. The only real problem is with bosses that move a bit too much and you cannot hit them. Of course you have to invest quite a few echo slots into getting your defense, health, resilience up to a pretty decent level as well.

Slyv'r and Fallen Greedlord are the ultimate anti-Senja fights.

Kindled Heartwood is managable even if it's annoying. Same goes for Malefic Maw and Dark Arbiter.

All of these are quite easy, quick and way more reliable using Niss in comparison.


The second healing on pummel only triggers if you have pummel on lvl 1, because the additional ability damage counts as an "ability use".

Rallying Cry healing scales up with AP and stacks up on successive ability uses.
Last edited by ViperClaw; Jul 19, 2024 @ 5:46am
Elveone Jul 19, 2024 @ 6:15am 
To be fair the Fallen Greedlord is bugged beyond any reason and the only way to deal with it quickly and neatly is to play Niss because you can go full glass cannon and spam an ability that both damages and makes her immune to damage at the same time. Honestly - every fight is quick and easy with Niss because of that. The boss is not impossible with Senja but it is annoying... and it is annoying with every other wayfinder as well as far as I can tell.

Slyv'r is a bit tricky with Senja but out of my characters she while casting is the only one that can take his 3 hit combo. Of course that is because I do not stack defenses heavily and focus on offensive stats but still. Her mobility is a huge detriment in that fight though especially with the ground slow that the boss casts.
Mr. Blue Sky Jul 19, 2024 @ 9:47am 
Would you call Senja a "clunky" character to use?
Elveone Jul 19, 2024 @ 11:19am 
I would go for "slow" and "cumbersome" but I guess "clunky" works as well.
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Date Posted: Jul 18, 2024 @ 8:05pm
Posts: 8