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How's that the shooting is a factor that is in the game ? The fights are clearly the main thing.
"Looter shooter (also called loot shooter) is a subgenre of action role-playing games that incorporates shooter gameplay and procedurally generated weapons and equipment. A main goal of games in the genre is obtaining better items through grinding for random drops, typically with rarities ranging from common to legendary." (quote from wiki)
This game totally fits in this definition.
Sorry, it makes no sense to me.
It's exactly like borderlands, but maybe borderlands isn't a looter shooter either in your definition.
In that case, let's say it's a looter shooter depending on your point of view.
"Looter shooter (also called loot shooter) is a subgenre of action role-playing games that incorporates shooter gameplay and procedurally generated weapons and equipment."
The gameplay has shooting but it is optional and not on par with shooters - the shooting mechanics are extremely simplified and there are additional gimmicky non-shooter mechanics which makes the game not really play like a shooter. As a result a person who is looking for a shooter is likely to be disappointed in the gameplay offered in Wayfinder which is why it should not be put in that category the same way you wouldn't really out NieR Automata in the shooter category although you also shoot stuff in that game as well.
The weapons and equipment are also not procedurally generated but have preset stats. They do have some random slots but those slots are filled with echoes that are, again, not random and do not come from random sources. There are also ways to obtain those weapons and equipment with whatever slots you want very fast which basically eliminates the element of randomness altogether. In that sense the game is not really a looter because it lacks the prerequisite of procedurally generated loot.
But in my opinion, this game has enough element to call it like that.
In any looter shooter I know and played, the mechanics of shooting were never deeper than this one. The stats are not procedural, but the rarity is, and you have a chance to not drop the things you're farming.
Again, Borderlands seems to enter in this category, so this game too.
To not call it that way, they should create a new category. It's like the tag ARPG, the number of games that can enter in this definition is now so huge, that it means nothing anymore.
But my opinion here, and maybe I'm just wrong. In any case, have a nice day.
As for the shooting mechanics - they are really basic here. In Borderlands(1 and 2 mostly as 3 is a lot better) they are slightly simplified but you at least have recoil, projectile falloff with some weapons, enemy weak points and aiming down sights mattered. I would say we are at Hellgate London levels of basic here but there you could actually jump and shoot at the same time so we are not even there.
Edit:
As for the tag ARPG - the superficial "it seems to fit" approach is what is making terms like ARPG, Looter Shooter and many others lose their usefulness. If people actually bothered to learn the defining features of a subgenre genre instead of just going for the superficial approach then those terms would remain useful. And in some cases they still are when people actually bother to clarify that they are using them in their original meaning.