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So to be honest, before the update the game crashed more often,
so there's something better on that side.
But regarding the Vram, for my part it was already like that before the update and it's still the same after.
To avoid saturating my Vram I try to get to enclosed spaces like dungeons or my apartment as quickly as possible.
It's only there that my Vram suddenly drops to around 4 GB.
At skylight my Vram remains at around 7 GB, but in the highlands if I stay too long the Vram always exceeds 8 GB and inevitably ends up cause a crash if I don't change locations as quickly as possible...
My sympathies to the devs, I understand it's incredibly difficult to fix these kinds of issues due to the variety of hardware configs out there.
With that said, if you did have issues with VRAM being used, that's most likely coming down to how Linux handles vram usage differently. If you wanted to limit the VRAM you can use an launch argument -vramsize <size_in_MB> to do so or increasing the page file.
Thank you for your reply.
As I really like your game, I persevered and suddenly I noticed something interesting.
After 1 - 2 hour of gameplay and dungeons, the game finally calmed down with the crazy use of my Vram (more than 8 GB per moment).
Strangely the more time I spend in the game the more my Vram will stabilize.
So after a certain time in the game, my Vram in the highlands will be limited and will no longer exceed 7.8GB.
I don't understand why at all but that's what happened ^^
Ps : Aside from the few small issues with Vram and 2 or 3 minor issues, your game works pretty well on Linux ;)