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Endspire Jun 29, 2024 @ 9:41pm
Quitting because of Dread Legion
The fight is literal cancer. The entirety of the rest of the game is so good it's a shame this god awful boss fight is the reason I'm quitting. It is not even remotely fun and it has no redeeming qualities.
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Showing 1-15 of 41 comments
Aemon-Oni Jun 30, 2024 @ 12:51am 
So many people have issues with this fight that they changed the core mechanic. Something you may or may not be aware of..

*You no longer need the "bomb" to detonate under the boss.

As long as an enemy is holding it when it explodes, it damages the bosses shield.

That said, I agree It's still one of the worst fights (I despise "The First" almost as much as Dread Legion).

Going forward, I'd hope the devs avoid putting in any more "phase" bosses. It makes grinding for crafting mats and other unique loot a huge pain (to the point it almost feels like a waste of time).
Ringil Jun 30, 2024 @ 4:06am 
one of the most easiest mythic bosses. no problems for me as casual player.
so, what do you want from grinding game?
Elveone Jun 30, 2024 @ 8:10am 
Originally posted by Aemon-Oni:
*You no longer need the "bomb" to detonate under the boss.
You never had to detonate the bomb under the boss. The mechanics have always been really simple - kill an arbiter, get the light orb, hit a husk and do not let it hit you afterwards. Do that 3, 4 or 5 times depending on the phase and then unload on the boss.
Wipkonijntje Jun 30, 2024 @ 10:07am 
if u think legion is a pain then u should try "the first" with firebombs during the moving wall phase.
Endspire Jun 30, 2024 @ 2:06pm 
I think I like the game enough to try it a couple of more times but looking back through months old discussions on this topic the Dread Legion has been a thorn in peoples sides for upwards of and approaching a year. I'm guessing it's easier with a squad but jeez it is infuriating solo...
Elveone Jun 30, 2024 @ 4:09pm 
It is extremely easy both with a squad and alone.
DemonScuzz Jun 30, 2024 @ 7:33pm 
Just did this fight today, and while I agree the mechanics of the actual fight are manageable, the arena is a CHORE. Nothing livens up a boss fight like navigating jumps off disappearing ground! Ugh.
If I end up having to farm this one, I might actually start using the wizard guy just because his dash goes the furthest.
Elveone Jul 1, 2024 @ 2:03am 
Originally posted by DemonScuzz:
Just did this fight today, and while I agree the mechanics of the actual fight are manageable, the arena is a CHORE. Nothing livens up a boss fight like navigating jumps off disappearing ground! Ugh.
If I end up having to farm this one, I might actually start using the wizard guy just because his dash goes the furthest.
The jumps are pretty easy, just watch the cycle a couple of times to learn it and jump when it starts with the platform nearest to you.
Endspire Jul 1, 2024 @ 12:36pm 
I did manage to finally beat it. I had to use the potion that gave me the most stamina and I had Phoenix Oil just in case but I didn't need it on the run I finally beat.

This boss is too tedious giving the amount of frustrating mechanics involved.

You first have to figure out how to pass the first wall which I had to google how to do then just repeat that on the first cycle of the actual boss.

Secondly, the constant damage overtime between cycles is booty cheeks, then you have the disappearing platforms.

Overall this entire fight is awful and terribly un-fun and it has been for months. If I were any more casual and failed the boss many more times I absolutely could have seen myself stopping there and souring an otherwise positive experience.
Draugen Jul 1, 2024 @ 2:52pm 
lol sorry but its one if not the easiest boss there is in the game
Mr. Blue Sky Jul 1, 2024 @ 3:43pm 
The small opening encounter before you enter the boss fight proper is meant to be the tutorial for the Dread Legion's main mechanic. Once that detail clicks, everything else comes together fairly quickly, like how hard you need to run from a tagged Husk after you give it the light bomb, or watching for the damaging ground hazard, or understanding that you only do damage after breaking Dread Legion's guard meter by doing the mechanic and thus knowing to PUMP your damage when it's down. The platforming intermissions between phases are to give you a breath and prepare you for the next, harder version of the fight.

By Wayfinder standards, Dread Legion is the most non-standard fight of the lot, if only because it is a fight defined by its gimmick (honorable mention to the Trial of Lingering Light for being less a boss fight and more a gauntlet). It's a change of pace, but I wouldn't describe it as anything to lose your hair over.
Doctorhoo Jul 1, 2024 @ 10:15pm 
Its a much more forgiving when you miss your jump getting to the next part now than what it used to be prior to Echoes patch in where it put you all the way back where you phased changed the boss while the damage over time eats away at you.
Shinny Jul 2, 2024 @ 9:08am 
As someone who also just rage-uninstalled after a frustrating Dread Legion fight, people here are missing why it's a pain. I routinely clear every single mythic except for Dread Legion and The First because their fight design is more painful than everyone else's. By an order of magnitude or 10.

Think about what it's like to lose a fight against other bosses. You get sloppy on a dodge, are ported back, and then are right back where you were within a minute or two. And all you really have to do is fight well--you're entirely focused on fighting. It's great. But Dread Legion has stages and traversal and transitions. If you die, it could be 5 minutes before you have another shot at where you were. With Dread Legion, everything's dark and hard to navigate. About half my deaths per run are just getting turned around and dying to map damage. By the time I'm acclimated enough to the map to remember exactly where to go (even while turned around after the fight), I'm frustrated because I've probably died 5+ times to the map.

All bosses change behavior from phase to phase. But the above format makes it 10x more frustrating for Dread Legion. I can't count the # of times I've trudged across the entire map and made it to stage 3...only to instantly die to a move I've never seen before and have no clue how to avoid next time. Normally, I'd experiment a bunch and figure out what works. Here, I have to play the husk minigame, then run the obstacle course, then play the other husk minigame, then run the next obstacle course, and play the other other husk minigame while trying to figure out what on Earth got me last time. It's just...not fun. I play this game to brawl. I normally love dying to bosses because I know what killed me and am itching for another go where I can improve. This fight I just can't wait to be over and done with each time--and even trying to get it over with quickly, it'll probably take me more time than 10+ runs on a straightforward fight boss (even a higher difficulty # one) just because of the format.
Last edited by Shinny; Jul 2, 2024 @ 12:30pm
Wipkonijntje Jul 2, 2024 @ 10:00am 
how can u know know what kills u in this fight?
all the boss does is 1 lazer attack from time to time, he doesn't even attack u.
Elveone Jul 2, 2024 @ 11:03am 
Originally posted by Shinny:
As someone who also just rage-uninstalled after a frustrating Dread Legion fight, people here are missing why it's a pain. I routinely clear every single mythic except for Dread Legion and The First because their fight design is more painful than everyone else's. By an order of magnitude or 10.

Think about what it's like to lose a fight against other bosses. You get sloppy on a dodge, are ported back, and then are right back where you were within a minute or two. It's great. But Dread Legion has stages and traversal and transitions. If you die, it could be 5 minutes before you have another shot at where you were. And all you really have to do is fight well--you're entirely focused on fighting. With Dread Legion, everything's dark and hard to navigate. About half my deaths per run are just getting turned around and dying to map damage. By the time I'm acclimated enough to the map to remember exactly where to go (even while turned around after the fight), I'm frustrated because I've probably died 5+ times to the map.

All bosses change behavior from phase to phase. But the above format makes it 10x more frustrating for Dread Legion. I can't count the # of times I've trudged across the entire map and made it to stage 3...only to instantly die to a move I've never seen before and have no clue how to avoid next time. Normally, I'd experiment a bunch and figure out what works. Here, I have to play the husk minigame, then run the obstacle course, then play the other husk minigame, then run the next obstacle course, and play the other other husk minigame while trying to figure out what on Earth got me last time. It's just...not fun. I play this game to brawl. I normally love dying to bosses because I know what killed me and am itching for another go where I can improve. This fight I just can't wait to be over and done with each time--and even trying to get it over with quickly, it'll probably take me more time than 10+ runs on a straightforward fight boss (even a higher difficulty # one) just because of the format.
If you are killed by a single attack then it is a good idea to take a look at your stats and rebalance them a bit.

The fight takes about 5 minutes to complete in total. The boss has 1 attack in the arbiter/husk phases - a lasers that increase in number with the phases but those can be dodged through. It also does a spin attack after the vulnerable phase that is pretty easy to avoid. The mechanics of the fight are pretty simple - kill an arbiter(the flying enemies), get a light orb, hit a husk(the tiny ground enemies), avoid being hit back. Also while the husks have orbs in them they can be staggered which can help you avoid being hit back.

If you are taking damage in the transition platforming phases then you are probably turned around and not going the right way as the paths between the arenas do not do damage over time to you when you go between them together with the boss. If you reach a platforming section and the platform nearest to you is available - wait for it to disappear and jump on it as soon as it appears again otherwise you might not have enough time to reach the other side safely.

The boss is pretty simple and straightforward, you just have to learn the mechanics and think a little bit before committing to a jump.
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Date Posted: Jun 29, 2024 @ 9:41pm
Posts: 41