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*You no longer need the "bomb" to detonate under the boss.
As long as an enemy is holding it when it explodes, it damages the bosses shield.
That said, I agree It's still one of the worst fights (I despise "The First" almost as much as Dread Legion).
Going forward, I'd hope the devs avoid putting in any more "phase" bosses. It makes grinding for crafting mats and other unique loot a huge pain (to the point it almost feels like a waste of time).
so, what do you want from grinding game?
If I end up having to farm this one, I might actually start using the wizard guy just because his dash goes the furthest.
This boss is too tedious giving the amount of frustrating mechanics involved.
You first have to figure out how to pass the first wall which I had to google how to do then just repeat that on the first cycle of the actual boss.
Secondly, the constant damage overtime between cycles is booty cheeks, then you have the disappearing platforms.
Overall this entire fight is awful and terribly un-fun and it has been for months. If I were any more casual and failed the boss many more times I absolutely could have seen myself stopping there and souring an otherwise positive experience.
By Wayfinder standards, Dread Legion is the most non-standard fight of the lot, if only because it is a fight defined by its gimmick (honorable mention to the Trial of Lingering Light for being less a boss fight and more a gauntlet). It's a change of pace, but I wouldn't describe it as anything to lose your hair over.
Think about what it's like to lose a fight against other bosses. You get sloppy on a dodge, are ported back, and then are right back where you were within a minute or two. And all you really have to do is fight well--you're entirely focused on fighting. It's great. But Dread Legion has stages and traversal and transitions. If you die, it could be 5 minutes before you have another shot at where you were. With Dread Legion, everything's dark and hard to navigate. About half my deaths per run are just getting turned around and dying to map damage. By the time I'm acclimated enough to the map to remember exactly where to go (even while turned around after the fight), I'm frustrated because I've probably died 5+ times to the map.
All bosses change behavior from phase to phase. But the above format makes it 10x more frustrating for Dread Legion. I can't count the # of times I've trudged across the entire map and made it to stage 3...only to instantly die to a move I've never seen before and have no clue how to avoid next time. Normally, I'd experiment a bunch and figure out what works. Here, I have to play the husk minigame, then run the obstacle course, then play the other husk minigame, then run the next obstacle course, and play the other other husk minigame while trying to figure out what on Earth got me last time. It's just...not fun. I play this game to brawl. I normally love dying to bosses because I know what killed me and am itching for another go where I can improve. This fight I just can't wait to be over and done with each time--and even trying to get it over with quickly, it'll probably take me more time than 10+ runs on a straightforward fight boss (even a higher difficulty # one) just because of the format.
all the boss does is 1 lazer attack from time to time, he doesn't even attack u.
The fight takes about 5 minutes to complete in total. The boss has 1 attack in the arbiter/husk phases - a lasers that increase in number with the phases but those can be dodged through. It also does a spin attack after the vulnerable phase that is pretty easy to avoid. The mechanics of the fight are pretty simple - kill an arbiter(the flying enemies), get a light orb, hit a husk(the tiny ground enemies), avoid being hit back. Also while the husks have orbs in them they can be staggered which can help you avoid being hit back.
If you are taking damage in the transition platforming phases then you are probably turned around and not going the right way as the paths between the arenas do not do damage over time to you when you go between them together with the boss. If you reach a platforming section and the platform nearest to you is available - wait for it to disappear and jump on it as soon as it appears again otherwise you might not have enough time to reach the other side safely.
The boss is pretty simple and straightforward, you just have to learn the mechanics and think a little bit before committing to a jump.