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Early access battle pass, mtx shop (cause hur dur testing), and everything else to milk the paid users. Game was meant to be a F2P mmo, but the entire time it was paywalled.
They couldn't handle the player count during closed beta, and decided to release anyway.
DE login servers couldn't handle the surge of participants - claimed they didn't expect so many people (total lies we already had +8k in closed beta as is). Server issues aside, and +40 minute queues with asmon losing his mind. Server server stability was ass too.
The game issues themselves run by herin the developer provided garbage level hotfixes to gunshot wounds with band aids... most crucial issues that cause in-game stability were never addressed. Their "content" patch that they managed to finally release with "over a thousand bug fixes" (Mind you they went silent for a time to suddenly burst with awesome news.. hate this tactic the most.) Patch came, was very lack luster, brought back some players, and player numbers continued to decline. Once helldivers 2 came out console players dropped this game like the plague and went off to better experiences. Steam playerbase continued to dwindle as developer kept saying they're dealing with the transitional change with the publisher while looking for another (which I'm guessing no one gave them favorable terms so they decided to self-publish). Then at some point they said to the community this is prior to a lot of things happening at the time. They had all the funding they needed to finish the mmo, but not long after for whatever reason they laid off about 10% of their staff.. Supposedly they had around 100 so 10, maybe 15 unless a few quit themselves. and at some point they boasted they didn't need new customers because they had all the money they needed to finish EA. There's just so many things they've done that you shouldn't do as a developer, the incompetence, bad choices, all fell on the developer. DE was incompetent on it's own no doubt, but they didn't share that incompetence to this degree.
For me personally, I will keep an eye on it to see if it DOESN'T suck once fully released as a single player rpg...
However trying to de-mmo a live service game into a single player, unless they've been trying to do this since the very begining I don't see that they have enough time to justify such a major change. They're still a long way from 1.0, and for whatever reason they're justifying a price increase after lol? They can't even deliver one promise yet.
Many of us trusted the AS people and bought 150 § exalted packs and in game currency to support them to deliver the game they advertised and promised us.
A co-op that doesn't even have matchmaking to begin with because AS thought who needs matchmaking for a single player game right?
Get rid of that toxic MMO mentality and maybe y'all can make and keep friends.
Where's all the toxicity from the players when this was an mmo? None?
Please do better when you make posts cause I would of expect this on 4chan.
Post like this on reddit, and you would get negged into oblivion for such an L