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Getting random pets and mounts from doing dungeons and finding secrets was also huge for me. The world has a reason to explore it now. Echos help you learn about the wayfinders lore, etc.
If you're a fan of single player/co-op rpgs like Vrising, ES2, Darksiders, etc, this is a good one to pick up. It is my hope that people can, as the devs asked, "Judge us for what the game is now" and give it attention it deserves. I want wayfinder to continue to get post launch support and put it's rocky past behind it. Whether you wanted an mmo or not (i personally did), wayfinder plays and feels WAY better as a coop RPG. If the devs can commit to a NMS style "few updates a year" with occasional dlc, this will be a long standing dream.
I enjoy these types of games greatly, but I find them to be too short. I reach the end, get my legendary builds, and there's nothing left. A Pseudo Live Service model like No Man's Sky will keep me coming back. It's rare we get rpg looters in a fantasy style.
If only it entered EA like this, as a more or less complete ARPG single player game with co-op, things would have been different. Wouldnt be topping charts or anything most likely, but it would do decently well, would be a nice addition to the indie ARPG library of games.
Playing the game made me realize just how much the "MMO life service" made the experience worse.