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Wow ... no defenses at all ? This is not a mechanic that works well with the idea of having more mitigation. Even investing on resilience and having a weapon with base resilience, sometimes it is just crap. The bar can't hold enough attacks. Yes, the perfect idea behind the combat is to not get hit, but atm there is not a real trade off in this stat.
Considering what you just said, i would just prefer no resilience at all, for players and mobs. Distribute the extra damage of "guard breaking" a mob to the player trough the gear and try to have stamina the same way in a souls-game, a mechanic to be managed during combat and that can limit you a lot if you do not pay attention.
As for this game - I'm playing as Silo and usually with double blade (Slice one). Even with the invincibility from most attack by parry and alt attack, I still get busted in hard bosses or mobs encounters. Bosses - usually break my resilience with 1 or 2 attack (I don’t have mush points in it), after which I retreat, bomb them from afar (with is way less damage that just attacking) and wait my RS to fill. Because otherwise I probably get one-shotted.
The resilience give me the needed tankinees to stay alive even if I miss an attack or two, but without it - I'm not skilled enough to "run and gun" hard enemies.
With tank character, weapon and build - I will just take it and continuing to do my full dps for more time or even the full fight. The
And don’t make me start on how good it feels and rewarding to break the enemy (especially bosses)!
I'm playing either a well rounded build with some tankiness and self-healing or a melee or skill-focused glass cannons and the game is a bit more fun that way IMO. If I wanted to just mow everything down then ranged is the way to go but it is just not fun.
Yes, it does. Playing with something that you can focus on less stats and alocate more points to what you use, usually offensive, is the best way to go. If you can play with a class that "eliminates danger almost completely ", some stats will come out because they give you return. If you have something like resilience, in which you invest and the return is minimal, you just cut a mechanic from the game because the stat is not usefull. What the stat gives you will dictate if they are vital or not.
Maybe to you, having a effective and strong class is not fun, but for most of the player base killing is their goal. Do you really think that people log on the game to scratch mobs, with the limited time they have ?
Looks like if ur resilience insta breaks ur defense stat is pretty much useless. If u wanna be tanky best way is to max HP, then resilience as secondary stat so u can actually use whatever defense u do have, and then add defense if no meaninful hp increase left.
As far as weapons if u are ranged ur ok to go full damage as you can usually dps outside of a mobs hit range. If you meele using daggers and can parry also ok to go full damage(especially on niss since even out of stamina she has immunity frame skills that relocate her). If you have to block u need HP and resilience imo.
as for ranged weapons them having a 50% defense bypass at least last i checked is kinda causing them to be a bit too efficient