Grimm's Hollow

Grimm's Hollow

The dodge and the swing "lag"
When I'm in a battle and it's time for me to dodge or swing the scythe (a strike) sometimes it stops at a place and then appears in the front, as if it had a lag and it doesn't seem to be the fps (it doesn't fall from 60). Do you have any way to fix it?
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Showing 1-4 of 4 comments
o filho de ed Aug 17, 2021 @ 1:46pm 
this happens to me too
legandargamer Jun 22, 2022 @ 3:48pm 
I was having this problem too but I think I figured out what's happening. The thing is that I noticed it only happens when you play the game on Normal Mode, if you play on casual it seems to disappear entirely. I think what's going on is that Normal Mode does something to make the QTE's harder, like speeding them up or making the window smaller, and RPG Maker just isn't able to handle it for whatever reason, causing that "lag" effect.
SnappishOrc Jul 27, 2022 @ 3:07am 
I've recently gotten this problem, I've spent around 2.7 hours on this game and it only just started to have this "glitch". Any fixes?
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Showing 1-4 of 4 comments
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