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While i don't care much, i also love to explore and feel the game, and don't mind difficulty. But when you have to quit the game and can't save, and have to re-do things, it becomes a bit boring.
Boring because a game like Lust series is an extremely good experience, and doing simple things more than once just because you can't save is not cool, it breaks immersion (at least for people like me who likes to enjoy the game as if i am the character itself).
Of course, dying to a boss several times is expected, and the checkpoint in LFD was at a nice place, so i think you'll still do a good job on this, but anyways.
There's another topic on this: https://steamcommunity.com/app/1170820/discussions/0/1642052612858313787/
Suggestion:
Add more checkpoints, and a "load" page where we can see them. Maybe minor checkpoints and major checkpoints.
Minor is between big changes to the game, and major for like, when you turn in quests or enter a new place after exploring for a long time.
You could be able to load these major checkpoints and when quitting the game, a screen would show you your last saved place (minor), just as information, so you know where you are going to come back to.
Better than having to quit and returning and not even knowing what you have to do again.
And if you feel like doing a "stage" again, you can load.
As much as a lot of us like that old unforgiving game system, some just want to enjoy and experience the game.