Pocket Cars

Pocket Cars

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gen90software  [developer] Jan 9, 2020 @ 9:28am
Bug Reports
Hi all!
Create a post here, if you have any problem with our game.

Please, write these information as well:
  • Version number of game (you can see the intro screen at game start)
  • Can you repeat this problem? If so how?
Last edited by gen90software; Jan 12, 2020 @ 6:54am
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Showing 1-15 of 34 comments
bejix Jan 16, 2020 @ 5:54am 
Version: v0.51
Season: Buggies Revenge
Trial: The Big Round

At first it seems 3 laps has to be raced. After reaching the first checkpoint, the laps decrease to 2.

Also, when pause the game, the name of the track is named "Revolver Round Race", which is not correct.
gen90software  [developer] Jan 16, 2020 @ 8:26am 
Originally posted by Kiwi:
Version: v0.51
Season: Buggies Revenge
Trial: The Big Round

At first it seems 3 laps has to be raced. After reaching the first checkpoint, the laps decrease to 2.

Also, when pause the game, the name of the track is named "Revolver Round Race", which is not correct.


Thank you for your report. :)
We found some bugs on UI, and fixed it. It will come with the next update.
the-outcaster May 6, 2020 @ 6:17pm 
PS4 controller works fine, but the in-game buttons look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2087601992

Edit: there's also a race that I can't proceed with -- it only allows tactical weapons and I only have one unlocked. I need to select two in order to move on.

Version 0.61 on Linux
Last edited by the-outcaster; May 6, 2020 @ 7:26pm
gen90software  [developer] May 9, 2020 @ 7:27am 
Originally posted by cow_killer:
PS4 controller works fine, but the in-game buttons look like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=2087601992

Edit: there's also a race that I can't proceed with -- it only allows tactical weapons and I only have one unlocked. I need to select two in order to move on.

Version 0.61 on Linux

Thank you for your report!
Unfortunately the PS4 controller recognize as "Generic controller" on Linux. This is a game engine bug, that we will try to fix with an engine update. If this won't help, we will fix it in another way.

Is there any other race that you can play? or stuck in this point of game?
Do you think a warning message in "race list" menu would be good if you don't have the necessary items?
the-outcaster May 9, 2020 @ 10:03am 
Yes, other events can be played, the player just has to earn enough stars in order to unlock the weapon needed to play the event. A message saying "You need at least two tactical weapons in order to play this event" would be great.
F-R-A-M-E May 27, 2020 @ 11:38am 
Version number of game: 0.61

I found 2 problems:
1/ season Wild road cup, map: western dune rush -
when descending from the mountain, after taking the checkpoint. Instead of the city, some blue textures shine through, it's definitely a bug.

2/ the lemans machine has something wrong with the physics of behavior when it clings to something then it sways for a long time “Like on the waves” back and forth.
It’s difficult to play her.
There were no problems with other machines.

So, I play on the Xbox joystick and I can’t understand why the left stick does not work in the menu, please add this option.

Good luck wonderful people :D


gen90software  [developer] May 27, 2020 @ 2:47pm 
Originally posted by F-R-A-M-E:
Version number of game: 0.61

I found 2 problems:
1/ season Wild road cup, map: western dune rush -
when descending from the mountain, after taking the checkpoint. Instead of the city, some blue textures shine through, it's definitely a bug.

2/ the lemans machine has something wrong with the physics of behavior when it clings to something then it sways for a long time “Like on the waves” back and forth.
It’s difficult to play her.
There were no problems with other machines.

So, I play on the Xbox joystick and I can’t understand why the left stick does not work in the menu, please add this option.

Good luck wonderful people :D

Thank you for your report!
1/ I was able to repeat this bug. It has been fixed.

2/ I remember this situation from previous versions. At the current (under development) version we completely reworked the cars' colliders, therefore similar stuck or physic issue were reduced. I hope this "waving" doesn't happen again.

3/ Ok, I also added the left joystick control.


The changes will be available on Friday. :)
(in version 0.64)
Last edited by gen90software; May 27, 2020 @ 2:48pm
RaDaR Jul 4, 2020 @ 6:34am 
I have a problem with starting the game. i haven't played the game for a while. Yesterday i wanted to play the game, but when i launch the game. It crashes at the moment there is POCKETcars visable. Beneath pocketcaars it says :
Intialize input fails ! ( app version 0.66 ).

I just uninstalled the game. en re-installed the game.
And still the same problem :(.


Can you help me ?
gen90software  [developer] Jul 4, 2020 @ 8:27am 
Originally posted by RaDaR:
I have a problem with starting the game. i haven't played the game for a while. Yesterday i wanted to play the game, but when i launch the game. It crashes at the moment there is POCKETcars visable. Beneath pocketcaars it says :
Intialize input fails ! ( app version 0.66 ).

I just uninstalled the game. en re-installed the game.
And still the same problem :(.


Can you help me ?


If you delete the settings file (Settings.pcs), then the game will be reconfigure (and should run).

This file located here:

Windows:
C:\Users\<YOURUSERNAME>\AppData\LocalLow\Gen90Software\PocketCars\saves\

"AppData" folder hidden!

Linux:
/.config/unity3d/Gen90Software/PocketCars/saves/Player.log


If it works (or not), please give us feedback!
Thanks for the report, we will fix it in the next update!
RaDaR Jul 4, 2020 @ 2:47pm 
Originally posted by gen90software:
Originally posted by RaDaR:
I have a problem with starting the game. i haven't played the game for a while. Yesterday i wanted to play the game, but when i launch the game. It crashes at the moment there is POCKETcars visable. Beneath pocketcaars it says :
Intialize input fails ! ( app version 0.66 ).

I just uninstalled the game. en re-installed the game.
And still the same problem :(.


Can you help me ?


If you delete the settings file (Settings.pcs), then the game will be reconfigure (and should run).

This file located here:

Windows:
C:\Users\<YOURUSERNAME>\AppData\LocalLow\Gen90Software\PocketCars\saves\

"AppData" folder hidden!

Linux:
/.config/unity3d/Gen90Software/PocketCars/saves/Player.log


If it works (or not), please give us feedback!
Thanks for the report, we will fix it in the next update!



Problem solved.

Thanx a lot for the good and quick solution :D
Keep up the good work :steamhappy:
Aeralise Sep 29, 2020 @ 3:29am 
Game version - 0.7

(My english isn't well but I'll try to write this clearly as I can)
For a some recent time what I played this beautiful game, I got some things and little suggestions to tell which can make this game better.

1.1. In the new main menu scene - harbour warehouse, there is one graphical bug : if shadow quality is set lower, dots-shadows appears through transparent materials (for example, glass). I think, this is a common bug of lighting & shadows in Unity Engine. If it's not be problem for you, my suggestion is simply remove a glass panel from window which passes lighting to car position in main menu scene.
1.2. Second little thing in Main Menu scenes: it's not such serious, but sometimes I saw that after spawn and drop to ground, car starts slightly moves forward (roll off) from it's position. I think, this may be caused by uneven ground (for example, crate cloth in warehouse scene) or something. Maybe better to set horizontal constraints in car moving in Main Menu scenes (if not supposed to move car somehow there).
1.3. Custom race settings doesn't keeps for next time - it's not such comfortable to choose some options again and again.

2. Another little problem - on Neighbourhood map, tree's roots doesn't has a collisions and its model looks like separated from tree.

3.1. Perfomance hit problems: I have FX-8230-e 3.4GHz, GTX 1050Ti, 16 GB RAM - quite specs for even recommended requirements, but fps heavily drops with grass\foliage even on low graphics. How about to add OFF-option for grass rendering in graphical settings? Or somehow to reduce its density (maybe set this optional) and, how I can suggest, try add some parallax textures to terrain/ground (in grass, fallen leaves, dirt, etc.) for keeping volume-effect, but make it easier for rendering.
3.2. I think, there is too much dynamic lighting sources and physic objects in Saloon on Western map. This interior designed very good and detail, but there is too much lamps with dynamic lighting and shadowing which decreases fps. May be better make some lamps static with baked lighting (and\or remove a couple of unnecessary of this)?

I listed all problems what I found and remember for this moment. I hope you'll understand all this things and fix'em :steamhappy:
gen90software  [developer] Sep 29, 2020 @ 8:28am 
Originally posted by Aeralise:
Game version - 0.7

(My english isn't well but I'll try to write this clearly as I can)
For a some recent time what I played this beautiful game, I got some things and little suggestions to tell which can make this game better.

1.1. In the new main menu scene - harbour warehouse, there is one graphical bug : if shadow quality is set lower, dots-shadows appears through transparent materials (for example, glass). I think, this is a common bug of lighting & shadows in Unity Engine. If it's not be problem for you, my suggestion is simply remove a glass panel from window which passes lighting to car position in main menu scene.
1.2. Second little thing in Main Menu scenes: it's not such serious, but sometimes I saw that after spawn and drop to ground, car starts slightly moves forward (roll off) from it's position. I think, this may be caused by uneven ground (for example, crate cloth in warehouse scene) or something. Maybe better to set horizontal constraints in car moving in Main Menu scenes (if not supposed to move car somehow there).
1.3. Custom race settings doesn't keeps for next time - it's not such comfortable to choose some options again and again.

2. Another little problem - on Neighbourhood map, tree's roots doesn't has a collisions and its model looks like separated from tree.

3.1. Perfomance hit problems: I have FX-8230-e 3.4GHz, GTX 1050Ti, 16 GB RAM - quite specs for even recommended requirements, but fps heavily drops with grass\foliage even on low graphics. How about to add OFF-option for grass rendering in graphical settings? Or somehow to reduce its density (maybe set this optional) and, how I can suggest, try add some parallax textures to terrain/ground (in grass, fallen leaves, dirt, etc.) for keeping volume-effect, but make it easier for rendering.
3.2. I think, there is too much dynamic lighting sources and physic objects in Saloon on Western map. This interior designed very good and detail, but there is too much lamps with dynamic lighting and shadowing which decreases fps. May be better make some lamps static with baked lighting (and\or remove a couple of unnecessary of this)?

I listed all problems what I found and remember for this moment. I hope you'll understand all this things and fix'em :steamhappy:

Wow! It's really detailed help. Thanks for that, I copy to our TODO list. :steamhappy:
Last edited by gen90software; Sep 29, 2020 @ 8:29am
VasjaTheOx Sep 30, 2020 @ 11:00am 
OK i figured out where the problem is with controllers.

You got to use a cable, if you have any controller connected to blue tooth the whole thing gets messed up.

For example i had my Switch Pro controller on Bluetooth and my DS4 on cable.
My DS4 got all the keybinds mirrored (Right thumb stick to move in menus R3 to select...)
Last edited by VasjaTheOx; Oct 3, 2020 @ 11:16pm
Pampa Nov 28, 2020 @ 9:42am 
Hey gen90software,


I just bought Pocket Cars and I'm having a blast.
I'm running Linux with Mesa drivers for AMD cards and I'm running into strange artifacts when I enable ambient occlusion.

Ambient occlusion enabled (strange artifacts):
https://streamable.com/thelqf

Ambient occlusion disabled:
https://streamable.com/lft63a

Here is my Steam System Information:
https://pastebin.com/shEPJ3rk


Please tell me if I can help debugging any further, I'll be happy to help.
Thanks a lot!
Gotolei Dec 6, 2020 @ 8:23pm 
v0.7p2. I'm running Linux on AMD similar to the post above, though I'm pretty sure I'm running the ACO driver instead of Mesa. I'm running into the same issue with ambient occlusion - black flickering artifacts all over the screen at any given time, even in the menus. Also there seems to be some real weirdness going on when changing settings in-game. Pause menu preview getting reset, other settings getting their defaults applied, etc. https://www.youtube.com/watch?v=mq0Odesy8rM

Also, I'm having a similar issue as one of the very first replies as far as controller prompts go - on my Xbox One S controller, it's showing abxy/sticks/triggers correctly in the menus, but the button prompts for face buttons are still raw numbers. The same controller is detected just fine in every other game. Same deal with a Steam controller.
https://steamcommunity.com/sharedfiles/filedetails/?id=2311669107
Last edited by Gotolei; Dec 6, 2020 @ 8:29pm
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