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Season: Buggies Revenge
Trial: The Big Round
At first it seems 3 laps has to be raced. After reaching the first checkpoint, the laps decrease to 2.
Also, when pause the game, the name of the track is named "Revolver Round Race", which is not correct.
Thank you for your report. :)
We found some bugs on UI, and fixed it. It will come with the next update.
https://steamcommunity.com/sharedfiles/filedetails/?id=2087601992
Edit: there's also a race that I can't proceed with -- it only allows tactical weapons and I only have one unlocked. I need to select two in order to move on.
Version 0.61 on Linux
Thank you for your report!
Unfortunately the PS4 controller recognize as "Generic controller" on Linux. This is a game engine bug, that we will try to fix with an engine update. If this won't help, we will fix it in another way.
Is there any other race that you can play? or stuck in this point of game?
Do you think a warning message in "race list" menu would be good if you don't have the necessary items?
I found 2 problems:
1/ season Wild road cup, map: western dune rush -
when descending from the mountain, after taking the checkpoint. Instead of the city, some blue textures shine through, it's definitely a bug.
2/ the lemans machine has something wrong with the physics of behavior when it clings to something then it sways for a long time “Like on the waves” back and forth.
It’s difficult to play her.
There were no problems with other machines.
So, I play on the Xbox joystick and I can’t understand why the left stick does not work in the menu, please add this option.
Good luck wonderful people :D
Thank you for your report!
1/ I was able to repeat this bug. It has been fixed.
2/ I remember this situation from previous versions. At the current (under development) version we completely reworked the cars' colliders, therefore similar stuck or physic issue were reduced. I hope this "waving" doesn't happen again.
3/ Ok, I also added the left joystick control.
The changes will be available on Friday. :)
(in version 0.64)
Intialize input fails ! ( app version 0.66 ).
I just uninstalled the game. en re-installed the game.
And still the same problem :(.
Can you help me ?
If you delete the settings file (Settings.pcs), then the game will be reconfigure (and should run).
This file located here:
Windows:
C:\Users\<YOURUSERNAME>\AppData\LocalLow\Gen90Software\PocketCars\saves\
"AppData" folder hidden!
Linux:
/.config/unity3d/Gen90Software/PocketCars/saves/Player.log
If it works (or not), please give us feedback!
Thanks for the report, we will fix it in the next update!
Problem solved.
Thanx a lot for the good and quick solution :D
Keep up the good work
(My english isn't well but I'll try to write this clearly as I can)
For a some recent time what I played this beautiful game, I got some things and little suggestions to tell which can make this game better.
1.1. In the new main menu scene - harbour warehouse, there is one graphical bug : if shadow quality is set lower, dots-shadows appears through transparent materials (for example, glass). I think, this is a common bug of lighting & shadows in Unity Engine. If it's not be problem for you, my suggestion is simply remove a glass panel from window which passes lighting to car position in main menu scene.
1.2. Second little thing in Main Menu scenes: it's not such serious, but sometimes I saw that after spawn and drop to ground, car starts slightly moves forward (roll off) from it's position. I think, this may be caused by uneven ground (for example, crate cloth in warehouse scene) or something. Maybe better to set horizontal constraints in car moving in Main Menu scenes (if not supposed to move car somehow there).
1.3. Custom race settings doesn't keeps for next time - it's not such comfortable to choose some options again and again.
2. Another little problem - on Neighbourhood map, tree's roots doesn't has a collisions and its model looks like separated from tree.
3.1. Perfomance hit problems: I have FX-8230-e 3.4GHz, GTX 1050Ti, 16 GB RAM - quite specs for even recommended requirements, but fps heavily drops with grass\foliage even on low graphics. How about to add OFF-option for grass rendering in graphical settings? Or somehow to reduce its density (maybe set this optional) and, how I can suggest, try add some parallax textures to terrain/ground (in grass, fallen leaves, dirt, etc.) for keeping volume-effect, but make it easier for rendering.
3.2. I think, there is too much dynamic lighting sources and physic objects in Saloon on Western map. This interior designed very good and detail, but there is too much lamps with dynamic lighting and shadowing which decreases fps. May be better make some lamps static with baked lighting (and\or remove a couple of unnecessary of this)?
I listed all problems what I found and remember for this moment. I hope you'll understand all this things and fix'em
Wow! It's really detailed help. Thanks for that, I copy to our TODO list.
You got to use a cable, if you have any controller connected to blue tooth the whole thing gets messed up.
For example i had my Switch Pro controller on Bluetooth and my DS4 on cable.
My DS4 got all the keybinds mirrored (Right thumb stick to move in menus R3 to select...)
I just bought Pocket Cars and I'm having a blast.
I'm running Linux with Mesa drivers for AMD cards and I'm running into strange artifacts when I enable ambient occlusion.
Ambient occlusion enabled (strange artifacts):
https://streamable.com/thelqf
Ambient occlusion disabled:
https://streamable.com/lft63a
Here is my Steam System Information:
https://pastebin.com/shEPJ3rk
Please tell me if I can help debugging any further, I'll be happy to help.
Thanks a lot!
Also, I'm having a similar issue as one of the very first replies as far as controller prompts go - on my Xbox One S controller, it's showing abxy/sticks/triggers correctly in the menus, but the button prompts for face buttons are still raw numbers. The same controller is detected just fine in every other game. Same deal with a Steam controller.
https://steamcommunity.com/sharedfiles/filedetails/?id=2311669107