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*does google search*
ah, I see.
So the minimap is doing several GPU tricks to try to be as performant as possible, that could be what is causing the issue, unfortunately.
We still do have to look into Mac support, as that would probably be the preferred way to solve the problem. I assume the issue with Parallels is that when it comes to "virtualizing the GPU", it's probably not currently supporting every possible graphics feature at the moment. But that's an educated guess.
I'd rather take the route of native Mac support. I've heard a lot of things about Mac support having a lot of strange hurdles that demotivate indies from even bothering with it. I will still look into it, but I'm only mentioning that because it may be some time until we start working on Mac support, if and when we decide to go down that route.
I don't want to leave you out of experiencing the game because you're on a Mac, but I'm sorry to say that it may be some time. Native mac support could be simpler than what I've heard, idk. But we're mainly focusing on getting the game done on Windows for now.