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I'm not sure if you can use paths either, now that I think about it. Never tried, though.
If you're using regular wood floor, brick floor, stone tile, etc. then either you're somehow missing a spot or maybe it's a bug. Note that with the new graphics and the way some floor types kind of sprawl out from their tile, it can sometimes look like a space is covered even if it's not. Try clicking again everywhere with your floor tiles selected and maybe you'll find a spot that looked covered but wasn't.
If you're sure you're doing everything correctly, maybe a screenshot would help.
All I did was give them any thing that make it feel like home. Even though most of that stuff are stolen from dungeon or stolen from pirate house. Maybe I gone a bit over board. As long it work for me.
1)Bed
2)chair
3)Clock timer
4)Table
5)Book self
6)candelabrum
7)Desk
8)display dummy
8)Door(even though it mode of of wood)
(Kinda think of it. I kind a forget that they don't have bathroom at all. Oh well they didn't ask for it)
However, I replaced the Rock tiles with Stone Path (Workstation), this is a perfectly valid tile for the floor. Same as Stone Floor, Stone Brick Floor, and Stone Tiled Floor, all from the Workstation as well.
If you were already using these tiles, perhaps you missed a spot and didn't realize it. The whole floor must be covered, including under any furniture. Wool Carpet and Leather Carpet do not count as floor tiles, they are furniture. If you're using Carpets, please put floor tiles underneath.
I am using Straw Tile, so that's probably the issue. I'll replace the floor with something else tonight or tomorrow and see what happens. I appreciate everyone's input greatly
in short, sound of placed tiles is slightly off from the actual tile placement speed often causing flooring to be incomplete in the bottom of houses since you can't see and can only hear the falseness of placement sounds.
You need to place floor tiles under the walls aswell