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eventually they will tame and start multiplying, set the husbandry zone to the threshold u want.
Spoiling is the worst mechanic ever I turned it off. Although, using spoiled stuff for fertilizer makes it not a complete waste.
In the pause menu, go to Settings, then World, and you can change Difficulty, Death Penalty, Raid Frequency, and Survival/Hunger options.
There's a Cooling Box you can make, and you stuff it with Ice Flowers to keep foods cool. I believe that it extends spoilage time by a factor of 4? So, those flowers that would spoil in 14 hours would now spoil in 14*4 = 56 hours. I'm assuming those are real-hours, not in-game hours; I don't play with food spoilage because I find it annoying to manage.
Spoiling was introduced as a feature through game development to help with immersion. As others have posted, I also find it tedious/frustrating so I leave it off. While a little less immersive (no way cooked meals last forever in a chest) it feels better especially when you don't have a lot of food.
Late game farming crops and selling them makes a lot of gold to help with enchanting your gear so there's also that, but play how you want!
But for you guys who play without spoiling, do you use fertalizer?
And how to even get fertalizer without spoiled food
As far as using fertilizer, my farm is now large enough that I don't need to. I was using fertilizer initially to get over the early-game hump when I could find or make it, but with an established settlement there's no need for me to use it. If you want to conserve land and use less space farming, however (or if your settlement island is small and you don't want to expand it), fertilizer comes in handy.
a) get a coolbox
b) compost spoiled food
Also I think when spoiled food is added to a stack of fresh food it somehow balances itself out, so that's also a way to circumvent that. And as always you can adjust your production to fit the usage.
I put excess seeds there