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Traps and Defenses
Any suggestions for defending settlements? Being attacked by tungeston armored raiders now with mages and in such large numbers Im getting wiped.

Are we able to craft traps and I'm missing it or are the dungeons the only source of traps?
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Showing 1-10 of 10 comments
blue_lime14 May 12, 2022 @ 12:07am 
I actually had this exact same question from my belief the only current way to get traps is in dungeons so I have started to collect them and created no go zones for my colonist and have started to just place them down with a timer module so they continuously fire when something is on the pressure plate and it fires from both directions. I think the creation of traps may become essential for high level raids to become successfully countered. I also just had one it that wiped out like half of my guards on staff luckily I picked up three more right afterwards.
Last edited by blue_lime14; May 12, 2022 @ 12:09am
Honestly Sassy May 12, 2022 @ 12:15am 
Originally posted by blue_lime14:
I actually had this exact same question from my belief the only current way to get traps is in dungeons so I have started to collect them and created no go zones for my colonist and have started to just place them down with a timer module so they continuously fire when something is on the pressure plate and it fires from both directions. I think the creation of traps may become essential for high level raids to become successfully countered. I also just had one it that wiped out like half of my guards on staff luckily I picked up three more right afterwards.
I'm at the point where the raiders are equipped with Tungsten and magic, they just wiped out four of my settlers in what felt like seconds after breaching my gates, farmer/stylist and two guards dead before they ran
blue_lime14 May 12, 2022 @ 12:22am 
Originally posted by Honestly Sassy:
Originally posted by blue_lime14:
I actually had this exact same question from my belief the only current way to get traps is in dungeons so I have started to collect them and created no go zones for my colonist and have started to just place them down with a timer module so they continuously fire when something is on the pressure plate and it fires from both directions. I think the creation of traps may become essential for high level raids to become successfully countered. I also just had one it that wiped out like half of my guards on staff luckily I picked up three more right afterwards.
I'm at the point where the raiders are equipped with Tungsten and magic, they just wiped out four of my settlers in what felt like seconds after breaching my gates, farmer/stylist and two guards dead before they ran
Oh dang. This is why I created a huge wall between my people and the raiders. I ended up losing 4 of the 7 guards I had stationed I plan on getting a total of 16 guards 4 at each corner of the castle wall. Then I plan to place traps in no go zones along the outside wall. I wish my items could transfer worlds because I would come help you out in your world lol that sounds awful. From what I have read from the dev we should be expecting item equipment to our colonist in a coming update as it is a feature they are working but we will have to defend and wait for it.
Last edited by blue_lime14; May 12, 2022 @ 12:26am
[GWJ] Puce Moose May 12, 2022 @ 12:37am 
Have you guys found a way to prevent settlers from triggering pressure plates? I've tried sensor traps (which of course you can set not to target non-combatants), but they seem to have a minimum range of one, which often means they miss their target (putting three traps side by side and a sensor trap in the middle connecting sort of works, but you're usually only hitting with one out of the three traps).

I've had the best luck (tungsten raiders just showed up for me) with sailing out to where they're staging their nefarious operation, then slowly back-pedaling while lighting them up with a piercing weapon (quartz staff I think?) I also only have one single door into my settlement (big wall around the whole thing) through a long tunnel littered with traps, which helps when the bad guys do make it to the settlement.
Noshi May 12, 2022 @ 7:21am 
Originally posted by blue_lime14:
Originally posted by Honestly Sassy:
I'm at the point where the raiders are equipped with Tungsten and magic, they just wiped out four of my settlers in what felt like seconds after breaching my gates, farmer/stylist and two guards dead before they ran
Oh dang. This is why I created a huge wall between my people and the raiders. I ended up losing 4 of the 7 guards I had stationed I plan on getting a total of 16 guards 4 at each corner of the castle wall. Then I plan to place traps in no go zones along the outside wall. I wish my items could transfer worlds because I would come help you out in your world lol that sounds awful. From what I have read from the dev we should be expecting item equipment to our colonist in a coming update as it is a feature they are working but we will have to defend and wait for it.

It would be great to go help others in their worlds.

I have a wall around my entire village to control were raiders can go. For the traps I use timers and sensors. The sensors are set to only trigger traps when hostiles are with-in five squares. The sensors are tied to the timers, so the traps trigger every 21 ticks. I use 21 because 20 ticks is 1 second. If you use 20 ticks, the time will skip about every third trigger not setting off the trap. That I have found, you can not make the traps trigger faster than 1 second.

As for the trap set up. I use a zig zag pattern with two traps facing each other. There are doors at the end of each hall which slows the raiders allowing for maximum time for the traps to do damage. Because of how the game ai mechanics work, mobs try to run from damage they can not fight back against. Like when you use a weapon that can hit through walls. Because of this, the raiders often get confused and try to leave the trapped halls. This allows for even more damage. If the raiders ever get past the 6 halls I have set up, they then have to get past a room with lava in the center and traps pushing them into the lava.

I have never had a single raider make it into my village. They have never made it past the third hall between confusion and me killing them outside the trap area.

The sensors are great if you want the villagers to go outside the walls. BUT, if a hostile gets to close they set off the entire trap area. I have 400 health and I can not make it through the trap area.

Use doors to slow the raiders down. I hope this helps.
cellF11 May 12, 2022 @ 8:45am 
I use multi layered door as gate for my outer wall and bring piercing/AoE weapons to soften up raider HP,then building 3~4 room close to each so villager can backup themselves.

You can set different colored wires with AND gate to make trap control system that takes input from switch plates and lever.But slapping 10 doors to each direction would buy enough time if you act quickly.
blue_lime14 May 12, 2022 @ 10:50am 
Originally posted by GWJ Puce Moose:
Have you guys found a way to prevent settlers from triggering pressure plates? I've tried sensor traps (which of course you can set not to target non-combatants), but they seem to have a minimum range of one, which often means they miss their target (putting three traps side by side and a sensor trap in the middle connecting sort of works, but you're usually only hitting with one out of the three traps).

I've had the best luck (tungsten raiders just showed up for me) with sailing out to where they're staging their nefarious operation, then slowly back-pedaling while lighting them up with a piercing weapon (quartz staff I think?) I also only have one single door into my settlement (big wall around the whole thing) through a long tunnel littered with traps, which helps when the bad guys do make it to the settlement.

Puce Moose what I did to prevent villagers from setting off traps was I put zone over the traps then inverted then set the entire colony to that zone so they dont step on the traps.
[GWJ] Puce Moose May 12, 2022 @ 5:10pm 
Originally posted by blue_lime14:
Puce Moose what I did to prevent villagers from setting off traps was I put zone over the traps then inverted then set the entire colony to that zone so they dont step on the traps.

Ah! That sounds like an easier way to do it. I never even noticed that invert button before; sounds like that should come in handy.
blue_lime14 May 12, 2022 @ 10:26pm 
My current plan why it may take a while is to place lava all around my island to also slow the raiders down. It should be enough to do a lot of damage with proper zoning and possibly with access to the waypoint/teleportation putting lava around your island really shouldn't be that big of an issue late game.
Last edited by blue_lime14; May 12, 2022 @ 10:37pm
Originally posted by GWJ Puce Moose:
Have you guys found a way to prevent settlers from triggering pressure plates?
I actually made a pretty creative setup to fix this.

Basically, don't have the pressure plates trigger the traps.

Use an AND gate with G/B input, Y Output and a switch / lever. Connect the Pressure plates and lever to the AND gate with G/B Wires (you have to use two wire types to trigger an AND gate!)

have the AND gate branch out to a timer. Give the timer Y input. Output to Red. Have the Timer connect to every trap.

Make sure wires don't cross inappropriately and don't connect any doors you have!

Edit: here it is illustrated in a hallway https://steamcommunity.com/sharedfiles/filedetails/?id=2827585207
Last edited by naii.neocities.org; Jun 28, 2022 @ 5:20pm
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Date Posted: May 11, 2022 @ 11:31pm
Posts: 10