Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've had the best luck (tungsten raiders just showed up for me) with sailing out to where they're staging their nefarious operation, then slowly back-pedaling while lighting them up with a piercing weapon (quartz staff I think?) I also only have one single door into my settlement (big wall around the whole thing) through a long tunnel littered with traps, which helps when the bad guys do make it to the settlement.
It would be great to go help others in their worlds.
I have a wall around my entire village to control were raiders can go. For the traps I use timers and sensors. The sensors are set to only trigger traps when hostiles are with-in five squares. The sensors are tied to the timers, so the traps trigger every 21 ticks. I use 21 because 20 ticks is 1 second. If you use 20 ticks, the time will skip about every third trigger not setting off the trap. That I have found, you can not make the traps trigger faster than 1 second.
As for the trap set up. I use a zig zag pattern with two traps facing each other. There are doors at the end of each hall which slows the raiders allowing for maximum time for the traps to do damage. Because of how the game ai mechanics work, mobs try to run from damage they can not fight back against. Like when you use a weapon that can hit through walls. Because of this, the raiders often get confused and try to leave the trapped halls. This allows for even more damage. If the raiders ever get past the 6 halls I have set up, they then have to get past a room with lava in the center and traps pushing them into the lava.
I have never had a single raider make it into my village. They have never made it past the third hall between confusion and me killing them outside the trap area.
The sensors are great if you want the villagers to go outside the walls. BUT, if a hostile gets to close they set off the entire trap area. I have 400 health and I can not make it through the trap area.
Use doors to slow the raiders down. I hope this helps.
You can set different colored wires with AND gate to make trap control system that takes input from switch plates and lever.But slapping 10 doors to each direction would buy enough time if you act quickly.
Puce Moose what I did to prevent villagers from setting off traps was I put zone over the traps then inverted then set the entire colony to that zone so they dont step on the traps.
Ah! That sounds like an easier way to do it. I never even noticed that invert button before; sounds like that should come in handy.
Basically, don't have the pressure plates trigger the traps.
Use an AND gate with G/B input, Y Output and a switch / lever. Connect the Pressure plates and lever to the AND gate with G/B Wires (you have to use two wire types to trigger an AND gate!)
have the AND gate branch out to a timer. Give the timer Y input. Output to Red. Have the Timer connect to every trap.
Make sure wires don't cross inappropriately and don't connect any doors you have!
Edit: here it is illustrated in a hallway https://steamcommunity.com/sharedfiles/filedetails/?id=2827585207