Necesse
SPOILERS!!! - Incursions
How is everybody doing with the incursions?

I've really enjoyed the slime boss. The first fight I killed it, which is the first time in the entire game I did a boss first try. Running minions and had the ice queen glaive, plus the ancient gun. The second time i fought it, though, the area had a +100% HP buff iirc, which was BRUTAL. Once she speeds up and starts spewing slimes all over, I could hardly dodge and kill them all.

The Crypt boss... Yikes. I've only tried once, and it floored me really bad as a summoner. Even the slime glaive couldn't do much against it. Definitely need some kind of piercing weapon, and honestly I think Mage might be the only one right now who could take it on. Either with the dragon laser weapon, or maybe the ice queen spikes. Definitely need pierce for this thing. I only got it down to like 80%, and the swarm became too brutal. Maybe I missed something obvious for "herding" it along, but idk... Rough stuff.

If i try again today or tomorrow, I might just nuke it from orbit using lots and lots of dynamite. I'd just have to try not to blow myself up LOL.
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Also, how does everyone feel about only being able to summon the bosses while the area isn't complete? I can see why they don't want us to mass farm the bosses, but it is kind of an odd way to handle it. Because you could just drink a passive potion to drop mob spawns, and then summon away. But maybe thats the intention behind it.

Edit: has anyone tried summoning the other bosses other than slime and crypt? I wonder if their regular summon items work in the incursions.
Ultima modifica da Evergreen Fairy; 25 ago 2023, ore 17:24
Incursions are weird atm.. Not sure if it is intended. Not "bad" weird, just weird. The mobs have an absurd spawning rate. So absurd in fact, that I don't even bother fighting them anymore, on mining incursions. It also seems that light ain't keeping them from spawning. But otherwise, they are pretty fun, once you're strong enough. And especially incs with extra attack speed for your char are awesome. You go brrrr on everything, which is a blast on kill incs.. I only wish the "bouncing" effect from the Gelatin Casings would work together with the homing effect of Void Bullets or throwables with homing effect.
Not absurd enough. Use stink flask in there, too.

Unlike the normal zones where they are still pretty chill with that on, everything and everyone, no matter where they are, will come running straight for you in incursion. It's pure chaos.
Yeah the mob rush in incursions isnt too bad. Fun at least.

The mining ones are really boring though =/

Honestly I feel like Necesse could take a page from Terraria's playbook and after beating the fallen wizard dude the world could be warped. (wizard guy would be this game's wall of flesh)

Maybe instead of light and dark, this game's theme could be life and death?

or...

Perhaps instead the world could be warped by elements of time and space? This could offer some neat opportunities for modifications, maybe every single island/map (with the spawn map being immune) randomly gains either a time or space based distortion.
Could get a knockoff doctor who as the new npc villager, selling "Solutions" which could be a number of different things. Perhaps a "you are getting hot/cold" game to find a specific tile that can be interacted with to clear the distortion. ("Dr. When" could also sell an item that *causes* a random distortion on an island that has been cleared already ...)

Modifiers could mess with how the game is played, like one could be when you mine, instead of being a player based aoe range, the range of the pickaxe is applied from the edge of the screen. Another one could make your cursor sensitivity increase and decrease gradually over time, with the min and max values getting crazier depending on the modifier.
Things like this would offer some pretty unique challenge not found in many other games. Esp. not in this type of game lol



If none of that sounds good, a somewhat simple world change could be color based.
"Infected by Red, or Overrun by Green" etc. Maybe some places have the colors of the world drained and are greyscale. When the boss shows up, the contrast gets jacked up and everything becomes black and white. Each island's rgb scales are messed with in general, with colored variants of ore/loot.
Each color could alter the item in a different way, with red having aggressive effects, blue calming effects, green stuff gets drawn in, purple gets pushed out. blah blah blah

ok thats enough wall of text lol

I love doin these sorts of things :P
Messaggio originale di WildBastion:
Perhaps instead the world could be warped by elements of time and space? This could offer some neat opportunities for modifications, maybe every single island/map (with the spawn map being immune) randomly gains either a time or space based distortion.
Could get a knockoff doctor who as the new npc villager, selling "Solutions" which could be a number of different things. Perhaps a "you are getting hot/cold" game to find a specific tile that can be interacted with to clear the distortion. ("Dr. When" could also sell an item that *causes* a random distortion on an island that has been cleared already ...)

This puts me in mind of one of the (seasonal?) mechanics of Path of Exile's mapping system (which I recently made a different suggestion relating to). Completing maps favouring one or the other of the powers in the map space begins to affect the modifiers the maps spawn with, which in turn changes how they play. The player then builds around those map modifications, and this is something that Necesse could be uniquely suited to innovate on given the map tile system.

Necesse could have gods, demon lords or celestial beings that can influence map tiles, whose attention is drawn when the Fallen Wizard is killed. Incursions could still in this case be the first endgame activity unlocked, but as time goes on, tiles that don't host player-owned key structures (waystones, settlement flags) could begin getting "affected by contagion starting from two to eight of the map's polar extremes, each represented by a different power. Sharing a border with an affected tile would result in events/interactions specific to that power occurring within the claimed tile/s; sharing borders with multiple powers could lead to synergy/conflict interactions with both depending on how the player chooses to handle them. This could also open up opportunities for faction-focused play in the lategame, allowing the player to ally with or join a power in exchange for unlocking certain tech and trinkets, but alienating the others and incurring more frequent negative events from them.

But I digress; this is a thread primarily about incursions. I like them, and I think Fair made a good choice for the first endgame repeatable. They do feel pretty basic at the moment, but the team can always flesh them out over time and add more stuff to farm them for. I don't think they alone will suffice for lategame, but they're the right feature to start it with.
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Data di pubblicazione: 25 ago 2023, ore 17:21
Messaggi: 5