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Edit: has anyone tried summoning the other bosses other than slime and crypt? I wonder if their regular summon items work in the incursions.
Unlike the normal zones where they are still pretty chill with that on, everything and everyone, no matter where they are, will come running straight for you in incursion. It's pure chaos.
The mining ones are really boring though =/
Honestly I feel like Necesse could take a page from Terraria's playbook and after beating the fallen wizard dude the world could be warped. (wizard guy would be this game's wall of flesh)
Maybe instead of light and dark, this game's theme could be life and death?
or...
Perhaps instead the world could be warped by elements of time and space? This could offer some neat opportunities for modifications, maybe every single island/map (with the spawn map being immune) randomly gains either a time or space based distortion.
Could get a knockoff doctor who as the new npc villager, selling "Solutions" which could be a number of different things. Perhaps a "you are getting hot/cold" game to find a specific tile that can be interacted with to clear the distortion. ("Dr. When" could also sell an item that *causes* a random distortion on an island that has been cleared already ...)
Modifiers could mess with how the game is played, like one could be when you mine, instead of being a player based aoe range, the range of the pickaxe is applied from the edge of the screen. Another one could make your cursor sensitivity increase and decrease gradually over time, with the min and max values getting crazier depending on the modifier.
Things like this would offer some pretty unique challenge not found in many other games. Esp. not in this type of game lol
If none of that sounds good, a somewhat simple world change could be color based.
"Infected by Red, or Overrun by Green" etc. Maybe some places have the colors of the world drained and are greyscale. When the boss shows up, the contrast gets jacked up and everything becomes black and white. Each island's rgb scales are messed with in general, with colored variants of ore/loot.
Each color could alter the item in a different way, with red having aggressive effects, blue calming effects, green stuff gets drawn in, purple gets pushed out. blah blah blah
ok thats enough wall of text lol
I love doin these sorts of things :P
This puts me in mind of one of the (seasonal?) mechanics of Path of Exile's mapping system (which I recently made a different suggestion relating to). Completing maps favouring one or the other of the powers in the map space begins to affect the modifiers the maps spawn with, which in turn changes how they play. The player then builds around those map modifications, and this is something that Necesse could be uniquely suited to innovate on given the map tile system.
Necesse could have gods, demon lords or celestial beings that can influence map tiles, whose attention is drawn when the Fallen Wizard is killed. Incursions could still in this case be the first endgame activity unlocked, but as time goes on, tiles that don't host player-owned key structures (waystones, settlement flags) could begin getting "affected by contagion starting from two to eight of the map's polar extremes, each represented by a different power. Sharing a border with an affected tile would result in events/interactions specific to that power occurring within the claimed tile/s; sharing borders with multiple powers could lead to synergy/conflict interactions with both depending on how the player chooses to handle them. This could also open up opportunities for faction-focused play in the lategame, allowing the player to ally with or join a power in exchange for unlocking certain tech and trinkets, but alienating the others and incurring more frequent negative events from them.
But I digress; this is a thread primarily about incursions. I like them, and I think Fair made a good choice for the first endgame repeatable. They do feel pretty basic at the moment, but the team can always flesh them out over time and add more stuff to farm them for. I don't think they alone will suffice for lategame, but they're the right feature to start it with.