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How to remove the Mana bar?
I don't need mana for weapon shootings, make it like the older version pls
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Showing 1-10 of 10 comments
76561198346836306 Aug 22, 2023 @ 11:39pm 
any help
Godspeed Aug 23, 2023 @ 3:01pm 
if you close your eyes you wont see it anymore
76561198346836306 Aug 23, 2023 @ 11:44pm 
Originally posted by Godspeed:
if you close your eyes you wont see it anymore
Haha lol lmao fr, but I need the real answer, mana sucks
King Dedede Aug 24, 2023 @ 11:13am 
If you want, you could simply roll back to an older version of the game.
YorKarma Aug 25, 2023 @ 11:30pm 
where's the mana bar?
Wolfguarde Aug 26, 2023 @ 5:24am 
It shows up when you use an item requiring mana.
OP, you're probably going to need a mod if you want to revert the change.
phonon5891 Aug 26, 2023 @ 5:31am 
Don't think there's a way to do what OP wants, but I will say I dislike the way mana/magic weapons are implemented rn. Ranged has limited ammo, yes, but you have more options to manage ammo issues: ammo bags, ammo use reduction trinket, and weapons with inherent chance to not use ammo. As long as you stock up enough ammo before a big fight, you're good.

Mana/magic on the other hand, has it much, MUCH worse: your mana is boosted only by a fixed amount (via armor), and the only trinkets you have are a 250% mana regen one (which is still pathetically slow) and +50% mana pool one. Your options for mana replenishment are either natural regen (very slow) or pots (limited by cooldown). Magic users can't store up resources like ranged users can, and have no trinkets reducing resource usage.

It got to the point where I gave up my magic build, farmed void shards, and switched to being a projectile-spewing ninja instead. Ranged/thrown mobility build FTW.
MSCasuarius Aug 26, 2023 @ 8:42am 
Originally posted by phonon5891:
Don't think there's a way to do what OP wants, but I will say I dislike the way mana/magic weapons are implemented rn. Ranged has limited ammo, yes, but you have more options to manage ammo issues: ammo bags, ammo use reduction trinket, and weapons with inherent chance to not use ammo. As long as you stock up enough ammo before a big fight, you're good.

That's the big issue right here. In the early to mid game mana was a resource I didn't need to manage, with boss fights being over with more than half my mana left, without even using mana potions. No resource management, 100% dps. Around the later deep caves I hit the first weapons which drastically depleted my mana, with potions not even being able to keep up due to the cooldown on their use.

Mana regen is at that point completely useless, because it seems like weapons only care about having at least 1MP for activation, anything between that and the cost to fire is wasted. You can constantly fire, but you will be at around 50% dps, no matter how high your (regular achievable) mana regen is. With how long boss fights take, some lower tier magic weapons may actually be higher in average dps, because they don't take the strong attack speed hit.

I see two options here: Change the regen und cost for mana, and maybe mana potion cooldown, to only make it run out, if you mismanage it completely. So it would be similar to ranged weapons, but with infinite sustain.
Lean into the bursty nature, and push the damage way higher, with only slight adjustments in cost. Short bursts of high damage, when you can guarantee hits, until you (almost) run out of mana and then recover with potions for a few more phases of damage.
So constant damage, or an ebb and flow in damage. With the differences in boss behaviour the first option would be the safe, but somewhat boring one. The second could be interesting, but hard to balance.

And this is not even considering fighting regular enemies.
Fair  [developer] Aug 26, 2023 @ 9:32am 
I agree that I think mana regen is too slow right now. I will probably do a mid-update patch to increase it and maybe a few other tweaks to mana :)

More mana related gear and help is needed. This will be added in the coming updates as well :)
Wolfguarde Aug 27, 2023 @ 5:45am 
Fair, an option that might be worth pursuing with this is having mana burn exponentially faster the longer the player/settler attacks for, with a stacking debuff to mana regeneration. Short taps run the debuff off quickly, and mana regens at a rate suitable for sustained DPS; longer holds charge up the spell, allowing it to do drastically more damage in exchange for exhausting your character and making mana regen more slowly.

This would give mage players both a sustainable damage option and the means to hit hard during longer attack windows on boss fights, turning magic weapons into something like a hybrid of ranged and greatsword combat. Not entirely sure how it would pan out balance-wise, or how it would feel to play, just felt it's worth throwing the idea up for consideration.
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Date Posted: Aug 22, 2023 @ 6:58pm
Posts: 10