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There are currently an equal amount of positive and negative enchants. When you enchant, you get a random one of those, and you can't get the same you already have. This should make a slightly higher chance for a positive one, if you already have a negative one etc.
But I can see where you're coming from. I think I will take a look and make it a higher chance for a positive one :)
If it's just bad luck then it's fairly common bad luck. While I was a little miffed with the fail when I posted this I can confirm that I continued to get far more negative than positive enchants. I settle for any positive enchant at all just because it's proven to be so expensive to attempt rerolls. There isn't a lot of places to spend gold other than enchants but it's kept me broke right up to and beyond killing the temple wizard (rematch). When you are getting gold at the rate of ~20 per kill and vendors seem to have a very limited selection of items they wish to purchase the 1k+ gold per attempt rapidly takes everything I can earn.
Cheers for looking into it.
Alternatively, make the farmer maxed happiness and you can sell wheat for 10 coins each and also sunflowers, so you can turn wheat into your cash crop if you make enough farmland for it.
the Goblin in Terraria that has the same use can also take hundreds of rolls to get something usable, although farming coins in Terraria is easier to be fair.
The problem i think lies in enjoyable ways to farm gold. (Edit: and even maybe reduce the cost overall)
But then sometimes I have to enchant 25+ to get the one I want.
It is random, I don't see an issue with that.
But then again if money was an issue for me I would feel differently.
But honestly, i didnt have an issue with the system before I came into my riches.
If it was too easy to get the good stats then that would be boring imo.
I don't love that it's a coin sink, but what else do I spend coins on? 1 of each cosmetic I guess if I go for collecting 1 of every item achievement but then there aren't too many items to buy for that.
the only boss that might "need" the enchantments to be best possible would be the Final Boss depending on what weapons/trinkets/Armour you're using, unless you're doing a Hard or Perma-Death run, then you'll more likely need every bit of optimisation from the enchants.
Good for you. Now you have told everyone how good you are... are you done now?
You are better than me. Obviously. Happy now?
OK so in a real game where you interact normally with the environment and accrue gold in a normal manner.... like normal people.... This system of chain failing enchants will keep you broke.
It's unnecessary to have a system that fails 2/3 of the time. If I payed in RL for someone to do something for me and they failed 2 out of every three times I payed them I would not employ them. I don't pay for failure thanks. I don't see any reason why I would accept it in a game. I am not gambling. If you want gambling then put the best enchantments on another class of NPC and have them gamble with your millions. If I pay someone a set fee to do a job for me...in advance.... then they better produce results. Phhh... random.... garbage.
are you done now?
Yes, thank you for allowing me to express my joy of having a ridiculous amount of money in a video game. :D
OK so in a real game where you interact normally with the environment and accrue gold in a normal manner.... like normal people.... This system of chain failing enchants will keep you broke.
I actually got a lot of the enchantments I wanted before I had a lot of money. So I am well aware of how it is for "normal people".
If I payed in RL for someone to do something for me and they failed 2 out of every three times I payed them I would not employ them.
Except you not paying for a successful positive enchant, you paying for a chance to get a successful positive enchant.
If I pay someone a set fee to do a job for me...in advance.... then they better produce results.
You keep going back to this and its not the same. Again, you paying the Wizard for a CHANCE of a successful positive enchant, not a guaranteed positive enchant.
Perhaps if you haven't already you should make a gold farm, it will surely help you with your money issues. I used a wheat farm, but I have read sunflowers do pretty well. Also, selling things to the Alchemist is also really good - I believe he buys the blue and red flowers.
A nice big 100x100 farm should help a lot - or maybe just turn a whole island into a farm.
At the end of the day you can either keep complaining about a mechanic, that really isn't too bad, or you can do something to get more money.
I am sure you have done this, but if you haven't, it is also a good idea to have multiple of the same item when enchanting.
- enchant first one, get good stats, keep.
- enchant second one, get good stats, keeps.
And then at least if you get bad stats on one then you have at least got one item with decent stats until you can get the stats you want.
Anyway, I hope you having a good day / night. :D
A lot of games employ these kinds of mechanics because it's a game and not real life, i'm sorry you do not enjoy RNG, i think it's fine.
Anyway, you don't have to interact with the mage at all. You can also grind through dungeons until you'll find a weapon you like.
Farming coins in this is incredibly easy once you have a couple of hundred farmland plots down and seeded. Seeds alone can net you a massive amount if you just set a tonne of settlement storage and AFK/do stuff around town.
@OP, if you're struggling for coin, drop farm plots and get a decent-size village going around them. It took me around four days from start of file to get all of my gear enchantments exactly how I wanted them. I didn't start working on the settlement until day 3.
By easier I meant more varied, in Terraria you can just farm bosses or the Pirate event and is more direct on how you farm coins.
This game is easier in that you can automate everything with the farming.