Necesse

Necesse

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Imp0815 Jun 25, 2022 @ 4:43am
Terraria Progression flawd?
Is the Progression system via items inherently flawed because its hard to steer what is useful when?
For example i just noticed that my gunsmith starts selling Machine guns but they are much worse than my boomerangs in every way.
The possibility to switch Combat classes anytime often leads to entire item categories left on the roadside.
Having no way to permanently focus or commit to a gameplay style and having to deal with the weakness of them makes choosing gear and items meaningless. You will inevitably switch to gear that is most efficient i all situations. Which means range(Magic) and summons because that's the highest and most reliant DPS output.

I'd suggest to implement a perk or skill system that makes you better in one department and bad in another so a semi class system emerges which lets you specialize in one thing but makes you bad at another. This way its far more complex to find the most efficient way of playing.
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Wolfguarde Jun 25, 2022 @ 7:37am 
I think the issue here is less that the system is flawed and more that it's not done yet. There's not much to the game, and not everything is where it needs to be in the progression chain at the moment. Things are definitely unbalanced, but that's an issue that could naturally resolve as more content is added and things are shuffled around to fit where they belong.

Perks can work, though. It would mean a lot more work on balancing - which means longer wait times for the rest of the content - but it would give players an additional system that can help flesh out and specialise settlers (villagers taking jobs by being upgraded/working towards certain perk sets, for example). At the end of the day, I think the question is whether or not it's worth the extra dev time to implement the system for the benefits when it would make extra hoops for people to jump through if they want to try another character role.
Last edited by Wolfguarde; Jun 25, 2022 @ 7:38am
droaan Jun 25, 2022 @ 3:28pm 
In your dreams bud
Gismirante Jun 27, 2022 @ 7:29pm 
Originally posted by Wolfguarde:
I think the issue here is less that the system is flawed and more that it's not done yet. There's not much to the game, and not everything is where it needs to be in the progression chain at the moment.

The game's been in early access for 3 years and there's not much there?
Wolfguarde Jun 27, 2022 @ 9:08pm 
Originally posted by Gismirante:
Originally posted by Wolfguarde:
I think the issue here is less that the system is flawed and more that it's not done yet. There's not much to the game, and not everything is where it needs to be in the progression chain at the moment.

The game's been in early access for 3 years and there's not much there?

There's one dev, to my knowledge.
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Date Posted: Jun 25, 2022 @ 4:43am
Posts: 4