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For the AND gate you specify 2 inputs for 1 output. When both inputs light up the AND gate sends a signal through the designated output.
The Buffer gate works similar to the Delay gate but the difference is that to trigger a delay the input MUST be on for the specified delay timer.
For the Buffer gate the input will be delayed by the specified delay time regardless of the length of the input.
A trap basically requires a signal pulse to fire. Then it stops until the signal is turned off and on again.
A sensor sends a continuous signal. Therefore we can't do it with that alone. We need a way to cut the signal off.
SIMPLE WAY:
Connect your sensor / pressure plate with a TIMER gate via RED wire. Then connect the TIMER gate to the trap via GREEN wire. Then edit the TIMER gate to input RED, output GREEN. You're done. The timer gate sends a single pulse every X ticks that you can modify, as long as it keeps on receiving the continuous signal from the sensor/pressure plate.
SLIGHTLY MORE COMPLICATED WAY:
The SR latch gate receives a signal and stores it. Then it outputs its stored signal continuously. However, the SR latch can also be reset via another signal. So this can be our switch.
The delay gate receives a signal and then sends another signal after X ticks. Therefore we can use this to reset the SR latch.
So, sensor sends a RED signal to the SR latch (connect via red wire).
SR latch receives RED signal, outputs GREEN signal, and resets by YELLOW signal. Connect to a delay gate and then to the trap (green wire)
Delay gate receives GREEN signal and outputs YELLOW signal. Connect back to the SR latch (yellow wire).
Now the trap will fire every X ticks, provided there's an enemy close to the sensor (its range can be editted). Also the sensor can be editted to only sense hostile entities so that it doesn't send a signal because of players, friends or animals.
Now make sure your DEFEND zone is inside the walls of your encampment, and place the traps outside it. You can also pretty much have a single timer for all gates, so that they all fire in unison, even if only one of them senses something.
Unfortunately, there's no way to have this automatically activate only at nights. I tried connecting the wires to the clock, but it does nothing AFAIK. Still, you could connect the timer to a lever and both of them to an AND gate, therefore for the whole thing to work it would require you to have the lever on.
I've no idea if there's an even simpler way to make automated "turrets" but this, so far, is pretty much working. I'll try to come up with a way to make it work at nights automatically.
EDIT: The whole idea with the pressure plates and increasing/decreasing the number of villagers that are out/in to automate the defenses is really complicated, and I'm not gonna continue trying to make it work due to the way the game was designed.
Since it's impossible (right now) to get a signal from the clock, and the max timer u can put is 200 ticks (10 secs) it's also impossible to auto-activate defenses at night.
So there's only really one viable option, to flip the lever yourself. Or to leave it on and pray your villagers aren't outside when the traps get activated. But yeah, I ain't working on this any more, I'll just do the lever thing myself.
Thank you for the help!