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1. NPCs are your friends, especially in battle. While fighting monsters on the surface at night, even bosses, if you bring them close enough to NPCs they'll fight for you and do much more damage than you could possibly do with starter weapons.
2. Plant early, plant often. Wheat especially. Food can quickly become a problem if you don't prepare ahead, and while meat is nice you can run out of animals pretty fast.
Wheat, however, can be milled for flour, feed animals, and is generally useful. It will give you more bread than you'll personally need, also setting up food source for settlers later on.
3. Storage is love. Storage is life. For real, you WILL run out of inventory space often while cave-diving. And dying will make you lose both money and materials as well as random resources. Storing anything you won't need will save your life. Also, label your chests (last button to the right in the chest interface), you will thank yourself later.
4. Don't be afraid of the recall scrolls. They can and will save your life. When you're out of potions and/or realize you forgot food (or ran out of food) and you're in the far corner of the caves with endlessly respawning zombies roaming about, you'll want a quick out. Always keep them on you.
5. Always keep health potions, and don't forget that Q is for Quick heal! Trust me, unless you're a dodgeball champion, you'll need it.
6. Too many enemies coming at you? Think 300 (the movie). Funneling enemies in a tight corridor with a high knockback weapon (75 and above) at the ready can make the difference between lots of loot and your corpse on the floor.
7. Pest hunting is profitable. Zombies and goblins are annoying, plentiful, and are just a nuisance in general. However, they can drop ore, ore bars, broken tools which can be refined, and are an endless source of gold coins. Leaving a large accessible cave room unlit with traps in safe positions can give you lots of loot for minimal work.
8. Settling down is a good idea. Starting a settlement might make you feel like a European colonizer, but it's a good thing in this game. Once you set up forestry & husbandry workzones, a decent farm, and have the farmer settler, you can cave-dive for hours and not have to worry about food or wood for a long time. Just don't forget to set up chests to be accessible by your settlers. And be nice to them, give them a nice home with lots of furniture, it's worth it.
That's all I can think of for now. Good luck!
Learn how to use settler to do some forestry; just designated the area, and they will chop and replant tree without you needing to do it manually. Wood is very important; for walls, decors, farmland (very important), and torches. It is easy to come back and find you have 500-1000 of wood in the storage if you designate a big area.
As mentioned above, wheat is one of the best starter plant; first, you can buy it from farmer if you really need the seed - and also, sell it.
If you managed to recruit a farmer, you can sell a wheat for 9 coin (extremely happy happiness, which isn't hard to do). It really isn't long until you can have 2-3 worker to maintain a large farm. with around 100ish (or more i forgot) wheat planted, I can get around 300-400+ yield rather often (you also end up with a lot of the seed to plant again). Each of 100 unit gives you 900 coins. Really nice for enchanting cost.
You can use the money to buy fertilizer because the compost takes way too long; for around 6 gold a piece. Stock it and settlers can be designated to use it, to make your wheat grow faster, repeat.
Which is why a farmer is a great early recruit.
You can probably get more money planting sunflower (11 coin a piece at extremely happy) but wheat has more use overall (it makes flour -> bread, you no longer need to worry about food) so might as well.
Eventually, I'd plan to move to sunflower or alchemical flower, since those might be more profitable and aplenty to find the seeds early on - assuming you find an alchemist and if his price is better - I have yet to see how profitable this could be.
Was a great thing in the world we live in too. Literally the best thing that humanity ever achieved, bar none. The real tangible benefits so drastically and exponentially outweigh any largely imagined negatives.
a - Don't worry about villagers and the town until you've upgraded a bit, more of a hassle until you've got enough stuff to do stuff with them
b - spears are good, magic spells are great range weapons
c - summons aren't bad, more of a supplement in this game, but having 14 of them running around shooting and stabbing things does tend to rip basic enemies to pieces... very helpful just wandering at night
Early the quickest one to get that is good is the one from snow bio chests... summons little snowmen who attack at range
d - armour is your friend in this game, you can get +4 armour on every trinket... its possible to mitigate even the end boss damage down to single digit numbers. Damage that you can tank and heal through. Mages can reroll it for a cost... see g below to control that aspect. (which I guess is really dependant on which difficulty you pick)
e - demons heart = +100 hp (from the first boss fight), the next 100 comes from much later deep dungeon ore + sunflowers
f - the dark portals you get early summon a very easy boss (the first one) to fight if you've got a halfway decent spear, and have the summons... doubles your health and gives you some better upgrade options
g - horde your bombs and your dynamite
Once you are able to take the dungeons out, they should become your goto location... They have tons of stuff for your settlements - beds, chests, and assorted housing stuff
Then the explosives... well, the dungeon walls are what you want here... you want to literally murder the walls of it... take thousands and thousands of them home... every stack sells for 1000 coins and with bombs its quick and easy to get hundreds of thousands of coins
g2 - Rock can be obtained in vast quantities by bombing the area below your start... good material to spam build a settlement.
g3 - since I am on settlements largely with this, its easiest to just 'buy' villagers when they arrive at your town since they will only want coins. Buying them from other towns requires coins + 50-100 x1-2 resource items
h - its not super hard to go to the ice area and mine ore and resources after a little stint in the caves... So get ore, upgrade your spear, upgrade your pick. Go to the next area... repeat.. Cave area at the start -> Ice area -> Swamp area with the dungeon fitting in where ever, and the desert where ever... you can skip the desert for upgrading if you want... the bird boss can drop a great spear for helping you out
1 - default
2 - Helmet... spider one I think is the first
3 - trinket (desert chests or was it the deep? somewhere)
4 - upgraded trinket (combines that with something else)
5 - summoner mirror (desert chest)
6 - set bonus for matching armour that has +summon (the second frost one is good for this)
7 - potion
then you use the skeleton wand for double summons (1 melee 1 ranged) and your miniswarm is good to go
A lot of things make more sense now so thanks again.
For some bosses, it's best to use dynamite to blow up cave walls so you have an open space to fight. You'll want space to fight bosses like the Ice Queen and Reaper to better avoid their attacks.
This is more endgame, but I used Zephyr boots all throughout the entire game because I hated the slow movement speed and wanted to be able to sprint. I was getting my ass kicked over and over again by the Fallen Wizard. However, it helped me significantly when I switched to the Blink staff and used the trinket that gives you +2 dash/-25% cooldown for dashing. The Fallen Wizard has a pattern of attacks so you always know what's next, but many of his attacks are very hard to avoid. Blinking negates his entire arsenal and you'll practically never run out of blinks if you play it safe.
2) Make as much farming plot as possible and recruit many villagers to help farm it.
3) Sell stacks and stacks of Wheat to your farmer for 9 gold each, so a stack of 100 becomes 900. Wheat seed is cheap the happier the farmer is, but you generally get plenty over time as your farm harvests them.
Profit. If you can find a npc that sells bombs or such further out on other island villages.
Btw, beds sells for 400 each, though it costs 10 wood and 10 cotton to make. If you get rope you can rope sheeps and travel on the world map to bring them back to your base, or just 'warp' with them in tow using a recall scroll.
I'm about the same, a full armour set of +4 defence for game stuff with +4 trinkets and +4 speed boots all defence
Then a full set of speed armour with speed boots and stuff all for movement speed :P