Mists of Noyah

Mists of Noyah

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Retro Feb 7, 2020 @ 12:32am
Factions - Evolving enemy AI = $$$$$
If you manage to do that and make each faction brim full of personality with individual goals that would be amazing. I like the idea of factions using world resources and expanding and even fighting each other. Rain world had amazing AI where the world felt like it was breathing and everything had its reason (Not everything existed to attack the player, the player was just a cog in an already moving world)

How much are you going to invest in this cool feature? Have you ever thought about adding the nemesis system so if a regular grunt kills you..his rank in his faction would rise? would be cool to see a dynamic arch enemy system.
Originally posted by Pyxeralia:
Hi, I'm glad you like it. We have a lot of faction updates!

Faction Roadmap:

• Reputation/Rank System
• Air Drops
• More Buildings
• Alliances
• Steal System
• Quests
• and much more...


Thanks for feedback!




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Pyxeralia Feb 7, 2020 @ 9:25am 
Hi, I'm glad you like it. We have a lot of faction updates!

Faction Roadmap:

• Reputation/Rank System
• Air Drops
• More Buildings
• Alliances
• Steal System
• Quests
• and much more...


Thanks for feedback!




Last edited by Pyxeralia; Feb 7, 2020 @ 9:32am
Retro Feb 7, 2020 @ 4:27pm 
Originally posted by Pyxeralia:
Hi, I'm glad you like it. We have a lot of faction updates!

Faction Roadmap:

• Reputation/Rank System
• Air Drops
• More Buildings
• Alliances
• Steal System
• Quests
• and much more...


Thanks for feedback!

How will reputation/rank system work? Will they rank up if they kill a lot of the other faction or player character?

You can sneak around and steal from places? Can you be caught for stealing & is there some sort of punishment system?

This game sounds amazing and ambitious which is a breath of fresh air.
Rica Games da Deep Web  [developer] Feb 8, 2020 @ 1:17am 
Hi DOA, we plan to implement everything that is on the faction roadmap, also the community will help us to model the faction system. Players's feedback will be really important for us to create the best faction system ever. Answering your questions:


The Reputation system will work similar in Grim Dawn(An ARPG Game like Diablo). You gonna have a progress bar for each faction, and when you kill some faction mob, or destroys any faction building, the progress increase. So, for instance, lets say that when you kill 50 mobs of a specific faction, you gain 500 rep points, and with these points you reach the "Hatred" part of the progress bar. When you reach "Hatred" with that faction, elite faction mobs have a chance to spawn, and when you reach the last level on the progress bar(the name for this level can be "Nemesis"), Nemesis mobs will spawn, and these mobs will have a very! very! very! good loot. You get it?

We have plans to launch this system on the first update after game's launching.

And for now we have only a little draft about the "Steal System". For now, we see this system as something like: Factions can assault your fort to steal resources, and the players can steal resources from faction buildings.

Any feedback about the game will be REALLY welcome. Because we want to create a community-driven game.
Retro Feb 8, 2020 @ 12:12pm 
Originally posted by Victor Lima:
Hi DOA, we plan to implement everything that is on the faction roadmap, also the community will help us to model the faction system. Players's feedback will be really important for us to create the best faction system ever. Answering your questions:


The Reputation system will work similar in Grim Dawn(An ARPG Game like Diablo). You gonna have a progress bar for each faction, and when you kill some faction mob, or destroys any faction building, the progress increase. So, for instance, lets say that when you kill 50 mobs of a specific faction, you gain 500 rep points, and with these points you reach the "Hatred" part of the progress bar. When you reach "Hatred" with that faction, elite faction mobs have a chance to spawn, and when you reach the last level on the progress bar(the name for this level can be "Nemesis"), Nemesis mobs will spawn, and these mobs will have a very! very! very! good loot. You get it?

We have plans to launch this system on the first update after game's launching.

And for now we have only a little draft about the "Steal System". For now, we see this system as something like: Factions can assault your fort to steal resources, and the players can steal resources from faction buildings.

Any feedback about the game will be REALLY welcome. Because we want to create a community-driven game.


VERY COOL! thank you for explaining that I really hope you go full KOJIMA and make faction bosses really cool and memorable or better yet alliances with cool faction bosses would be neat too, there is so much interesting directions you can take your game, I can't wait to buy it!.
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Date Posted: Feb 7, 2020 @ 12:32am
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