Artificial Extinction

Artificial Extinction

13 nov, 2021 @ 8:46
AE2 Developmental Update #2 - Dropship, Drones and Troops!
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LanceShields 13 nov, 2021 @ 9:08 
wowowowowowowowowow! excited to see this project coming along!
Mechonos369 13 nov, 2021 @ 11:52 
This is going to be dope
Matt 13 nov, 2021 @ 15:49 
Very excited to see this game fleshed out!
Genjator 13 nov, 2021 @ 15:59 
That looks absolutely fantastic. And not just in the visual (which are superb), but the concept as a whole. Every update I just get more and more excited!
Avoca 14 nov, 2021 @ 16:32 
dang nice lol
WH1T3W4T3R 15 nov, 2021 @ 8:25 
Hopefully we get a new nice story and not the same 21cent story:
"humans bad, destroyed earth, me good, you all bad"
Keep your personal views out of the game.
Then Im interesed again / it looks good.
ProxyDragoon 15 nov, 2021 @ 9:08 
Hi everybody thanks for all the kind words and support.

Ursprungligen skrivet av Genjator:
That looks absolutely fantastic. And not just in the visual (which are superb), but the concept as a whole. Every update I just get more and more excited!
We definitely wanted to improve on the visuals too, and going about giving a unique look to each of the enemies seemed most logical. Glad to see it works :)

Ursprungligen skrivet av WH1T3W4T3R:
Hopefully we get a new nice story and not the same 21cent story:
"humans bad, destroyed earth, me good, you all bad"
Keep your personal views out of the game.
Then Im interesed again / it looks good.
Hi, there won't be a story, if there is it will be very, very minimal. We are instead focusing on creating a game that can be replayable many times over, rather than a story or campaign that is played once and forgotten. Sorry to disappoint!
LanceShields 16 nov, 2021 @ 10:20 
Ursprungligen skrivet av WH1T3W4T3R:
Hopefully we get a new nice story and not the same 21cent story:
"humans bad, destroyed earth, me good, you all bad"
Keep your personal views out of the game.
Then Im interesed again / it looks good.
disagree with the personal views part. That part made it really personable and interesting. People are allowed to have an opinion, regardless of the fact that people are trying to kill freedom of speech.

Would be awesome if you have a story with views like last time, but have it disabled by default and you can enable it in the options menu.
100HrGames  [utvecklare] 16 nov, 2021 @ 10:34 
I hear you guys. My priority is mainly on replayability. To make a really challenging yet low stress and fun experience that keeps players wanting to try again. I would like the game to have some 'lore' that explains the motivation and objective.

I have to say I'm pretty jacked at how that game is turning out so far, long road ahead but it's moving along well. The feedback from you guys is shaping the sequel.
Genjator 16 nov, 2021 @ 11:28 
Ursprungligen skrivet av 100HrGames:
I hear you guys. My priority is mainly on replayability. To make a really challenging yet low stress and fun experience that keeps players wanting to try again. I would like the game to have some 'lore' that explains the motivation and objective.

I have to say I'm pretty jacked at how that game is turning out so far, long road ahead but it's moving along well. The feedback from you guys is shaping the sequel.

With a solid understanding of the above, just out of curiosity, how much lore do you intend to have? I love stories and lore in games, even ones that are more replay-based, so that's why I'm curious. Though again, I totally get your goal and makes good sense to me, either way I'm still looking forward to what you're creating.

Also, will walls be a thing in this one? :steamhappy:
Deputy Dog 16 nov, 2021 @ 22:39 
I don't know if I've ever been so excited about and upcoming game before. It's looking fantastic.
SHADOWBANE626 17 nov, 2021 @ 6:21 
hello, long time fan of your projects. will you be relaeasing an alpha version of the game once you get to a state your happy with?? id love to know how to get in on any future tests you have going as it looks amazing and feedback from your comunity will always be helpfull in your projects future
100HrGames  [utvecklare] 17 nov, 2021 @ 12:02 
Ursprungligen skrivet av Genjator:
Ursprungligen skrivet av 100HrGames:
I hear you guys. My priority is mainly on replayability. To make a really challenging yet low stress and fun experience that keeps players wanting to try again. I would like the game to have some 'lore' that explains the motivation and objective.

I have to say I'm pretty jacked at how that game is turning out so far, long road ahead but it's moving along well. The feedback from you guys is shaping the sequel.

With a solid understanding of the above, just out of curiosity, how much lore do you intend to have? I love stories and lore in games, even ones that are more replay-based, so that's why I'm curious. Though again, I totally get your goal and makes good sense to me, either way I'm still looking forward to what you're creating.

Also, will walls be a thing in this one? :steamhappy:
Well, I received a lot of negative feedback about the story and cut scenes in AE1 even though they were all skippable. The story was too negative and critical. For the most part, players want an escape from reality and I get that. I'm also not sure how I can create a game focused on replayability and still have a progressive story. I also received a lot of negative feedback about too much 'voice over' during game play... man, I just won't be able to make every one happy.

As far as walls, I actually do have a functioning wall system built into the game now but it likely will be cut. In a way, the Turrets are walls themselves. A wall of destruction. I get wanting to 'herd' the incoming enemy though into concentrated kill zones. I am thinking about doing that with traps (mines, claymores, etc). So the enemy can sense traps and try and navigate around them which should direct them the same way a wall would.

The enemy will also be a lot smarter though. Some will tactically keep their distance and would never reach a mine or wall. I'm all ears to ideas though...
100HrGames  [utvecklare] 17 nov, 2021 @ 12:07 
Ursprungligen skrivet av cory.andrew2001:
hello, long time fan of your projects. will you be relaeasing an alpha version of the game once you get to a state your happy with?? id love to know how to get in on any future tests you have going as it looks amazing and feedback from your comunity will always be helpfull in your projects future
Yes! There's a link in the very bottom of the last Dev Update to a Discord channel where the alpha and beta testing will take place. You can also see more frequent updates and be more involved with sharing your ideas. We're still a very long way from Alpha, I'd hate to even guess. It just takes an astounding amount of time to get to that point, we're progressing really well though.
Genjator 17 nov, 2021 @ 14:08 
That all makes a lot of sense, about the story and walls/traps and such. Yeah, can't please everyone, right?

Main thought for both lore/replayability might be two modes, one a story and one a sandbox. Or maybe occasionally enemies could drop "lore pieces" that are automatically picked up that can fill in a backstory for anyone who wants to read/listen to them. That way you get a little bit of that lore goodness while not having to worry about a full campaign mode. Just a random idea. I am sad to hear that there was so much negative feedback about what you had before. Sure, people want that escape, but no one forced them to play/watch the cut scenes. Hopefully the critics will be nicer this time around no matter what direction you go in.

Using traps could prove interesting. Avoiding the kill box thing makes a lot of sense as it would likely turn it into another generic base defense situation, especially if the "lore" is the same of moving from place to place to gather resources (until you inevitably succumb to the endless mechanical hordes). It did feel fresh that way, kept me much more on my toes trying to keep up with keeping turrets alive and not getting blown up. So I think it'll be fun either way.
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