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回報翻譯問題
Maybe you're just rubbish at games?
I got the world peace and superb tech endings on my second playthrough...
The lamp helps with *some* profiles, especially when you've marked them previously, but for most the part, the profiles are common-sense;
Idiotsenator for example, wants to frack an environmentally protected region for shale gas - let him live, and it's obvious he'll tank the ecology. So you kill him.
Hawking on the other hand is pushing for a greater breakthrough in the sciences - it's obvious that killing him would be a net loss on the progress of humanity in science. And it's clear that letting him live, will benefit the human species.
Some profiles are vague, obviously, but it wouldn't be fun if every profile was spelled out for you. Well... obviously, in your case they need to spell things out even clearer, but I suspect you'd still run off to a third party guide since thinking is probably annoying.
I hate to resort to the classic gaming phrase but... 'git gud?'
----
Anyway, if the devs are still reading this (and you tick me off for being rude, fair enough), I just wanted to say I rather enjoyed the writing and the wit. It was fun going through both of my playthroughs (I grabbed the game on the itch.io justice bundle) and I hope you guys make a potential sequel or something similar but on a grander scale in the future.
He/she does not have to prove that we're all destined to die. It's not an assumption. There is solid proof. If you want to assume that we are not all destined to die then take note that you are making an assumption that is based on beliefs and not biological/medical facts. Thus you are the one who should be searching for proof. One must imagine Sisyphus happy :)
If Hitler popped up and you let him live, that doesn't mean the 'game' is rigged to end in a war ending.
Obviously this game draws heavy inspiration from Papers Please, which I think provides an example of a near-perfect branching plot in this sort of model. In Papers Please there are something like 8 or 10 endings (with various modifying factors) and the good ones can't be obtained just by 'making the right choice', there is actual skill involved and arguably still some luck, but the way you get to them is clear and intuitive. You just have to work efficiently and keep track of 'sneaky' details.
I think this game technically has 4 endings but you have to REALLY work at it and give up a lot of fun options to get anything other than the apocalypse ending. I'm sure there are some options and details I'm missing but I'm kind of running out of energy to keep screwing around until I stumble on them, my first playthrough only added a few weird details my 2nd one didn't and now that I'm on my 3rd playthrough I'm barely finding anything enticing me to try new things.
Plus this has very positive reviews. Only 80 out of 900 negative, and that's considering how easy it is, and more driven people are, to leave a review if there's something to complain about i.e. a negative review!
It was fun. Could've been a simple Papers Please rip-off, but it did its own thing and really well. Liked the voice acting too. I played through it twice. The first ending was bad, but I set things right the second time, so different experiences.
By reading the news on the phone, you can predict some of what might happen but not all. Things are just going to be different because the profiles you get are semi-random.
First game, I got utopia. Second game I got apocalypse. Read the phone.
Smart to start your post with this. *skips over the rest, rolls it up, throws it in trash*
Don't be a snowflake next time.
I, as the Reaper, have no social context, no socialization, no experience with humans, or plants. There is no reason for me to "care", especially since there is no need for me to understand or contextualize the course of events through the persective of inherently human concepts, dilemmas, and moral stances. And since I'm an artificial construct with a clear purpose in the mind of my creator, I will not think about "life" the same way these creatures who spend their entire lifetimes searching for purpose.
As a player, sure, I can debate all that, but the game leaves little room for it, because I don't get to interact with it "as myself", instead I am locked into a rather linear discourse without any way to influence it - the game doesn't "care" about what I have to say, it only pushes its own stance on me, take it or leave it. The "conscience in the mirror" tries to break the fourth wall and address me directly, by being all smugly, passively-aggressively sarcastic and "you really suck, don't you" all the time, which is exactly what a healthy conscience should not be doing - that kind of arrangement, in a human mind leads to self-destruction, not self-improvement.
And in a Reaper mind, yeah, you can just tell it to get lost, since as a Reaper you're not supposed to have one in the first place.
As a concept of "Death as office job" and with the quirkiness of characters, this game is brilliant. But I want a moral discussion about the topic and social commentary, I'd prefer to read Terry Pratchett some more instead.
impressive
So basically yal's complaining is just coming off as a massive skill issue to me. That or yal angry at "letting oil frackers and fraud CEOs live will ruin the world" as a concept.
If you had a best game on your first try, I'd say they must have dumbed it down a lot. In a way, that means you got shafted the experience of how it was in the beginning. If it's that easy, then why would you keep playing? My original complaint wasn't that it was hard to master, it was that it gave me rules, and then it broke the rules it gave me. It triggers me in a way like an RPG that has rules for combat, and then you win a combat, but the story says you are supposed to lose... so you win and then you lose because it is scripted to lose. That's what it did to me, it gave me the impression that I was scripted to lose because I had gotten 'too good too fast' and I was supposed to have to replay the game twenty times before that happened.