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I wish you had never included the Snowglobe for the first playthrough. In New Game+? Great. But the moment I realised how the Globe worked (and the Illuminator made it even worse) I couldn't see anything else but the numbers and all considerations of morality were gone. I mean, it IS an interesting experience to see your morality vanish in the blazing glory of numbers to optimize, but well... maybe I'm just obsessive or something, but once you look beyond the curtain of a game's mechanics, it is very hard to go back. Yeah, shut the Illuminator down, bury the Globe in your drawer, ignore it... but it is still there! Maddening. Could have been a lecture, how paper work drains your soul and makes you a monster, when you decide about a humans life based on his/her perceived value in society, but this wasn't how the game approached it, I suppose. Okay, the voice in the mirror told me to feel bad, but the numbers said I was right. The End justifies the Means, seems to be the morality here, the Snowglobe just killed any ambiguity for me... Or was this, what you aimed for? Then... well, very well done.
Anyway, after this... weird discussion I just wanted to say, you made a good game. Loved it. Just would have loved it more, were the game mechanics more obscure. Because I could read them too easily. Got Utopia-Takeover at my very first run (and the second... just can't de-optimize my numbers on purpose, even when I try), so... very much not rigged, I suppose. A bit too easy even, in my experience, if you just try to min-max it. Which isn't the point but... the Snowglobe made me do it.
Just wanted to give another experience on this topic.
And I still have nightmares about the poor rubber toy.
Interesting take! I do think that you are quite aware of how information affects your morality. That's also part of the game, and it was a conscious decision... it's there for both true and false comfort. The number one request we've had from each and every playtest could be concluded into a singular phrase: more feedback. This was the most we felt we could give without devolving into an excel sheet. The temptation is definitely there and it's always interesting to see how it starts affecting people.
And thank you for the kind words and your feedback, too :)
I am a fan of the GOOD OMENS / DISCORLD style of Death Character and that is what brought me to this game. My disappointment is only partially due to that and for that part of it, it is my own fault. I have already cast this off into my game attic...
Fair enough.
Well, at least we had an animated discussion about the game, which I do appreciate. And it does signal that you care about the game, even if you dislike it - otherwise I doubt you would have stuck around to talk about it ^_^
Fun!
All this about the lamp and snowglobe.... that will help you with what, one profile per day? And since you can't always get eradicators, that's not useful.
Besides... just because the one you chose was bad, doesn't mean the one you didn't choose isn't worse.
When I have to get a third party tool to do well the game - aka cheating - that's a bad game.
The official secret seems to be to keep playing through bad endings until you've encountered all profiles twice (and marked them differently each way) so you can use the lamp to tell you which way to go. In order to get there, you have to basically lose dozens of times. It'd be one thing if the game was quick to play, but it's not, it's tediously slow.