Trepang2

Trepang2

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The Notorious MSG Jul 29, 2024 @ 11:20pm
2
Bladekisser sucks
This DLC is not even worth the 8 bucks. The new weapons are no fun to use and are less effective than the vanilla weapons, the new hostage kill animations suck compared to the old ones, and there's only like 2 actual campaign missions and the rest are side or simulator BS. The missions themselves feel like they're poorly designed Garry's Mod maps where the NPCs are just standing around in random spots waiting for you to come kill them.
I didn't even care about the sword. I was more interested in the revolver but they ruined it by adding a delay when you pull the trigger. If you really want a slow-firing revolver then just make it single-action and ♥♥♥♥ the hammer back after each shot.
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Showing 1-15 of 31 comments
disfigurement Jul 30, 2024 @ 1:32am 
Cry
NEZ Corporation Jul 30, 2024 @ 1:39am 
keep crying
ZioMcCall Jul 30, 2024 @ 3:06am 
The "Simulator BS" is the main reason i keep coming back to this game :v
Plus the new weapons feels awesome. The sword is a bit tricky to use but is damn satisfying.
Jgunner280 Jul 30, 2024 @ 8:20am 
The simulator stuff is amazing. I also liked the weapons, and didn't feel much of this "delay" mentioned for the revolver, though I'm disappointed there's no modifications for it. That said... I mean I don't want to take it for granted that its free, but the sim stuff is technically not part of the paid DLC. And the paid DLC.... a year for those two levels, it didn't quite feel like the payoff I was hoping for. The other TF base was a neat concept, but at the end was really just lots of really dark rooms full of enemies. The twists and concept, while neat writing, didn't really add anything to gameplay, and when the level finished I was just kinda like "That's it!? That's... half of what I've been waiting all this time for!?". The other level was awesome and felt like it pulled out all the stops. Different boss dynamic with something I won't spoil, cool set pieces, new area feel, and the disturbing lab portion. That was a true step in the direction I wanted, but with that carrying a great deal of the weight... I mean I just really wanted more. I was really kind of hoping for a new monster somewhere, or something really big for the broader concept going on, but... I dunno, it just kinda felt like it was over and had to unwind the hype. In a way the new levels gave that sort of feeling the UFO fight did in the side missions. Just like... we're building up to something cool, its a neat surprise, but then just gone and back to base like that was all for now folks.

Don't get me wrong, I'm not on the OP's level of frustration. This DLC was cheap for all the cool general stuff the team and game has done since launch, and even if I'm disappointed, there's still some clear work here going on in even the smaller stuff like new music tracks, and voice acting, etc. Even on the back of this DLC releasing, its cool they still dumped a huge free pile of content with it as well with the merc maker. Its just... damn I really wanted more eerie and crazy stuff going on in the campaign, and more dynamics with the creepy projects, cycle, etc.
Last edited by Jgunner280; Jul 30, 2024 @ 8:24am
Xamp Jul 30, 2024 @ 9:13am 
I wouldn't go so far as to say it sucks, but the DLC is disappointing in terms of what was promised vs the quantity and quality of the actual new content, that's for sure.

There's already a thread talking about how one of the original stated goals behind the DLC was to expand upon the game's ending, which just outright didn't happen.
That's the big thing I was looking forward to, and they either changed plans early on, or cut it out somewhere mid-development...

The new guns are a little less than OK. The assets are great, but the actual balancing leaves them without a niche in the existing roster.
I tend to just leave them on the floor on the rare occasion I kill an enemy that spawned with them during the simulator levels.
At least the sword doesn't have that issue, although I don't really use it much either, since it's typically too risk, ESPECIALLY on the top two difficulties (although to be fair, those should be reworked or cut anyway, since they're not playable with most weapons on the roster lol).

New, non-sword execution animations are just a downright 0/10 imo.
Already made a whole thread about that, but considering the relative lack of traction it got, I'm assuming they're here to stay, with no option to turn them off.



All that being said, I think the biggest misstep was actually on the side of marketing.
This DLC would've been appreciated much more had it been announced closer to it's release, with less hype around it and more accurate communication around what it would actually contain.
Also maybe an option to selectively turn on or off the DLC content, depending on personal preference.
All_Mighty Jul 30, 2024 @ 10:49am 
I mean I beat both DLCs using mainly the sword and revolver on Rage, and then went and beat most of the main game with those as well on Rage. They are VERY good weapons for top difficulty.
Integrity Jul 30, 2024 @ 11:08am 
I LOVE STABBING AND SLICING PEOPLE TO PIECES!!!
The Notorious MSG Jul 30, 2024 @ 12:09pm 
Personally I feel a better way to implement the sword would've been to make it part of like fury mode that you build up by killing enemies like slowmo. You take decreased damage and whip the sword out for a limited time, it being able to one-shot all but the most heavily armored enemies and bosses. It could have some other abilities like deflecting bullets or some kind of shockwave attack that could knock enemies back, and maybe leech health from enemies you kill with it. As it is I don't care for it having to be taken as a whole weapon since it barely even has a situational use. Shotguns kill just as effectively at close range and are better against armor, plus don't require you to get right up in the enemy's face to use it.
ReDsKuLL Jul 30, 2024 @ 12:29pm 
Originally posted by The Notorious MSG:
It could have some other abilities like deflecting bullets

The sword deflects bullets while in focus (slowmo) mode.
Jo291 Jul 30, 2024 @ 5:53pm 
2
Originally posted by All_Mighty:
I mean I beat both DLCs using mainly the sword and revolver on Rage, and then went and beat most of the main game with those as well on Rage. They are VERY good weapons for top difficulty.
I was going to say. Saying the DLC weapons are bad just reveals your lack of experience and skill when you have like for example the new automatic rifle/MG which is just objectively better and more accurate than the main game rifle or its taser variant which has on multiple occasions allowed me to down entire squads of dudes and snap their necks and stomp on their heads to kill them individually while they can not get a single shot off and are completely helpless to me ♥♥♥♥♥♥♥ them with stun lock or the sword which gets more insane the more you learn about what it can do and when paired with the Dual Shotties makes you unstoppable at close range. The lunge alone has retarded range and lets you essentially teleport to enemies and instakill them. It deflects bullets in slow-mo and allows you to ♥♥♥♥♥♥♥ bulldoze like 90 percent of a wave in one go with a full bar. Not to mention the fact that all the guys killed by the sword just plop down in front of you and immediately give you their armour and health that they might drop unlike the kicks basically instantly as soon as you kill them because they don't go flying usually. "Less effective than the vanilla weapons" Get real.
Last edited by Jo291; Jul 30, 2024 @ 6:08pm
Umrite Jul 31, 2024 @ 5:59am 
yea yea right
Gimli Jul 31, 2024 @ 3:20pm 
Whatever haha
Less effective my ass. The sword is a death stick, honestly makes some parts of the game trivial.
Sword lacks fanfare but is super fun, the Revolver and HMG are alright additions,

The dlc didn't scratch the itch I was expecting for story
Sir Tibia The 1th Jul 31, 2024 @ 5:52pm 
what type of fentanyl are you on, my guy? the sword is a ♥♥♥♥♥♥♥ powerhouse. and not even talking about how it gets even better when it's paired with duel fire shotguns.
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