Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
But at the end of the day, the devs developed the game THEY wanted to make. So, it's up to you whether you will bite the bullet and adapt to the gameplay style Trepang2 brings, or whether you will have... not maybe necessarily a wrong approach towards what the game is and how the devs intended it to be played, but you might approach it with a wrong understanding of what the game is - which is a very fast Yeetus Deletus shooter where you move around at around Mach 3, and dual wield grenade launchers, because why not.
Considering this, ask yourself and give yourself (not me, not other people here, but you yourself) an honest answer - does the game really need ADS, or am I supposed to get in closer to my enemies so that the range won't be a problem, and they won't be able to react fast enough to what I'm attempting to do?
Should Focus really recharge over time, or is the current system actually fine, since it promotes quick decision making and rewards the player for quickly resolving the situation and getting rid of enemies?
If Focus would auto-recharge, wouldn't that make the game too easy, since you could just hide for a few seconds, wait for it to recharge, and then go back into action without any real penalty or challenge, since the enemies, well - they don't have slow-mo.
And I see that you have compared the focus mechanic to FEAR. Again - this is not FEAR, this is Trepang. The sooner you will stop comparing those two games together and just take Trepang for what it is, the sooner you will start appreciating the design decisions the devs made.
Truly pathetic, who the fk do you think you are. Left you a clown, since you clearly farm those.
https://steamcommunity.com/app/1164940/discussions/0/3820782448896775964/?ctp=4#c3819658451369912972
It's not about the Cloak (That already recharges automatically with kills a non-factor in recharging or maintaining it's charge), more ways to recharge Focus, having more options regarding HUD elements remaining on screen (As I said, always a good thing to have), nor anything regarding the newly-released Survival Mode (I've only ever played the standard 20-Wave Combat Simulator that also has an Endless option, so I can't comment on that), but it is a developer comment.
A brief look through their Post History greatly implies that they don't and, although vocally keen on having 'All-Weapon ADS' as a feature for TREPANG² (Although strangely, they don't appear to have considered "Could 'All-Weapon ADS' and other Cheats that have no impact on difficulty or unquestionably increase it not force completion to Easy-only & prevent Achievements" as a suggestion that at least a few others have, which is one I find appealing to perhaps provide a standard 'TREPANG² All Cheats On' or 'T.A.C.O' setting akin to the 'L.A.S.O' of Halo or the 'M.A.M.O' of Project Wingman), this particular topic has been rather uncharacteristically unreasonable of them.
I think you could've just spoken your mind, if not insulted them "for free", to be honest.
If you're managing Focus correctly you shouldn't even need to look at the HUD to make good use of it; it should be toggled quickly for when you're about to take significant shots and not left running, expending it needlessly or for every kill is a player failure in resource management. For cloak, it always resets when uncloaking then recharges as normal, so you can already know how long it takes to cloak again for repositioning.
All of this becomes muscle memory in the heat of battle, so missing kill shots and wasting these two resources will have you lose balance quite quickly. Removing gain-on-kill would ruin this resource juggling and slow the game down.
ADS is more of a taste thing; I play with the crosshair off.
Its not telling you how to play the game when the game is designed for a certain playstyle. Thats like asking why cant I run & gun in Hitman, its not designed that way and not meant for that gameplay. You're not playing "your game", you're playing a game made by someone else, who had specific gameplay in mind, and catered towards that type of content.
Simply put: Not every game is for everyone. You mustve enjoyed it to some degree to get 24H out of it, and everyone who plays a game has a right to criticize it, but stuff like no ADS was a conscious decision made by the devs.
Modding is dope tho and no one has complained about it
i love Trepang2. It's one of 2023's best games, and it's competing against so many other top tier releases. I haven't had this much fun with an FPS since Doom Eternal.
Should the devs ever decide to make the game officially moddable (and let's pray they do), first thing I will be doing is address the issues I mentioned. You will see it will make for a better playing game.