Trepang2

Trepang2

Statistieken weergeven:
The more I play Trepang2, the more these things annoy me
- It has been mentioned several times before, and it bears repeating: ADS should not have been a cheat, but a standard feature. It feels arbitrary to only have it on scoped weapons, which makes the Zoom button useless the large majority of playtime. Bad game design. ADS is balanced out by dual wielding anyway; you sacrifice accuracy for firepower.
TLDR; make ADS a standard feature!

- Each kill recharges your slow-mo and cloak meter a little bit. This feels weird, in a bad way, because it becomes a resource that needs to be farmed. In F.E.A.R., it's an innate power that you can engage anytime, but not indefinitely because it's exhausting and requires you to recover, which is the better implementation.
TLDR: Have your slow-mo and cloak ability recharge automatically, and extend their meters by power-ups or EXP level ups or something.

-Related to the problem above, the HUD isn't the most informative. Both the slow-mo and cloak meter hide automatically, and as such I am never entirely sure whether I can engage either, which means I often get punished for trying to use either and failing because I didn't know I couldn't.
TLDR; rework the HUD so both slow-mo and cloak meters are clearly readable, all the time.

- Survival mode is ruined by the 'do these things so food would spawn and you won't die' rule.
TLDR; allow us to play Survival mode without this nonsense.

Thank you for reading. It is frustrating to have a game as brilliant as Trepang2 held back by some ill-advised game design decisions.

I would love to have a developer comment on these points!
< >
16-30 van 39 reacties weergegeven
Origineel geplaatst door Eocene:
Origineel geplaatst door dredhedlurker:
no, the game is supposed to be played

This is the problem. Please don't tell me how I'm supposed to play my game, thank you.
I suppose you must think that modding must be banned too?
it's not me telling you that, the devs are it's the way the game is designed much like doom eternal if you play another way from what the devs intended the game will not be as fun that's just the objective truth brother
Laatst bewerkt door DreadLurker; 11 nov 2023 om 9:44
Origineel geplaatst door Eocene:
Origineel geplaatst door dredhedlurker:
no, the game is supposed to be played

Please don't tell me how I'm supposed to play my game, thank you.
Here is the thing - this is not YOUR game, this is Trepang Studios' game. You can play it any way you want, nobody is stopping you from doing that. If you want, you can even use your own personal Willy Wonka to bash the keyboard to control your character.

But at the end of the day, the devs developed the game THEY wanted to make. So, it's up to you whether you will bite the bullet and adapt to the gameplay style Trepang2 brings, or whether you will have... not maybe necessarily a wrong approach towards what the game is and how the devs intended it to be played, but you might approach it with a wrong understanding of what the game is - which is a very fast Yeetus Deletus shooter where you move around at around Mach 3, and dual wield grenade launchers, because why not.

Considering this, ask yourself and give yourself (not me, not other people here, but you yourself) an honest answer - does the game really need ADS, or am I supposed to get in closer to my enemies so that the range won't be a problem, and they won't be able to react fast enough to what I'm attempting to do?

Should Focus really recharge over time, or is the current system actually fine, since it promotes quick decision making and rewards the player for quickly resolving the situation and getting rid of enemies?

If Focus would auto-recharge, wouldn't that make the game too easy, since you could just hide for a few seconds, wait for it to recharge, and then go back into action without any real penalty or challenge, since the enemies, well - they don't have slow-mo.

And I see that you have compared the focus mechanic to FEAR. Again - this is not FEAR, this is Trepang. The sooner you will stop comparing those two games together and just take Trepang for what it is, the sooner you will start appreciating the design decisions the devs made.
Origineel geplaatst door Eocene:
Origineel geplaatst door dredhedlurker:
no, the game is supposed to be played

This is the problem. Please don't tell me how I'm supposed to play my game, thank you.
I suppose you must think that modding must be banned too?
this is the problem. YOU want to tell US how we are supposed to play the game instead, only because YOU dont like it the way it is.
Laatst bewerkt door 󠁳⁧⁧ boii; 11 nov 2023 om 12:33
worst takes known to mankind, sounds like a huge skill issue on your end dawg
I would love to have a developer comment on these points !

Truly pathetic, who the fk do you think you are. Left you a clown, since you clearly farm those.
Origineel geplaatst door Eocene:
I would love to have a developer comment on these points!
Origineel geplaatst door Bizargh:
when it comes to "ADS", here's the first & last that I have personally caught Trepang Studios having to say on it: "Oh, and for NG+ we also have an optional aim down sights lmao". If that doesn't tell you everything, I'm not sure what will.
Wait, I'm wrong. There is more. Here's a comment by Wilson 'wilsonTrepang' Chung on the matter of "ADS" or ironsights (Cheers, 'dreadhedlurker'):
https://steamcommunity.com/app/1164940/discussions/0/3820782448896775964/?ctp=4#c3819658451369912972

It's not about the Cloak (That already recharges automatically with kills a non-factor in recharging or maintaining it's charge), more ways to recharge Focus, having more options regarding HUD elements remaining on screen (As I said, always a good thing to have), nor anything regarding the newly-released Survival Mode (I've only ever played the standard 20-Wave Combat Simulator that also has an Endless option, so I can't comment on that), but it is a developer comment.

Origineel geplaatst door PROPHYZ:
Truly pathetic, who the fk do you think you are. Left you a clown, since you clearly farm those.
A brief look through their Post History greatly implies that they don't and, although vocally keen on having 'All-Weapon ADS' as a feature for TREPANG² (Although strangely, they don't appear to have considered "Could 'All-Weapon ADS' and other Cheats that have no impact on difficulty or unquestionably increase it not force completion to Easy-only & prevent Achievements" as a suggestion that at least a few others have, which is one I find appealing to perhaps provide a standard 'TREPANG² All Cheats On' or 'T.A.C.O' setting akin to the 'L.A.S.O' of Halo or the 'M.A.M.O' of Project Wingman), this particular topic has been rather uncharacteristically unreasonable of them.

I think you could've just spoken your mind, if not insulted them "for free", to be honest.
Laatst bewerkt door Bizargh; 11 nov 2023 om 20:13
I don't find the gain-on-kill mechanic to be negotiable because it lets you stay in the flow of the gameplay loop regardless of difficulty setting.

If you're managing Focus correctly you shouldn't even need to look at the HUD to make good use of it; it should be toggled quickly for when you're about to take significant shots and not left running, expending it needlessly or for every kill is a player failure in resource management. For cloak, it always resets when uncloaking then recharges as normal, so you can already know how long it takes to cloak again for repositioning.

All of this becomes muscle memory in the heat of battle, so missing kill shots and wasting these two resources will have you lose balance quite quickly. Removing gain-on-kill would ruin this resource juggling and slow the game down.

ADS is more of a taste thing; I play with the crosshair off.
damn, i just bought this game on sale after the demo. wanted to check out opinions. why are people writing 20 page essays?
Origineel geplaatst door Crapton Corn-eleus:
damn, i just bought this game on sale after the demo. wanted to check out opinions. why are people writing 20 page essays?
welcome to the steam forums
Origineel geplaatst door Crapton Corn-eleus:
damn, i just bought this game on sale after the demo. wanted to check out opinions. why are people writing 20 page essays?
Steam doesn't call it "Discussions" for nothing. Even if finding actual discussions in them, for the games with the larger audiences at least, is on the rarer side of things.
Laatst bewerkt door Bizargh; 11 nov 2023 om 21:24
Origineel geplaatst door Eocene:
Origineel geplaatst door dredhedlurker:
no, the game is supposed to be played

This is the problem. Please don't tell me how I'm supposed to play my game, thank you.
I suppose you must think that modding must be banned too?

Its not telling you how to play the game when the game is designed for a certain playstyle. Thats like asking why cant I run & gun in Hitman, its not designed that way and not meant for that gameplay. You're not playing "your game", you're playing a game made by someone else, who had specific gameplay in mind, and catered towards that type of content.

Simply put: Not every game is for everyone. You mustve enjoyed it to some degree to get 24H out of it, and everyone who plays a game has a right to criticize it, but stuff like no ADS was a conscious decision made by the devs.

Modding is dope tho and no one has complained about it
Laatst bewerkt door Church; 12 nov 2023 om 13:59
Origineel geplaatst door Church:
Simply put: Not every game is for everyone. You mustve enjoyed it to some degree to get 24H out of it, and everyone who plays a game has a right to criticize it, but stuff like no ADS was a conscious decision made by the devs.

Modding is dope tho and no one has complained about it

i love Trepang2. It's one of 2023's best games, and it's competing against so many other top tier releases. I haven't had this much fun with an FPS since Doom Eternal.

Should the devs ever decide to make the game officially moddable (and let's pray they do), first thing I will be doing is address the issues I mentioned. You will see it will make for a better playing game.
Some missions such as the abandoned house (mainly the section you leave and confront the soldiers) is a pain because you have snipers yet you have machine guns and you can't hit them worth a ♥♥♥♥ unless you use the sniper rifle the game forces you to use.
Origineel geplaatst door Eocene:
Origineel geplaatst door Church:
Simply put: Not every game is for everyone. You mustve enjoyed it to some degree to get 24H out of it, and everyone who plays a game has a right to criticize it, but stuff like no ADS was a conscious decision made by the devs.

Modding is dope tho and no one has complained about it

i love Trepang2. It's one of 2023's best games, and it's competing against so many other top tier releases. I haven't had this much fun with an FPS since Doom Eternal.

Should the devs ever decide to make the game officially moddable (and let's pray they do), first thing I will be doing is address the issues I mentioned. You will see it will make for a better playing game.
this sounds like that reaper post all over again, modding those features will make it more fun for YOU i doubt many others will care just like many others never downloaded that leaning mod.
Origineel geplaatst door dredhedlurker:
i doubt many others will care just like many others never downloaded that leaning mod.
I didn't realise that such a mod had surfaced already. It actually looks like a bit of fun: https://www.nexusmods.com/trepang2/mods/40
Laatst bewerkt door Bizargh; 20 nov 2023 om 12:01
< >
16-30 van 39 reacties weergegeven
Per pagina: 1530 50

Geplaatst op: 10 nov 2023 om 23:21
Aantal berichten: 39