Trepang2

Trepang2

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Eocene Nov 10, 2023 @ 11:21pm
The more I play Trepang2, the more these things annoy me
- It has been mentioned several times before, and it bears repeating: ADS should not have been a cheat, but a standard feature. It feels arbitrary to only have it on scoped weapons, which makes the Zoom button useless the large majority of playtime. Bad game design. ADS is balanced out by dual wielding anyway; you sacrifice accuracy for firepower.
TLDR; make ADS a standard feature!

- Each kill recharges your slow-mo and cloak meter a little bit. This feels weird, in a bad way, because it becomes a resource that needs to be farmed. In F.E.A.R., it's an innate power that you can engage anytime, but not indefinitely because it's exhausting and requires you to recover, which is the better implementation.
TLDR: Have your slow-mo and cloak ability recharge automatically, and extend their meters by power-ups or EXP level ups or something.

-Related to the problem above, the HUD isn't the most informative. Both the slow-mo and cloak meter hide automatically, and as such I am never entirely sure whether I can engage either, which means I often get punished for trying to use either and failing because I didn't know I couldn't.
TLDR; rework the HUD so both slow-mo and cloak meters are clearly readable, all the time.

- Survival mode is ruined by the 'do these things so food would spawn and you won't die' rule.
TLDR; allow us to play Survival mode without this nonsense.

Thank you for reading. It is frustrating to have a game as brilliant as Trepang2 held back by some ill-advised game design decisions.

I would love to have a developer comment on these points!
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Showing 1-15 of 39 comments
DreadLurker Nov 10, 2023 @ 11:25pm 
no, the game is supposed to be played like a arena shooter ads and the removal of kill recharges would destroy the flow of the game
Eocene Nov 10, 2023 @ 11:44pm 
Originally posted by dredhedlurker:
no, the game is supposed to be played

This is the problem. Please don't tell me how I'm supposed to play my game, thank you.
I suppose you must think that modding must be banned too?
Why the ♥♥♥♥ would you want to add a EXP system to this game it does fit at all.
Eocene Nov 11, 2023 @ 2:41am 
Originally posted by Feds are in the bread:
Why the ♥♥♥♥ would you want to add a EXP system to this game it does fit at all.

I want Trepang2 to be the best video game it can be, and I feel some of it's parameters are holding it back.

The 'kill-enemies-to-charge-slowmo-meter' mechanic is suboptimal, especially if the meter that tells you how much slowmo you can use is hidden most of the time. In practice, I'm never quite sure when and how long slow-mo I can use. It is a problematic game mechanic.

Starting a campaign with a small, automatically recharging meter (as in F.E.A.R.) is the better approach, both in gameplay and lore terms, because it communicates that it is a power 106 possesses and, throughout the campaign, increasingly gains experience with. It doesn't make much sense that he's rewarded a few seconds of slow-mo for each enemy he kills.
How about extending the slow-mo meter a tiny bit for, say, every 20 slain enemies?
(And have the meter visible at all times on screen?)

Of course you're going to have the purist, vocal apologists step forward and shoot down every idea because they lack the imagination to envision how this would improve the game. This always happens.

I would love if a Trepang dev would step in and have a discussion about how it can be made an even better game.
Bizargh Nov 11, 2023 @ 3:50am 
Originally posted by Eocene:
Each kill recharges your slow-mo and cloak meter a little bit. This feels weird, in a bad way, because it becomes a resource that needs to be farmed.

Have your slow-mo and cloak ability recharge automatically
Cloak already does, nor do kills contribute to it's recharge. How much playtime have you had with this game, exactly?

Originally posted by Eocene:
TLDR; rework the HUD so both slow-mo and cloak meters are clearly readable, all the time.
Nothing that providing the option to have them remain on-screen shouldn't be able to fix, which I'm very sure doesn't require a total rework to provide (Still, options are a good thing to have).

Originally posted by Eocene:
- It has been mentioned several times before, and it bears repeating: ADS should not have been a cheat, but a standard feature. It feels arbitrary to only have it on scoped weapons, which makes the Zoom button useless the large majority of playtime. Bad game design. ADS is balanced out by dual wielding anyway; you sacrifice accuracy for firepower.
TLDR; make ADS a standard feature!
As this point, you're either of the following:
  • A Controller player who might not be finding the aim-assist features all that helpful (I haven't tried the game on a Controller, so I wouldn't know), so would like something such as a "Snap to Target" system like Call of Duty made common-place, if not the notable aim-assist and/or bullet-magnetism that the Halo games use.
  • You want the all-weapon Zoom from F.E.A.R to get a closer-look and/or tighten your aim for a moment (Not unreasonable, if you ask me).
  • You're yet another person who apparently cannot bear the simplicity of lining up a centred cross-hair on screen and needs an extra button & a range of animations just to aim a weapon that I cannot help but assume you'll end up wanting to put an optic on the moment you try to aim down their sights of iron.
  • You're just a pillock running your mouth
Frankly, based on everything you've said here, I'm leaning towards "You're just a pillock running your mouth" as you're leading me to believe that you don't exactly know what you're talking about, yet feel adequately prepared to tell the developers what you think their game should be in hardly the most direct manner of doing so.

While having an all-weapon Zoom akin to F.E.A.R probably wouldn't hurt things and I can't chime in on how well this game plays with a Controller/Gamepad, when it comes to "ADS", here's the first & last that I have personally caught Trepang Studios having to say on it: "Oh, and for NG+ we also have an optional aim down sights lmao". If that doesn't tell you everything, I'm not sure what will.
Last edited by Bizargh; Nov 11, 2023 @ 4:18am
Eocene Nov 11, 2023 @ 4:24am 
Six posts in, and already we have had swear words and personal attacks. Congratulations.

At least the rest of your post was somewhat articulate.

I'm 24 hours in, currently. I'd like to put in more, but I'm being put off by some of the game's awkward mechanics, which prompted me to start this thread in the first place. Some of them reduce my enjoyment and feel of being in control. It's tough to get in the zone because the game puts burdens on me that shouldn't have been there.
Originally posted by Eocene:
Originally posted by Feds are in the bread:
Why the ♥♥♥♥ would you want to add a EXP system to this game it does fit at all.
Of course you're going to have the purist, vocal apologists step forward and shoot down every idea because they lack the imagination to envision how this would improve the game. This always happens.
Im not a purist i just thought that the idea of EXP in this game was dumb. It feels like you just cant ♥♥♥♥♥♥♥ handle people instantly praising your ideas and removing the core systems of the game.
Eocene Nov 11, 2023 @ 4:46am 
Originally posted by Feds are in the bread:
Im not a purist i just thought that the idea of EXP in this game was dumb. It feels like you just cant ♥♥♥♥♥♥♥ handle people instantly praising your ideas and removing the core systems of the game.

What I'm saying is that handling the slow-mo would have worked better by having your meter recharge automatically (i.e. 106 having to recover from the intense concentration required to use it), and throughout the campaign your meter would extend, either by gaining EXP by killing enemies or by injections, like F.E.A.R. handles it.

So you'd have an extra bit of progression to boot.

I don't think this idea is dumb at all. You just lack the imagination required to see how this would improve Trepang2.

So, a purist.
Last edited by Eocene; Nov 11, 2023 @ 4:47am
Gabi Nov 11, 2023 @ 4:51am 
OP wants the game to be something it isn't... Claims anyone who doesn't agree lacks vision... Alrighty then.
Bizargh Nov 11, 2023 @ 5:01am 
Originally posted by Eocene:
Six posts in, and already we have had swear words and personal attacks. Congratulations.
So you are saying that "You're just a pillock running your mouth", then?

In all seriousness, I spoke in no certain terms & left you with options to prove me wrong or otherwise clarify yourself to me, but you instead seem to be claiming that I'm personally attacking you instead? Hardly a great way to steer the conversation into something more productive or informative, if you ask me.

Originally posted by Eocene:
I'm 24 hours in, currently. I'd like to put in more, but I'm being put off by some of the game's awkward mechanics, which prompted me to start this thread in the first place. Some of them reduce my enjoyment and feel of being in control. It's tough to get in the zone because the game puts burdens on me that shouldn't have been there.
I'm still not able to make sense of what you're actually on about. It's just coming across to me that you don't quite understand the "rules" of the game, the "tools in it's shed" or how the developers intend you to play it (Which is mostly "fast & frenetically" somewhat like nu-DOOM, but with slide-kicks, drop-kicks, grabbing & throwing enemies, etc.) and are either having trouble communicating your issues, choosing to complain about them rather than looking to understand them or just wanting to make some mere noise.

Originally posted by Eocene:
What I'm saying is that handling the slow-mo would have worked better by having your meter recharge automatically (i.e. 106 having to recover from the intense concentration required to use it), and throughout the campaign your meter would extend, either by gaining EXP by killing enemies or by injections, like F.E.A.R. handles it.
I'd actually welcome the idea of Focus having a slow recharge that's otherwise accelerated by kills. At you'd have the chance to gain/regain Focus if caught in a position where there's not many opportunities to regain it. But, as I've learned with my Rage playthrough, it's a problem you can work-around with some adequate preparation and/or resource management (As tough as some missions admittedly can make it), so as nice to have this feature as it would be, I'm hardly begging for this feature (Although I would reckon that "Completing 'Oil Rig' on RAGE" to unlock the 'Infinite Focus' Cheat is a touch too much, with maybe "Completing 'Oil Rig' on EXTREME" a touch more reasonable).

Originally posted by Eocene:
I don't think this idea is dumb at all. You just lack the imagination required to see how this would improve Trepang2.

So, a purist.
Okay, at this point, I'm inclined to change my leaning towards "You're just a pillock running your mouth" to "You're just being a complete bell-end wasting the time of anybody humouring what you have to say" as you seem to be more interested in butting heads than actually getting to the bottom of your issues.
Last edited by Bizargh; Nov 11, 2023 @ 7:46am
Jagdtiger Nov 11, 2023 @ 6:32am 
AI bait or a classic skill issue? A question too commonly left unanswered on these posts
Last edited by Jagdtiger; Nov 11, 2023 @ 6:33am
sillycel Nov 11, 2023 @ 7:09am 
bait or genuine IQlet. call it
Eocene Nov 11, 2023 @ 7:22am 
Oh my ♥♥♥♥♥♥♥ goodness. The people on these Steam forums are beyond any hope of redemption.
ice Nov 11, 2023 @ 8:25am 
the ads is removed so you manage bloom

not everything is cod
Bizargh Nov 11, 2023 @ 8:50am 
Originally posted by Eocene:
Oh my ♥♥♥♥♥♥♥ goodness. The people on these Steam forums are beyond any hope of redemption.
I'm sorry, but what did you bloody expect?

You've already been in at least two different topics on the same subject, so you clearly have some idea that "ADS should be a feature" has been said an amount of times that I personally would consider obnoxious (And I'm not even counting other places), so did you think that making your own topic on the subject with an equally lacking amount of reasoning was going to change the result? Not to mention that you have given signs that you might not be fully informed on a least one of the elements of the game that you have feedback regarding, so that doesn't help you get taken seriously, especially when you have spent your time planting your feet at every response coming your way rather than continuing the conversation.

Although I've made myself clear that I find agreement on other points you bring up, you've done nothing but make yourself look daft every time you've spoken up in this topic, including with meaningless nonsense such as:
Originally posted by Eocene:
Of course you're going to have the purist, vocal apologists step forward and shoot down every idea because they lack the imagination to envision how this would improve the game. This always happens.
You might as well have just said "Bugger off" to every response you've had for all that you were willing to converse with what disagreement you were met with (At which point, I'd ask "Why even make this topic if you weren't prepared to handle what responses came your way?"). It maybe, just maybe, that these people think that "ADS" offers absolutely no benefit to the game that an "All-Weapon Zoom" akin to that of Counter-Strike, Half Life, Halo or favoured-example F.E.A.R otherwise would, you might not have done your "homework" on the game before coming off like you know better than everyone else and you clearly have little interest in hearing what people have to say besides "Yes, ADS should be a feature".

Because I'd prefer to at least attempt to be helpful, here are some personal suggestions:
  • Accept the "rules" of this game, if not learn them and how best to use the "tools in it's shed" more keenly for your own enjoyment.
  • Use the 'All-Weapon ADS' Cheat as provided (They're unlockables that get boasted about in Trepang Studios' trailers, so they clearly want you to have fun with them)
  • Get yourself acquainted with what possibility you have to modify the game and "change the rules" for yourself to suit your preferences, if not at least keep an eye open for what the modding scene might develop in the future or for any news regarding official/better mod support for the game being provided to make this easier (Which I certainly hope ends up happening!)
  • Maybe join the Trepang Studios Official Discord Server to see if your feedback gets taken on board, especially as the developers can be most easily reached there (I'm aware that Brandon McKagan is lively there, but I don't know how often dev-lead Wilson Chung can be reached there).
  • Go play a different game that suits your preferences much more keenly instead, which as far as I've observed, are not at all in short supply (Bulletstorm & Titanfall 2 two examples I can recommend with maybe Wolfenstein: The New Order & Wolfenstein: The Old Blood two others, as although I would add ULTRAKILL, it doesn't have "ADS" and is rather "Devil May Cry like", therefore it might not fit your criteria).
Last edited by Bizargh; Nov 15, 2023 @ 11:47am
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Date Posted: Nov 10, 2023 @ 11:21pm
Posts: 39