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This is the problem. Please don't tell me how I'm supposed to play my game, thank you.
I suppose you must think that modding must be banned too?
I want Trepang2 to be the best video game it can be, and I feel some of it's parameters are holding it back.
The 'kill-enemies-to-charge-slowmo-meter' mechanic is suboptimal, especially if the meter that tells you how much slowmo you can use is hidden most of the time. In practice, I'm never quite sure when and how long slow-mo I can use. It is a problematic game mechanic.
Starting a campaign with a small, automatically recharging meter (as in F.E.A.R.) is the better approach, both in gameplay and lore terms, because it communicates that it is a power 106 possesses and, throughout the campaign, increasingly gains experience with. It doesn't make much sense that he's rewarded a few seconds of slow-mo for each enemy he kills.
How about extending the slow-mo meter a tiny bit for, say, every 20 slain enemies?
(And have the meter visible at all times on screen?)
Of course you're going to have the purist, vocal apologists step forward and shoot down every idea because they lack the imagination to envision how this would improve the game. This always happens.
I would love if a Trepang dev would step in and have a discussion about how it can be made an even better game.
Nothing that providing the option to have them remain on-screen shouldn't be able to fix, which I'm very sure doesn't require a total rework to provide (Still, options are a good thing to have).
As this point, you're either of the following:
- A Controller player who might not be finding the aim-assist features all that helpful (I haven't tried the game on a Controller, so I wouldn't know), so would like something such as a "Snap to Target" system like Call of Duty made common-place, if not the notable aim-assist and/or bullet-magnetism that the Halo games use.
- You want the all-weapon Zoom from F.E.A.R to get a closer-look and/or tighten your aim for a moment (Not unreasonable, if you ask me).
- You're yet another person who apparently cannot bear the simplicity of lining up a centred cross-hair on screen and needs an extra button & a range of animations just to aim a weapon that I cannot help but assume you'll end up wanting to put an optic on the moment you try to aim down their sights of iron.
- You're just a pillock running your mouth
Frankly, based on everything you've said here, I'm leaning towards "You're just a pillock running your mouth" as you're leading me to believe that you don't exactly know what you're talking about, yet feel adequately prepared to tell the developers what you think their game should be in hardly the most direct manner of doing so.While having an all-weapon Zoom akin to F.E.A.R probably wouldn't hurt things and I can't chime in on how well this game plays with a Controller/Gamepad, when it comes to "ADS", here's the first & last that I have personally caught Trepang Studios having to say on it: "Oh, and for NG+ we also have an optional aim down sights lmao". If that doesn't tell you everything, I'm not sure what will.
At least the rest of your post was somewhat articulate.
I'm 24 hours in, currently. I'd like to put in more, but I'm being put off by some of the game's awkward mechanics, which prompted me to start this thread in the first place. Some of them reduce my enjoyment and feel of being in control. It's tough to get in the zone because the game puts burdens on me that shouldn't have been there.
What I'm saying is that handling the slow-mo would have worked better by having your meter recharge automatically (i.e. 106 having to recover from the intense concentration required to use it), and throughout the campaign your meter would extend, either by gaining EXP by killing enemies or by injections, like F.E.A.R. handles it.
So you'd have an extra bit of progression to boot.
I don't think this idea is dumb at all. You just lack the imagination required to see how this would improve Trepang2.
So, a purist.
In all seriousness, I spoke in no certain terms & left you with options to prove me wrong or otherwise clarify yourself to me, but you instead seem to be claiming that I'm personally attacking you instead? Hardly a great way to steer the conversation into something more productive or informative, if you ask me.
I'm still not able to make sense of what you're actually on about. It's just coming across to me that you don't quite understand the "rules" of the game, the "tools in it's shed" or how the developers intend you to play it (Which is mostly "fast & frenetically" somewhat like nu-DOOM, but with slide-kicks, drop-kicks, grabbing & throwing enemies, etc.) and are either having trouble communicating your issues, choosing to complain about them rather than looking to understand them or just wanting to make some mere noise.
I'd actually welcome the idea of Focus having a slow recharge that's otherwise accelerated by kills. At you'd have the chance to gain/regain Focus if caught in a position where there's not many opportunities to regain it. But, as I've learned with my Rage playthrough, it's a problem you can work-around with some adequate preparation and/or resource management (As tough as some missions admittedly can make it), so as nice to have this feature as it would be, I'm hardly begging for this feature (Although I would reckon that "Completing 'Oil Rig' on RAGE" to unlock the 'Infinite Focus' Cheat is a touch too much, with maybe "Completing 'Oil Rig' on EXTREME" a touch more reasonable).
Okay, at this point, I'm inclined to change my leaning towards "You're just a pillock running your mouth" to "You're just being a complete bell-end wasting the time of anybody humouring what you have to say" as you seem to be more interested in butting heads than actually getting to the bottom of your issues.
not everything is cod
You've already been in at least two different topics on the same subject, so you clearly have some idea that "ADS should be a feature" has been said an amount of times that I personally would consider obnoxious (And I'm not even counting other places), so did you think that making your own topic on the subject with an equally lacking amount of reasoning was going to change the result? Not to mention that you have given signs that you might not be fully informed on a least one of the elements of the game that you have feedback regarding, so that doesn't help you get taken seriously, especially when you have spent your time planting your feet at every response coming your way rather than continuing the conversation.
Although I've made myself clear that I find agreement on other points you bring up, you've done nothing but make yourself look daft every time you've spoken up in this topic, including with meaningless nonsense such as:
You might as well have just said "Bugger off" to every response you've had for all that you were willing to converse with what disagreement you were met with (At which point, I'd ask "Why even make this topic if you weren't prepared to handle what responses came your way?"). It maybe, just maybe, that these people think that "ADS" offers absolutely no benefit to the game that an "All-Weapon Zoom" akin to that of Counter-Strike, Half Life, Halo or favoured-example F.E.A.R otherwise would, you might not have done your "homework" on the game before coming off like you know better than everyone else and you clearly have little interest in hearing what people have to say besides "Yes, ADS should be a feature".
Because I'd prefer to at least attempt to be helpful, here are some personal suggestions: