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Fordítási probléma jelentése
Here's my tips for the sidemissions on rage mode :
For any mission with specialists/ hackers/ jammers/ whatever : ALWAYS FOCUS ON THEM. Killing other enemies is irrelevant to your objective, you can effectively stay in wave 1-2 for quite awhile if you just duck in, kill the specialists and duck out even. You probably won't because focus will be your lifeline but yeah, they are priority.
For every mission : Try to avoid buying medkits / armor, they're dotted around quite alot and medkits especially are expensive. Armor is also found by just killing enemies usually. Your money should be saved for summoning TF27 squads, particularly smartgun squads but assault squads do work too.
Gunnarson : I always do the far back hack since it's in an open area that can get swarmed easily, beyond that the other 2 hacks are up to you since you can more easily funnel enemies in them.
Iron dragon : I recommend doing the top hack first then the bottom and finalizing with the one on the edge of the map. When doing the bottom hack, abuse the area above you to rail jump and drop onto the enemies from better angles.
Crash site : Abuse the map edges, they have a hard time shooting at you and all the hills make good cover. Use smartgun or homing gl, gl is better, to deal with heavier targets or the sniper wave. If you dont have the gl or a full minigun for the snipers, the wave just before they spawn should've had a heavy that had one, hope you can find it and mod it into a smartgun. Airstrikes are literally just run away, ez.
Unidentified Structure : is also just normal combat mostly, for the ghosts you can just drop/jump kick spam them to death without wasting ammo, rush to each terminal asap to speed this section along. Once in the house you can easily sneak attack like 2-3 guys before being caught but failing that just abuse the house as cover and proximity mines to keep people off your back.
Oil Rig : Activate all turrets asap, all enemies come from the building you spawned in, setup proximity mines, try to put them in areas specialists run to so you get proper value. Get a gun squad to help you asap, at LEAST an assault squad, they'll be able to keep aggro and prevent enemies from jamming your other 2 guns. They also ensure the general outside is SOMEWHAT reliable to move around in.
Kellington Colliery : You can stealth the first part easily. This is mostly just a kill box and your actual skill will be what determines this. Regardless I recommend abusing the oval shape of the arena to keep yourself moving, all the corners and cover lets you lose LOS easily, avoid going into the center of the map as it's too open with too many sightlines, also avoid the fenced hallway going a bit over it, part of that fence is on the ground and enemies can shoot UP at you from it. TF27 squad does good work here but the fire cultists might cause more trouble to them than it's worth.
How did you avoid the mission?
Last mission is actually easily doable, it's just small tf27 squads with 107 strewn about. Get an incen shotgun and any secondary (prefer rifle), save incen shotgun for 107 mainly. Whenever you ignite him his cloak gets revealed by fire particles and you can chase him with your alt weapon to deal damage, always keep cover close. For the TF27 squad that comes in during the final fight, they all literally drop on the SAME position, rush over and shotgun 1-2 with the incen and watch as literally every single one after drops onto flaming bodies and promptly also gets set on fire.
So the strat is to NOT use shotgun for damage, use it for marking 107 with incendiary and to also cheese the tf27 squad that comes in during the final fight. Most of your damage will likely be spraying 107 down during their cloak. beyond that just learn to dodge 107, slide backwards when he's trying to slap you, if he does the slow-walk deflect run into him and slide forward away, etc. His range attacks are extremely telegraphed as he always uncloaks a distance away and you can just walk behind cover.
I then went back to Site 14 (Very Hard) for 'You Monster!' & 'You're Paying for their F***king Surgery!', as it finally seemed earned & understandable on my part (I was intending to save them until the very last, but I thought I encountered the 'Big Brain' bug until I realised "Wait, I just missed the Crash Site Intel!" and fetched it then).
All-in-all, I've completed much more frustrating challenges (Halo 2 Legendary certainly had me using at least one or two skips such as the Uprising skip-to-end as although not even quirks that might still exist in The Master Chief Collection make it totally-intolerable as a whole, there are a small number of encounters that demand a piss-taking amount of trial & error with how almost or even equally fragile you are there as you are on TREPANG² Rage, but with almost nothing besides pure strafing & timing on your side that makes me absolutely not want to touch L.A.S.O for it), but I definitely wouldn't have done it if it didn't have Achievements or Cheats attached to it, I would largely prefer not to do it again (I'll happily leave such informal challenges such as Rage Deathless or Rage God to the real Subjects out there!) and would strongly recommend only doing so once you've gotten most or all of the game's arsenal available to you (Such options absolutely help you make it easier on yourself when available).
Nevertheless, the YouTube Comment on the Official Soundtrack that reads "I thought rage difficulty was hard, but the SOUNDTRACK GOES EVEN HARDER" is one that I think is right! (A damn shame 'Villadjent' can't be heard anywhere in-game, 'cause that one feels like TREPANG²'s equivalent to Pizza Tower's 'Unexpectancy' in how "All restraints just came OFF" it is).
Oh, that encounter definitely left me struggling more than most. My mistake was being a little more liberal with the Grenade Launcher than necessary beforehand and then replacing my DMR with a Shotgun with not-exactly a good amount of ammo. I absolutely struggled with every bullet I could manage to find and then only triumphed after a lot of trial & error that made the horrors ahead downright trivial in comparison (I didn't even die once between Checkpoint Maxwell & the Elevator and a DMR with Iron-Sights, Laser Sight & Compensator along with full Focus made cheap work of the final encounter, even if I couldn't do so with all survivors for Ghost 2 as I have on Extreme & below).
That said, I did make the mistake of opting for dual Grenade Launchers over the Minigun with Smart Rounds for the Horizon HQ final encounter (It absolutely served me well for everything before taking the Elevator up, but I forgot just how much damage those bodyguards could sponge to the point you have to double-tap them with the Grenade Launcher or even the Shotgun, which can be tricky if you're clumsy with the blast-radius with just a single Grenade Launcher like I am). I did make it & dual Grenade Launchers did the job for the last objective, but those Smart Rounds probably could've made it safer & easier to get the much-needed Focus that my Grenade Launcher could no longer get as reliably as it otherwise did.
Who was this guy? I have no recollection of him.
He wasn't the challenge himself. Surviving everyone else before him was the real ordeal, especially with my ill-prepared ammo supply that left me pinned down with a Shotgun & Assault Rifle with no more than two full mags/tubes each when he did arrive with his squad.
That was definitely one of those "Do I never want to have to do that again?" moments during my Rage playthrough (Although a strategy I figured out for myself that others have also settled on for Iron Dragon Data Centre turned that from my most dreaded mission into one of the easiest ones of the lot!).
Best tip I can give to anyone trying to beat it is this:
Accept that you'll die the first few times, and use those tries to learn as much as possible. Understand the enemy types, locations (I know they change but they have patterns), find the best way to load up on gear quickly without getting spotted after respawning / reloading and then hide in the area where you turned off the switch. Wait for your Cloak to be full, blast a few enemies, then get back in there (enemies almost never enter that area) and wait for your Cloak again. Rinse and repeat until only Jackal is left, then do the classic sliding loop around the map blasting him from a distance until he drops.