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There is a combat simulator (horde mode) and lots of unlockable skins and guns for lots of replayability, so if you're into any of those things you could easily spend much more time.
If you're unsure, why not give the demo a try? Or you can even purchase the game, try it for less than 2 hours and refund it if you feel like it's not for you
So I'm definitely interested in knowing the specific division of time between the campaign missions and the "defeat enemy waves" or combat simulator side stuff.
When you say weapon upgrades as in attachments?
I’m gonna buy the game anyway, the fact that the developer is here answering the questions is a huge breath of fresh air.
We should support devs like this.
Fear 1, 2 and 3 were longer than 7 hours. If this wants to be a true successor to that franchise, it has the vibe but not the length. I guess I will wait til it goes on sale.
Dumb thing to say considering there are 100s of indie games that fall into this price-category. Can you afford to buy every single one that interests you on a whim?