Sinking Simulator

Sinking Simulator

illgib Nov 11, 2019 @ 12:43pm
Most ships are broken
Hi, as alredy noted the cursor in full screen it's completely out of focus, but the most annoying issue is that most of the ships, mainly in the extra folders, are broken, they instant sink or collapse on themselves.
Maybe are the ong uncompatible with the latest build, but it's something really game breaking as i can't use anything but the main ship.

Some just load water out of nowhere.
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Showing 1-15 of 19 comments
Pac0master [P2:Abyss]  [developer] Nov 11, 2019 @ 5:21pm 
All the ships works fine on my end

Make sure you haven't tried to load a Texture instead of a ship or a modded ship
if you try to load a texture for a ship it won't load properly and the whole thing will be broken

If you try to load a modded ship, part of the ship may be missing
If you're sure you did it properly, can you let me know which ships didn't work?

Perhaps even post a screenshot or something?
illgib Nov 11, 2019 @ 7:21pm 
Are the sub folder inside the main Ship folder, the Abdulrhman pack, haven't tried all of them, but most are sinking on their own or simply fall on themselfes, like Costa Concordia.
Other dissolve in a second as they touch the water, like something thrown in an acid pool.
Both loading the ship into the main windows or in the left panel.

Maybe are made with an early version of the game? And i noted that they all lack the structure files, there's only the texture, maybe a faulty pack?

Made some intense tests too:

The Anthigity's creations, despite beign slower, works fine.

But some of the basic ships have issues: (png names and problemi got, vanilla settings)

Carnival_Dream_WIP (flood)
interiortexture (huge and slow, 2959% usage, 3% speed, and only some small parts are drawn, everything else it's transparent)
Lusitania_1915_FINAL (flood in the rear side)
MS Quantum of the Seas (flood)
PM_Cargo (flood in the rear)
PM_Goliath (Both structure and texture dissolve)
PM_Pacmaster (both structure and texture dissolve)
RMS_Queen_Mary_2 (flood on the front)
S.S_Brandon (flood on the rear)
SailShip (Flood and crack in the rear side)
ship (flood)
Ship2 (the front sink and load water)
SS Pacmaster (flood)
TitanicBig (slight degrade on the rear as it touches water)
TitanicHuge (degradation on the lower side)

Those maybe are early tests, but i loaded too

unknown (4) (load water in the front, sink and dissolve in a second)
Untitled (structure almost collapse and some part of the ship dissolve in water)

My rig:
Windows 10 x64
AMD Fx-8350
Asus nVidia GTX 970 Strix
16gb ram

Don't know if it can help, but i wanted to dig more deeply into.

Late adding: reloading some of the faulty textures make them almost instadissolve in water instead of collapse, like the engine gose nut after a while.
Maybe it's just a bug, but after a lot of ships are loaded the water turn into acid.
Last edited by illgib; Nov 11, 2019 @ 7:31pm
illgib Nov 11, 2019 @ 7:40pm 
A quick tip on the mouse cursor.
It broke when i change tool in maximized window, to fix it i have to reduce and max it again.
Pac0master [P2:Abyss]  [developer] Nov 12, 2019 @ 4:14am 
Textures should not be loaded as a ship, they have to be applied on top of a loaded ship via the toolbox (as shown on the quick tutorial when launching the game )

I find it very weird that many of the ships don't work for you
They work fine here, we never really had much issues about them either

at first I assumed the issue is the graphics card like 99% of the time but i used to have the game working just fine with an older card (Nvidia Geforce gtx 650ti)


I'm going to talk to Fred about it (the programmer) hopefully he will know what is the issue
illgib Nov 12, 2019 @ 4:41am 
As i added lately, some of the working ships started to act weird after a while, like dissolving as they touch the water, or you can see small holes appear on the hull.

I known lately how to use structure and textures, and now it work, my fault.

Usually i drag ships directly into the main sea window, it's how's intended, right?
Only in case of multilayerd ships i have to load the alt tex into the toolbox?

Maybe the physic engine freak out after a while when many images are loaded.
Pac0master [P2:Abyss]  [developer] Nov 12, 2019 @ 9:15am 
Originally posted by illgib:
As i added lately, some of the working ships started to act weird after a while, like dissolving as they touch the water, or you can see small holes appear on the hull.

I known lately how to use structure and textures, and now it work, my fault.

Usually i drag ships directly into the main sea window, it's how's intended, right?
Only in case of multilayerd ships i have to load the alt tex into the toolbox?

Maybe the physic engine freak out after a while when many images are loaded.

I think I did get a similar issue but that was a long time ago before the game was properly optimized

Can you check if your computer detects multiple GPU?
If that's the case, you should be able to run the game by selecting a different graphics card by right clicking on the game executable and select "Run with graphics processor"
**see image Image below for visual aid**
https://i.imgur.com/Y1SgMMw.png

also, make sure to check if your graphics card's driver are up to date.

illgib Nov 12, 2019 @ 10:07am 
I don't have an integrated gpu, i have a Gigabyte 970A-UD3P (forgot to mention) and nVidia drivers are 441.12.

Obviously i don't have a multiple gpu selection menu.

I try to run it as administrator, if it can make any difference.

Actually i'm running the game from the desktop link created by Steam, now i try to see what's appening launching directly from the game exe.
illgib Nov 12, 2019 @ 10:26am 
Just tested.

Starting from the game exe seems to work, but after a while the water dissolve some ships, mainly the flooding ones, like the Sailship, usually it load water and create an hole in the center, after the water freak out it insta dissolve it.

Some of the non working shipd still load water but doesn't crack or degrade at first.

Looks like something goes wrong after some time and after you load many ships one after the other.

Well it's not a real issue, as usually you don't load and sink more than 2 or 3 ships per game, but it might be something with the phisycs engine.

All the test made with vanilla settings and timelaps deactivated, freezed at daylight.
illgib Nov 12, 2019 @ 1:31pm 
Tried reinstalling, and some ships have fixed, like the sail one, that's now my main test png.

Tried loading it several times, swapping with other ships, loaded a whole bunch of them and still working.

It broke once, but i'm unable to recreate the condition, i tought was after loading a multilayer ship, but i loaded some and still the sailship rock steady unbroken.

Maybe it's just a glitch when a resources spike occure.

-

Finally i got it broken.

Still i don't know what's triggering it, but i loaded some multilayer ships from the Abdulrhman pack until they degrade near the engine, then when i load the sail first it create an hole in the hull, at the small grey square, then slowly every flooding ship slowly degrade as i reload them 'till the point they melt almost instantly in the water.
illgib Nov 12, 2019 @ 1:42pm 
Ok now i'm really clueless.
Something really weird happened.

I'm messing with the sail ship, it load fine, it rock and float.
I repetly reset it chaning location, drag aside and put in the water, it's all fine 'till it reach a spot where the holes occure.
If i replace in a position or two before it work, but 'till the point where almost everywhere the ship sink.

There's some magic spot where weird things happens.
But the sea being procedural it's near impossible to spot.
I was moving to the righ, if it can help.
Last edited by illgib; Nov 12, 2019 @ 1:42pm
Pac0master [P2:Abyss]  [developer] Nov 12, 2019 @ 2:43pm 
Yeah I had a Similar issue a long time ago but it doesn't happen anymore on my system.
All the physics are being computed using the graphics card

I assume your card has something particular that cause some issues in the game.
I notified Fred about it and he's going to see what he can do once he has some time

Unfortunately, this game is being made as a hobby, development time is quite limited
illgib Nov 12, 2019 @ 2:49pm 
Yep probably a memory spike or similar, loading many mages may fill video mem and the game freak out.
Not a big deal, as i really have to work fo
rt it.
Last edited by illgib; Nov 12, 2019 @ 10:10pm
skip Nov 14, 2019 @ 10:07am 
How do you load a texture over a ship? I was trying to do that like in the tutorial but it just loads the texture as a new ship
illgib Nov 14, 2019 @ 10:47am 
Instead of dragging into the main window, you put it into the tool box on the left, where you see the ship icon, so in the sea you put the structure, in the toolbox the texture, like layers.
skip Nov 14, 2019 @ 10:57am 
Originally posted by illgib:
Instead of dragging into the main window, you put it into the tool box on the left, where you see the ship icon, so in the sea you put the structure, in the toolbox the texture, like layers.
Yes i did that but that doesn't fix the issue
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Date Posted: Nov 11, 2019 @ 12:43pm
Posts: 19