Brass Brigade

Brass Brigade

 This topic has been pinned, so it's probably important
wargamedev47  [developer] Dec 20, 2019 @ 12:36pm
Suggestions
Submit Suggestions Here!
Note: Primary development for Brass Brigade has ended (2/11/2021). I am keeping this thread open to collect any further feedback that may apply to future projects/sequels. Thanks for playing & for your feedback!

Submit and discuss suggestions for the game here. Keep suggestions relevant and civil!
Last edited by wargamedev47; Feb 12, 2021 @ 6:31pm
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Showing 1-15 of 167 comments
There's two things I would really like to see. The first being persistent bodies, or a way to choose the amount of time they will stay on the battlefield. The ragdolls are such a great part of the game it's a shame to see them disappear so quickly. The second thing is the Italians. I love that the African front is in this game, and I would love to see Italians added to that in scenarios such as those at Bir El Gubi, or Operation Compass.
Amotax Dec 21, 2019 @ 4:38am 
There should be an options to command a bit of other soldiers on the field, at least for the officer class. A text box of simple commands like, hold, push, go prone that sort of things. Everything is a bit too chaotic on a battlefield. I found that on kursk map, midgame, npc barely using tanks, and choose to spawn in a places where being humilated by enemy tanks instead. An option to choose spawn location of our soldiers would help.
Tanks are bit overpowered, you could add limit to ammo capacity to both, cannon and MG's, something like 30 cannon and 2000 mg rounds and then refill on stations like repair one.
Creating a Sniper class would be cool too :) Binoculars for officer class to be more precise on mortar strike sort of things.
Game idea and exec is on good level considering that You doing this alone, don't worry about assets accuses, these are public, available to everyone, yet no one created good enough game using them or maybe I dont know about such exists xD There is tons of possibilites to upgrade such game. All depends of how big your knowlegde is to bring these possibilites into the game. :)
A little selfish to ask, but would be cool in the future to add a battle where the war has begun, a battle on Polish territory :)
Last edited by Amotax; Dec 21, 2019 @ 10:09am
Huitzilopochtli Dec 29, 2019 @ 12:31pm 
There is a frustrating bug that won't allow fire over objects. All shots hit any object even if well below the aiming point so all cover in the game blocks fire even from over top of the cover like sandbags and cement. Here is a picture that shows my shots hitting cement stairs well below my aiming point and the target soldier is unaffected even though I fired a lot at him and two others that already moved away.
https://steamuserimages-a.akamaihd.net/ugc/784122351414301932/A0D4E6DF1C08CE49AE192D9289771E0F86995533/
Wolffe Commander Dec 30, 2019 @ 8:05pm 
hopefully the first person pov update option might help with seeing if the guns can shoot. Apparently, the bullets originate from the gun barrel itself, not the middle of the screen like some other games (Halo for instance). BTW, possible sequel based in WW1? The bots rushing points works well in that era.
Two words:

SPLIT-SCREEN.

We need ONE good contender to bring back the magic of Coach Gaming with two controllers on the same screen. A la TIME TO KILL or the Gears of War from consoles!
Last edited by The Cooper's Corner; Jan 1, 2020 @ 9:36am
DEADDRIVE Jan 1, 2020 @ 5:14pm 
I feel like there could be some kind of map-maker, where you can make your own battles, maybe post them to the workshop? I'm not even sure how tough/easy this would be to implementing something like this, but maybe in the future?
J@m3$ Jan 2, 2020 @ 7:21pm 
1.Simple commands for Officers class:Attack,Hold position,Follow,Retreat,Defend. And melee attacks for rifle man with bayonets(Ai can melee stab me but I can't forbsome reason)

2.Light Tanks or Fast vehicles:motorcycles,cars or jeeps on large maps only for faster travel.

3.Artillery strike perk for either assault or officer class,because mortar and bombing strike doesn't seem to do much against tanks and deals 2x damage than mortar strike

Optional
4.Mortar class:has a portable mortar which takes time to set up,Area of Effect damage and has 20 rounds and a pistol as back up. Slow to move around though

5.Sniper class: although AI can pretty much snipe you with any weapon(except pistols lol)at long range so this class is optional

6.Medic class:(there are supply boxes and troops with first aid perk but it takes a while though to cooldown)can deploy medkits faster and can heal multiple troops

7.Paratrooper:Can be deployed behind enemy lines once or twice and afterwards can only be deployed on friendly points but can capture more faster than regular troops(provided theres atleast 3 paratroopers or least than 3 enemies on the point)

8.An option to select specific troops only I.e. Rifleman only,Assault,Suppot gunner or Anti tank only.

Well be looking forward for future updates for this game :)
elitewolf Jan 4, 2020 @ 8:56am 
I'm not sure if it's easy to do (prob not), but it would be very very cool if we could choose which skins we want for each faction in the match (ex.: germany grey uniforms or the camouflage versions) and to see new factions too like the french/polish/hungarians/italians

Not many games explore the initial steps of the war so it would be cool to add a Polish map together with the polish skins for the allies or a french map 1940 with french soldiers allies skins
Wolffe Commander Jan 8, 2020 @ 4:26pm 
Can we change the Tiger tanks to Panther tanks? The current model is not as up to par as the other tank models. The M4 is ok, since the original tank itself is cartoonish, with those rounded edges. I feel that it would fit the battlefield better, and those angles looks so damn sexy!
Stronzi Tutti Jan 19, 2020 @ 8:39am 
Please make a multiplayer mode, with this level of realism (one shot one kill) and moddability, this could become the next best semirealistic ww2 multiplayer shooter!
Wolffe Commander Jan 19, 2020 @ 9:59am 
bruh, multiplayer is really hard to do, especially since this game was made by a small team or even a single person.
Latorious Jan 21, 2020 @ 9:13pm 
Yeah I prefer the game only being singleplayer.

Anyway, My suggestion is that maybe there could be a diving action for diving into cover or other objects.

Also I noticed that when an AI holds a Bolt action weapon, they fire there weapon mid reload animation. Also there are multiple points on ponyri that tanks get stuck at. e.g. (At the german base camp)
Latorious Jan 22, 2020 @ 12:18am 
Also a spectator mode would make for great cinematics
Stronzi Tutti Jan 25, 2020 @ 1:44am 
In that case, i'll suggest a great AI improvement.
At the present moment, it looks like enemy soldiers just run to capture points without any respect of their lives :')
Something simple, like using a pre-made library and defining some cover points behind the obstacles, or inside buildings (soldiers never go into buildings right now).
Stronzi Tutti Jan 25, 2020 @ 1:47am 
Speaking again about multiplayer, Unity should have some pre-made stuff to facilitate that kind of programming. Yeah, I know both of them (AI and Multi) could be very difficult :)
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