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Saves are visible on the saves list, but when you load them you have only the first mission unlocked and items lost?
Were the saves working ok a few months ago?
First thing I would try is to run the game as admin, and add the game to antivirus white list - probably something is preventing the game from creating/editing save files
I can also try getting a save file from someone with all of the missions unlocked, please PM me if you would like me to do that.
Could you explain it in more detail, also would you terribly mind posting your pc specs?
It might help the dev with the trouble shooting.
He's always tried to help us out when he can but he is just a single dev working on this game.
I was able to fire up and load my old save just fine, but i'm windows 10 pro, gpu is a gtx 1050ti, i7 7700k processor.(so my hardware and OS are old but I find them reliable for the gaming I do. (i tend to play more older titles than the new stuff coming out).
If your hardware and OS are newer you might need to trouble shoot it a bit to get it to work. There's been a few players on here who have tried to help with trouble shooting on and off.
If anyone would like to help, please send me Player.log from this directory C:\Users\username\AppData\LocalLow\MKS\Mecha Knights
Just after you had a problem loading a save or starting a new game
This seems to be a rare problem, so any log file would help a lot
Temporary solution, if you cant start a new game would be to remove .es3 from the directory above - though this will reset your progress. Please let me know if it helps
Heres my player log
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/Mecha Knights_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/Mecha Knights_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor:
VRAM: 3977 MB
Driver: 31.0.15.3168
Begin MonoManager ReloadAssembly
- Completed reload, in 0.148 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
UnloadTime: 0.788100 ms
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Found no last saved data
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Quality Level: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
1920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
1080
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
aa
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Options_OverallSound exists
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
------------------------------------------------------------------------------------------
AWAKE
0_StartMenu
0_StartMenu
0_StartMenu
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting up 8 worker threads for Enlighten.
Thread -> id: 3c6c -> priority: 1
Thread -> id: 3914 -> priority: 1
Thread -> id: 570c -> priority: 1
Thread -> id: 399c -> priority: 1
Thread -> id: 6168 -> priority: 1
Thread -> id: 5ac0 -> priority: 1
Thread -> id: 5f34 -> priority: 1
Thread -> id: 2be4 -> priority: 1
Change Res func:1920×1080 (FHD)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
x FHD
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Options_MusicMission loaded = 75
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
played SoundUI
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 63977.
Total: 62.873000 ms (FindLiveObjects: 3.909000 ms CreateObjectMapping: 2.477200 ms MarkObjects: 56.300100 ms DeleteObjects: 0.186200 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 63977.
Total: 76.457100 ms (FindLiveObjects: 5.086300 ms CreateObjectMapping: 5.139800 ms MarkObjects: 66.094200 ms DeleteObjects: 0.136400 ms)
Hope this helps cause i really do like this game
Hello
still didnt work after removing the datacontrol file, heres the new player log
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/Mecha Knights_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.23f1 (3f4e01f1a5ec)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Mecha Knights Nightmare Alpha/Mecha Knights_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2)
Vendor:
VRAM: 3977 MB
Driver: 31.0.15.3168
Begin MonoManager ReloadAssembly
- Completed reload, in 0.158 seconds
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
Shader 'Particles/FXVille Blood Fast': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Effects/Explosions/DistortionFresnel': fallback shader 'Effects/Distortion/Free/CullOff' not found
Shader 'Particles/FXVille Blood Matcap Lighting': fallback shader 'Paricles/Alpha Blended' not found
Shader 'Particles/FXVille Blood World Lighting': fallback shader 'Paricles/Alpha Blended' not found
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example') is missing!
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object 'railgun_beam_example (1)') is missing!
(Filename: Line: 334)
UnloadTime: 0.924200 ms
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Quality Level: 0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
1920
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
1080
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
aa
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
________________DDD_____________________
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Options_OverallSound exists
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
------------------------------------------------------------------------------------------
AWAKE
0_StartMenu
0_StartMenu
0_StartMenu
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting up 8 worker threads for Enlighten.
Thread -> id: 1e4c -> priority: 1
Thread -> id: 5f28 -> priority: 1
Thread -> id: 1ad0 -> priority: 1
Thread -> id: 5c54 -> priority: 1
Thread -> id: 1cb4 -> priority: 1
Thread -> id: 2438 -> priority: 1
Thread -> id: 34c0 -> priority: 1
Thread -> id: 460 -> priority: 1
Change Res func:1920×1080 (FHD)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
x FHD
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Options_MusicMission loaded = 34
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Setting data to New Game
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
C:/Users/Leon/AppData/LocalLow/MKS/Mecha Knights/DataControl.es3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
AWAKE
00_GameStart
00_GameStart
00_GameStart
00_GameStart
---------------------------------------------------
---------------------------------------------------
---------------------------------------------------
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
started loading scene from start 03
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
started loading scene from start 7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Script: SaveLoadSlot Function: SelectAndLoadDataAtStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Selecting data to load at start..........
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
New Game Decision: false
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Save file to load decision: Slot1_Save
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MapManager - New Game Decision: false
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
MapManager - allUnclocked Decision: false
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
AWAKE
00_Campaign_menu
00_Campaign_menu
00_Campaign_menu
------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Script: SaveLoadSlot Function: LoadSelectedDatae
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading slot:Slot1_Save
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Script: SaveLoadSlot Function: LoadFromSlot
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading Path Of Save: C:/Users/Leon/AppData/LocalLow/MKS/Mecha Knights/Slot1_Save.es3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
KeyNotFoundException: Key "CurrentCOM_slotP4" was not found in file "C:/Users/Leon/AppData/LocalLow/MKS/Mecha Knights/Slot1_Save.es3". Use Load<T>(key, defaultValue) if you want to return a default value if the key does not exist.
at ES3Reader.Read[T] (System.String key) [0x0003e] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3.Load[T] (System.String key, ES3Settings settings) [0x00047] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3.Load[T] (System.String key, System.String filePath, ES3Settings settings) [0x00008] in <289d751061ac49c48bb2e27ff8b26b12>:0
at SaveLoadSlot.LoadFromSlot () [0x00279] in <fc563d35d2e048c7bac203017a811541>:0
at SaveLoadSlot.LoadSelectedDatae () [0x0001f] in <fc563d35d2e048c7bac203017a811541>:0
(Filename: <289d751061ac49c48bb2e27ff8b26b12> Line: 0)
Change Res func:1920×1080 (FHD)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
x FHD
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Current Resolution: 1920 x 1080 @ 144Hz
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Options_MusicMission loaded = 34
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 194392.
Total: 234.585700 ms (FindLiveObjects: 10.649700 ms CreateObjectMapping: 8.814700 ms MarkObjects: 209.298900 ms DeleteObjects: 5.821900 ms)
autoSaveFuncStart
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
C:/Users/Leon/AppData/LocalLow/MKS/Mecha Knights/HangarAutoSave.es3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
---------- Starting Creating Save Data2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
---------- Starting Creating Save Data3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Uploading Crash Report
IOException: Sharing violation on path C:\Users\Leon\AppData\LocalLow\MKS\Mecha Knights\HangarAutoSave.es3
at ES3Internal.ES3Stream.CreateStream (ES3Settings settings, ES3Internal.ES3FileMode fileMode) [0x00105] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3Reader.Create (ES3Settings settings) [0x00000] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3Writer.Merge () [0x00000] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3Writer.Save (System.Boolean overwriteKeys) [0x00003] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3Writer.Save () [0x00000] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3.Save[T] (System.String key, T value, ES3Settings settings) [0x00037] in <289d751061ac49c48bb2e27ff8b26b12>:0
at ES3.Save[T] (System.String key, T value, System.String filePath, ES3Settings settings) [0x00009] in <289d751061ac49c48bb2e27ff8b26b12>:0
at SaveLoadSlot.AutoSave () [0x00111] in <fc563d35d2e048c7bac203017a811541>:0
at AutoSaveIntitializaionHangar.Start2 () [0x00000] in <fc563d35d2e048c7bac203017a811541>:0
(Filename: <289d751061ac49c48bb2e27ff8b26b12> Line: 0)
That would help a lot, I could load your save file and debug the crash in Unity.
There seems to be a problem with the autosave file - HangarAutoSave.es3
Do you perhaps have manual saves that you could try to load? In that case you could remove HangarAutoSave.es3 and then load maunal save slot.
Sorry for the trouble, there seems to be a problem with data corruption in the plugin I use to create/edit save files. I will do my best to fix this in the DLC patch.
Thank you for bringing this to my attention - I want to add Saves backup folder in the DLC patch that will store all of saves you make, they are only 20kb each so there shouldnt be problem with storing them. So in case of data corruption like that you will be able to get your previous save file.
Alright cool, glad you could find out what was wrong, looking forward to the dlc, great work so far