Mecha Knights: Nightmare

Mecha Knights: Nightmare

 This topic has been pinned, so it's probably important
gintoki_madao  [developer] Nov 9, 2021 @ 6:57am
Your favorite missions?
Hi!
I'm slowly planning to create a mission pack DLC for the game.
I would like to listen to your feedback to create something you will really enjoy.
So, what are your favourite missions and objectives?
Did you like custom mission mechanics like commanding a railgun battery?
Which missions you didn't like?
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Showing 1-15 of 52 comments
UnsungVulture Nov 10, 2021 @ 12:01am 
My favorite missions are missions with custom mission mechanics and missions with lots of friendly allied forces. missions i don't like well tbh i like them all in a way. sorry to ask is it possible to get those gatling guns from the mech in the main picture like those duel gau we have currently but mounted sideways or is that already in the game and i did not yet get them
Ballsaque Nov 10, 2021 @ 11:57am 
2
There wasn't a single level I truly disliked. So props to you for that!

I really enjoyed the "weapons test" level. Simply because it was just one big open map where your mission was to clear all enemies. And of course you had a great weapon to do it. The free roaming levels of the game where my absolute favorite.

At first I HATED the first of the "Kiev" missions. Then I started being more tactical and it became one of my favorite missions of the whole game. Chipping away at overpowering enemy deployments is always very fun. More of this would be very welcome!

"Underground base" is a level where I feel there is room for improvement. I loved the creepy indoors feel, but in the end it was way to short and way to easy. I wouldn't mind having to clear out a base that was much bigger.

Least favorite was "Fleet Defense". It was very doable, but being pinned to a (almost) fixed position felt kind of awkward when compared to most of the game. It was just button mashing, don't like that.

Unlike PreciseRaven I do not prefer missions with friendly allied forces. To me the friendlies are just in the way, and I feel like I HAVE to babysit them. Talking about tanks and such, not the other mechs.

Commanding a rail battery was fun and helpful. It's a nice little extra for when things get overwhelming. I do not think a mission should depend on those mechanics though. In the end it should be about skill: piloting the mech.

All in all I really want to see more levels. You have made a GREAT game!
Jamian_Zephyr Nov 11, 2021 @ 9:06pm 
Outside of specific levels themselves, just extending the time IN missions would be a plus! On average I'd complete story missions in around 10 minutes, averaging a little under that. So extended mission times would be great!

Most Definitely more levels like "Underground Base." Maybe even inside an underground Red Nest, located in large caverns or mines! And Definitely make an underground Raid level!

"Prologue" type mission or a series of them taking place during Ethan's academy days? doing hypothetical battles and simulations against the Russian/Chinese enemies? Maybe even fighting against enemy mechs?

And reverse to that, levels taking place on the Eastern borders of the swarm in Russia/China Coalition territory? Just an idea.

At least One mission in the form of a Total War scenario. A Raid type mission that goes however long you want, where you actually have allies in the field fighting with you, plus railgun battery assistance. Maybe even the ability to call in additional ground forces instead of the railgun battery.

Mecha Knights just has so much potential and I wanna see it go far!
CleverKoi Nov 14, 2021 @ 8:59pm 
I have to say "Behind enemy lines" was my absolute favorite, Primarily because I had my Mech geared more towards Speed and well... damage of course, and flew through and shot them Up!!! Gosh I loved that, though I'm not sure how many others enjoyed it.
as for Least favorite Id have to say it would be the underground base... since I kinda tried zipping about and missed that only a smidge of the download was complete, that's more of a accident on my part though... also those maggot things are gross :steamsad: personally I would totes make that kinda mission more jumpscary (add to the atmosphere! and be villainous devious...), make it a good bit darker and harder to see things, I didn't really need the lights to see, and I'd like to get more use of them >:3 (they look cool) also more lore and story about the enemies and all that would be cool too, I mean I'm guessing those maggot things are just young versions of the enemies
CleverKoi Nov 14, 2021 @ 9:00pm 
Oh mission wise I think I liked behind enemy lines cause it was more objective focused I guess...
cocosusprime Nov 24, 2021 @ 5:55pm 
I kinda don't like when I have to babysit the friendly NPCs as it just shows how limited they are for now. I love the missions where I have a lot of space to move and enjoy the speed/boost builds. I also kinda enjoy constrained levels between the buildings where I have to watch my back to not get surrounded by the enemies. I love the raid missions, all of them are pretty good. My favorite is the weapon testing site. Lots of space to boost, but still enough tricky parts to be careful of.
CaoLex Dec 6, 2021 @ 8:26pm 
My favorite is Undeground Base. It's nice to have this type of missions but actually going into hives.
Albeit I have couple of complains about one. Enemy spawning. It makes no sense that enemy appears from nowhere here. I had big radar range and seen exactly where they spawned and in which ammounts. And even without radar there is just no way such enemies will appear from cleared places. The "control the point" in the end also wasn't fun. I feel like storytelling was sacrificed to mindless sending of waves. I am very glad that death flags of player companions actually didn't trigger in this mission. I mean, the game have it's own "chomp" moment with how stupidly your first wingmen dies.

I also liked second mission. It's have storytelling, believable source of enemy nearby, wingman doing smart thing (what player incapable of doing) and actually getting on cliff and the feeling of "cavalry is here" in the end.

I absolutely despite any mission where player is required to designate target or your allies most likely die ESPECIALLY commanding railgan artillery. It's killing all the tempo. So beach defence was beautiful mission but was hell to play for me. If only railgans was able to fire by itself and the ability was "focus fire" when needed.
Last edited by CaoLex; Dec 6, 2021 @ 8:26pm
FatCat Dec 8, 2021 @ 2:45am 
i thought the base you went inside was a neat section and wished there was a little more. its dark, its cramped, and you really had to control the flow more compared to a big open map where you can whip around boosting for days. dont get me wrong, loved the big open maps where i could boost around. but tight, dark, twisty tunnels reminded me of some older AC maps and id love to see some missions where you need to bust into more places to get stuff.

personally i also enjoyed the railgun and coastal barrage mechanics. having some on call super moves is fun. i dont like babysitting them exactly, but i love being part of combined arms attacks. feels good to keep as many alive as possible, i just dont want it to be a mission requirement you know?

that's why i felt the mission where you just guard the evacuating convoy was one of the least fun. it wasn't particularly hard, but ai is always dumb so now its wave defense and you gotta keep them away from the guys who wont try to stop them from killing them. the fleet defense missions where you just shoot flying types was also one of the less fun ones. i can understand the appeal of aerial shooting galleries, but its not for me.

i would also like some more elite boss type encounters.
Last edited by FatCat; Dec 8, 2021 @ 2:50am
Seinekar Dec 27, 2021 @ 7:02pm 
I somehow enjoyed to see allies around trying to fight back. It gives more a sensation of a real all-out war.

Having to rush into enemy lines to rescue some of them and having them back with main forces was nice.

Im not sure if they are actually very useful, if so, it would be nice to have some missions where the troops you save actually take useful possitions and give you an advantage for saving them in time. Like, saved troops move to defend key spots for that mission.

The mechanics on some missions, like railgun or bombings, are nice but I´d let them stay as something that just shows just often, than making it a common feature.

Some "creepy" mission like the recon at the darkened abandoned base are also welcome.

Overall also I´d say i like more the maps on urban environments than open field, a half-destroyed city feels more warlike and apocaliptic than just countryside. But again, there should be a bit of everything to make the game more variated. Anyway, cities could be more different to each other.
Moth Jan 12, 2022 @ 6:39pm 
For me mission 14 takes the cake thus far. Sniping with Torden-2 and thermobaric rockets was incredible fun
I'd have to agree with many people on this discussion. I loved every mission and have repeated many of them over and over. would love to see more scary underground corridor missions like "underground base" or more cityscape/village missions. Sniping from a relatively safe position was fun as hell. Suggestion: what about missions to guard an evac point as a raid type? have it change points every so often? I loved having to jump around to keep friendlies alive.
Yeezus Jan 19, 2022 @ 11:48pm 
I think id be interested in some more missions against Human enemies, like in the prologue. If youre considering making missions involving the Coalition, itd be rad to see tactical nukes and WMDs going off on the map.

I enjoyed the bosses thatd occasionally showup, but theyre all big slow dudes. id like to see some enemy Mechs show up as bosses, or maybe even some Red analogue to Mechs
Vulture Jan 24, 2022 @ 7:19am 
i am kinda divided on this, i like some of the defense missions were you are just in the open field with some allies and do your thing and those are the ones i love to replay. the one were the airforce is destroyed for example

but i also like the "memorable" ones, like the one were you go into the underground base, the beach defense, but i'd replay those less.
Auffie Feb 1, 2022 @ 7:57pm 
To be honest, I love this game and although this may not help much I gotta say it anyway: My favourite mission so far, uncontested (though I'm not done the campaign yet), was the second one (first if you don't count tutorial level holding the border against tanks and helis until nukes randomly dropped and scared the hell out of your character, for good reason). That sheer "WTF have I just walked into?" feeling as you see your first monster, then it shifting to the several minutes of blasting later feeling of "Good god how many of these are there? I think I might be playing a game where the (for a change of pace GIANT) zombie apocalypse might be an actual problem" (unlike 90 plus% of zombie games out there where it's just plot and in-game you always have more than enough options to deal with it/one-man-army the apocalypse until you get bored). The gameplay makes me think Gundam/Armored Core meets Attack on Titan, and it's amazing.

Outside of that initial, irreplicable feeling of the first encounter though, I'm looking forward to some of the other missions I read about before buying the game. Holding the line versus masses of monsters, with support and without, sounds fun.

As for what I'd like to see going forward there's not too terribly much that comes to mind save for some additional modes and models of suit (sorry, mech, I play a lotta Gundam lol). I've always had a soft spot for base builders and survival style apocalypse games, but for this just a horde mode/wave defense would be more than enough imo. As far as units/mechs, your designs are awesome. Though I'd love to see something with a bit more benefit to not mounting as many guns as possible on your unit (Maybe bonuses If you omit shoulder weaponry to go for a more classic Gundam look?) I have nothing against mounting extra guns on your unit if it can handle the weight but personally I'd feel a bit uneasy doing it IRL (if we ever get giant robots in the first place, that is), cuz' you gotta store that mounted weapon ammo and it's load/feed systems somewhere, and if you take a hit in the wrong spot you're gonna explode from the inside out like someone playing World of Tanks that just got hit in the ammo rack/dump. It's a bit less of an issue for carried weapons you reload more like a giant rifle/pistol since their extra ammo is external so as to be possible to load in the first place.

Oof, this got way too long. TL; DR version: You're already doing awesome, all I could really ask you for at this point is a zombies style endless mode or a base to build and defend, and even that feels like me just being greedy lol.
Auffie Feb 3, 2022 @ 3:26am 
*Post-Campaign Feedback*

Most of my previous comment still stands; the only particularly useful tweak I might add is to make the railguns in the final level a bit more self-sufficient so as to not distract from the "main event" (calling it that to avoid spoilers) of the mission with target requests. Maybe set them to auto-target larger enemy types (particularly the long range missile spamming ones if they were to really make a difference for other AI troops) on their own? It's a pretty minor change and in all honesty, the level doesn't even need it, it was still plenty fun! A more replay-focused mode would definitely keep me coming back to this game for a long time but like I said in the last comment, it feels almost selfish/greedy to ask as I'm still replaying missions anyway.

*Post-Posting Realisation* In case there's some confusion, by "replay-focused" I don't mean the raids (good on you for including those by the way, they're a blast), once you have max upgrades and/or all the weapons you want there's not much point going back into them. I'd LOVE to see more along the lines of a sandbox/AI training mode though. Imagine Echo 7 going full frontline training instructor for more mech pilots as the army builds up a bigger mech-batallion in preparation to finish and mass produce the "Big" gun (name not used for spoilers) kind of idea. Your earned trainees you upgrade and pay to "train" (or set AI tactics) could then help in your future DLC raids and/or story you could add later. It'd be pretty awesome.
Last edited by Auffie; Feb 3, 2022 @ 6:47am
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