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I really enjoyed the "weapons test" level. Simply because it was just one big open map where your mission was to clear all enemies. And of course you had a great weapon to do it. The free roaming levels of the game where my absolute favorite.
At first I HATED the first of the "Kiev" missions. Then I started being more tactical and it became one of my favorite missions of the whole game. Chipping away at overpowering enemy deployments is always very fun. More of this would be very welcome!
"Underground base" is a level where I feel there is room for improvement. I loved the creepy indoors feel, but in the end it was way to short and way to easy. I wouldn't mind having to clear out a base that was much bigger.
Least favorite was "Fleet Defense". It was very doable, but being pinned to a (almost) fixed position felt kind of awkward when compared to most of the game. It was just button mashing, don't like that.
Unlike PreciseRaven I do not prefer missions with friendly allied forces. To me the friendlies are just in the way, and I feel like I HAVE to babysit them. Talking about tanks and such, not the other mechs.
Commanding a rail battery was fun and helpful. It's a nice little extra for when things get overwhelming. I do not think a mission should depend on those mechanics though. In the end it should be about skill: piloting the mech.
All in all I really want to see more levels. You have made a GREAT game!
Most Definitely more levels like "Underground Base." Maybe even inside an underground Red Nest, located in large caverns or mines! And Definitely make an underground Raid level!
"Prologue" type mission or a series of them taking place during Ethan's academy days? doing hypothetical battles and simulations against the Russian/Chinese enemies? Maybe even fighting against enemy mechs?
And reverse to that, levels taking place on the Eastern borders of the swarm in Russia/China Coalition territory? Just an idea.
At least One mission in the form of a Total War scenario. A Raid type mission that goes however long you want, where you actually have allies in the field fighting with you, plus railgun battery assistance. Maybe even the ability to call in additional ground forces instead of the railgun battery.
Mecha Knights just has so much potential and I wanna see it go far!
as for Least favorite Id have to say it would be the underground base... since I kinda tried zipping about and missed that only a smidge of the download was complete, that's more of a accident on my part though... also those maggot things are gross
Albeit I have couple of complains about one. Enemy spawning. It makes no sense that enemy appears from nowhere here. I had big radar range and seen exactly where they spawned and in which ammounts. And even without radar there is just no way such enemies will appear from cleared places. The "control the point" in the end also wasn't fun. I feel like storytelling was sacrificed to mindless sending of waves. I am very glad that death flags of player companions actually didn't trigger in this mission. I mean, the game have it's own "chomp" moment with how stupidly your first wingmen dies.
I also liked second mission. It's have storytelling, believable source of enemy nearby, wingman doing smart thing (what player incapable of doing) and actually getting on cliff and the feeling of "cavalry is here" in the end.
I absolutely despite any mission where player is required to designate target or your allies most likely die ESPECIALLY commanding railgan artillery. It's killing all the tempo. So beach defence was beautiful mission but was hell to play for me. If only railgans was able to fire by itself and the ability was "focus fire" when needed.
personally i also enjoyed the railgun and coastal barrage mechanics. having some on call super moves is fun. i dont like babysitting them exactly, but i love being part of combined arms attacks. feels good to keep as many alive as possible, i just dont want it to be a mission requirement you know?
that's why i felt the mission where you just guard the evacuating convoy was one of the least fun. it wasn't particularly hard, but ai is always dumb so now its wave defense and you gotta keep them away from the guys who wont try to stop them from killing them. the fleet defense missions where you just shoot flying types was also one of the less fun ones. i can understand the appeal of aerial shooting galleries, but its not for me.
i would also like some more elite boss type encounters.
Having to rush into enemy lines to rescue some of them and having them back with main forces was nice.
Im not sure if they are actually very useful, if so, it would be nice to have some missions where the troops you save actually take useful possitions and give you an advantage for saving them in time. Like, saved troops move to defend key spots for that mission.
The mechanics on some missions, like railgun or bombings, are nice but I´d let them stay as something that just shows just often, than making it a common feature.
Some "creepy" mission like the recon at the darkened abandoned base are also welcome.
Overall also I´d say i like more the maps on urban environments than open field, a half-destroyed city feels more warlike and apocaliptic than just countryside. But again, there should be a bit of everything to make the game more variated. Anyway, cities could be more different to each other.
I enjoyed the bosses thatd occasionally showup, but theyre all big slow dudes. id like to see some enemy Mechs show up as bosses, or maybe even some Red analogue to Mechs
but i also like the "memorable" ones, like the one were you go into the underground base, the beach defense, but i'd replay those less.
Outside of that initial, irreplicable feeling of the first encounter though, I'm looking forward to some of the other missions I read about before buying the game. Holding the line versus masses of monsters, with support and without, sounds fun.
As for what I'd like to see going forward there's not too terribly much that comes to mind save for some additional modes and models of suit (sorry, mech, I play a lotta Gundam lol). I've always had a soft spot for base builders and survival style apocalypse games, but for this just a horde mode/wave defense would be more than enough imo. As far as units/mechs, your designs are awesome. Though I'd love to see something with a bit more benefit to not mounting as many guns as possible on your unit (Maybe bonuses If you omit shoulder weaponry to go for a more classic Gundam look?) I have nothing against mounting extra guns on your unit if it can handle the weight but personally I'd feel a bit uneasy doing it IRL (if we ever get giant robots in the first place, that is), cuz' you gotta store that mounted weapon ammo and it's load/feed systems somewhere, and if you take a hit in the wrong spot you're gonna explode from the inside out like someone playing World of Tanks that just got hit in the ammo rack/dump. It's a bit less of an issue for carried weapons you reload more like a giant rifle/pistol since their extra ammo is external so as to be possible to load in the first place.
Oof, this got way too long. TL; DR version: You're already doing awesome, all I could really ask you for at this point is a zombies style endless mode or a base to build and defend, and even that feels like me just being greedy lol.
Most of my previous comment still stands; the only particularly useful tweak I might add is to make the railguns in the final level a bit more self-sufficient so as to not distract from the "main event" (calling it that to avoid spoilers) of the mission with target requests. Maybe set them to auto-target larger enemy types (particularly the long range missile spamming ones if they were to really make a difference for other AI troops) on their own? It's a pretty minor change and in all honesty, the level doesn't even need it, it was still plenty fun! A more replay-focused mode would definitely keep me coming back to this game for a long time but like I said in the last comment, it feels almost selfish/greedy to ask as I'm still replaying missions anyway.
*Post-Posting Realisation* In case there's some confusion, by "replay-focused" I don't mean the raids (good on you for including those by the way, they're a blast), once you have max upgrades and/or all the weapons you want there's not much point going back into them. I'd LOVE to see more along the lines of a sandbox/AI training mode though. Imagine Echo 7 going full frontline training instructor for more mech pilots as the army builds up a bigger mech-batallion in preparation to finish and mass produce the "Big" gun (name not used for spoilers) kind of idea. Your earned trainees you upgrade and pay to "train" (or set AI tactics) could then help in your future DLC raids and/or story you could add later. It'd be pretty awesome.