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For hand held weapons, nothing I've found so far competes with the Starlight lasers, especially not the plasma rifles. The GAU line gattling guns were my 'go to' weapon before I managed to snag the lasers though.
There seem to be three jobs for weapons.
1. General fodder clearing. Which is where the GAU line excelled.
2. Pack clearing. Which is what the VLMS and multi-projectile cannons do well.
3. Hard Targets. Which is what the HVGS and lasers seem to be the kings of. HVGS can rip through 75% of one of the big spider plasma spitting Reds the size of a building in one go, while the lasers DPS is just absolutely in excess of everything else.
Speaking of the lasers, they combine decent ammo pool, regenerating ammo (if you have the energy to support it.) extreme range, perfect accuracy, hit scan attack AND the highest DPS of anything I have seen thus far. They're Tier 1 weapons that make me extremely hesitant when I try any new Tier 2 drops I get.
I don't want them toned down, I want weapons like the gattlings, rifles, hand held cannons, grenade launchers and such tuned up to offer me something worth considering.
Or maybe they're meant just for Raid missions? I'm not done with the story missions, but I feel like they are gonna need that level of firepower at some point.
What I'd like to see is just more consistency across the tiers. What I mean is, if something is offered at tier 0, there should be a t1 and t2 version of it. Otherwise we're just leaving possibilities off the table, and it's better if players have the options so they can experiment with things.
Also in general, I think the blast radius for explosives needs to be increased. Currently it only feels like you have an actual area of effect when using the weapons with the very highest radius values. Most weapons with an explosive radius are so small that you hardly ever get to hit more than one thing with it at once. At that point it feels as if the game mechanic of dealing damage in an area is only partially implemented. I'd rather it feel like you really should include an explosive weapon for dealing with packs of enemies other than the few late game high-quality options. Before those endgame weapons, it feels like it's always better to just use some a generic high-dps weapon with a decent firing rate.
Below that, the AoE radius on a weapon tends to be too small to notice. Yes, I might catch 3-5 basic enemies in a railgun's 35 blast rating, but that's rare. The big mortars like the Corinth only feel like good enough AoE because they're multiple projectiles AND a big blast rating.
Honerable mention for the Vulcan line of VLS, in part because you can actually drop them into swarms somewhat and their indivdual blasts sometimes hit up to 5 basic enemies.
Anything below 40 or so at the moment feels like a single target weapon 99% of the time.
Aren't all of these already in the game? I have a railgun type weapon on each shoulder. It's not actually CALLED that but functionally it's what it seems to be. Fires bursts of hypervelocity bullets at super long range.
You can definitely get shoulder mounted gatling guns. And coaxial auxiiliary gatlings as well. I've had 6 gatlings at once at one point. Did you mean a gatling gun that shoots enemies automatically like the rifle and rocket launcher that do this?
There are plenty of cluster rockets. Bazookas and frag grenade launchers are basically cluster grenade launchers. You don't get cluster homing missiles but you can spam them all over the place anyway.
Also auto gatling gun DO NOT EXIST unless the RNG is really bad or terrible to get it for I SAID AUTO GATLING! then there is RAIL GUN SHOULDER thus that means I hadn't found any enemies has rail gun shoulder for it would be great to use all 4 rail guns and fired at the same time.
So please rethink your thoughts before you comment.
But in this game the "frag" grenade launcher actually fires multiple explosive grenades in a spread pattern which means it is more of a cluster bomb launcher than a frag grenade launcher.
The "bazooka" weapons do something similar. More like a cannon shot that splits into a spread of grenades after a certain distance.
You can also get artillery weapons/long range vertical rocket launchers that fire a shell that splits in mid-air into cluster bomblets. Trust me cluster bomb weapons are very much in this game already. Obviously not the kind that covers the whole battlefield in bomblets, because that would make everything stupidly easy. You have various artillery and airstrike abilities for that purpose that do essentially the same thing.
I haven't found a gatling weapon that shoots at enemies automatically yet though you can get rifles that do this.
You can't get four railgun type weapons as far as I know. You can only get hypervelocity guns for the shoulder mounts. You could use sniper rifles in the hands instead but they're not very good.
Frag grenade they are good in real life but in this game, its very dang terrible and it doesn't perform it's role fragmentation shrapenal. For it is not worth it wasting large amount ammo if it is going kill a few then ur off looking for ammo again.
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rail gun in the game is sort of meta and having hypervelocity gun is consider as "non-railgun" it is just a another version of "cannon" that does area dmg surrounding. I still prefer have fun 4 railgun (it would be fun if they add 1 more for the arm eq rail gun for that is something want me burn my meta for). Anyway, if you play wave 10 in raid, all that enemies really r beefy just don't ask how it goes, just hit evac and get da ♥♥♥♥ out there for I am not dealing with 100s bosses in 1 room for I got the most worst rng pick up fight against that round.
wth is that bro lol.....you really need to learn how to write..i skipped reading that entire thing.
Because it's literally the railgun ripped off one of those tanks.
It is just too gold not throw T.V advertisment for I play too much payday 2 and talking online advertisment for free about the rocket launcher and other meme weapons. Anyway, rail gun r the reason why we need a shoulder for sometime a gun that fired so fast then a regular modern gunpowder is proof it is more powerful enough pierce the greatly terrified level of "if" giant machines are made like MGS: Peace Walker the Cacoon for that machine is really real but it wasn't used as war machine it was use for terraforming by research someone who said in their site for this machine was used for flatting out hills and unbalance land for it is giant flattener machine. Anyway back to the topic we are talking about a video game here, for does all game need to be realistic about weight every time? No, the dev's chose if he want to add "weight" in the game then that is "his chose" thus we aren't pose to control the dev but see it is right for discussion should weight effect player's gameplay.
No one is made to be perfect, no one cannot claim be better, no one want pure realistic or claiming they stole something form another gaming program (how do I know, other game developer always steal another code from another gaming developer, so sort of dunno wtf is going on but surpisingly no sue is held for copy the codes but the only sue is art design). As time being, I don't think it is terrible, I don't think it is rip off because all video games rip off one another like CSGO and COD or Fornite vs Battle Ground. This is proof we all fight for nothing when we can't get what we want for 1 side will say "CSGO player can't play COD cuz blah blah balh" and annoying boaster from COD players then CSGO say "COD ppl sux cuz blah balh balh" and they boasted for all payers, all pose to be fun and not to hate person to person but depend how u proper judge for ppl missing to judge things properly and understand "why this logic" or "how it works" for every game start there have to have understanding what is good game and what is bad game (bad game will always remember cube world)