Soul Reaper
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Soul Reaper's Bug Reporting Form + List of Known Issues!
Bugs, Begone!

We want to make Soul Reaper's experience as amazing as it can possibly be, and there’s no way we can do that without the vital input from the community!

If you’ve encountered something odd within your journey that you believe shouldn’t have happened, then please use the form below to shoot us your finding! We’ll document each submission and get to work on rectifying the issues ASAP!

https://forms.gle/mytoz4N54T5KHu2X9

(For changes to base mechanics and overall game suggestions, feel free to pitch your ideas by starting new discussions here on the forum!)

Visual
  • Teleport animation sometimes glitches
  • Danger indicator is overwhelmingly present (red glow around monsters who are much stronger than you)
  • Missing image for Devil Armor
  • Terrain tiles and sprites don't always overlap correctly
  • Soul Reaper's eye colors are inaccurate in The Void and Polarus
  • Selecting a Reaper Fragment when Soulless will not show eye color until menu closes
  • Vipo and Vypo animations are cut abruptly in the intro
  • The Heralds' spinning animation is not spinning in the tutorial fight (he's just floating there)
  • Power level of more than 4 digits looks bad
  • Elemental icons are not obvious enough on healthbars
  • Missing "Skip" button when speaking to Vypo
  • There are some stray plants in the lava in Volcanheim's 3rd map
  • Loot from treasure chests don't display the correct number of soul sockets
  • Not all Cardinorcs and Malisades finish their animations if you leave their detect radius
  • You frequently lose the cursor when editing your squad
  • Greedy Reaper's dialogue panel is small
  • Snipines sometimes look the other way after shooting
  • Vamprince "bubbles" sometimes are underneath Soul Reaper and other objects
  • Monsters in intro sometimes appear gigantic
  • Quitting to Title Screen causes inaccurate file data to display
  • Target reticles appear on your own squad when enemies attack (after you select an ally to heal/buff)
  • Leaving and reentering an area with hidden Reefraffs will expose them
  • Buzzkills and other creatures sometimes fly/move backwards
  • Minimap will temporarily stop displaying your location upon Game Over
  • Zeppelineers sometimes appear under rock formations they shouldn't
  • Souls/Loot you recently fused/trashed will sometimes appear in Percie's Smithing menus
  • Animations of newly smithed souls sometimes don't display as intended (Buzzkill stationary)
  • Bunippy on Percie's Loot Smithing UI appears very large
  • Cyclord feathers in Polarus 9: Icy Road appear extra large, other visual issues present
  • Bermutilator's attack animation doesn't have moving waves or a blowing flag
  • Skip button while speaking to Romantic Reaper while Arrogant sometimes appears much larger than usual

Bugs
  • Monsters don't always behave as intended in the Vault
  • Healing doesn't always heal you at the amount it should
  • Savepoints don't have a sound effect
  • Button presses in dialogue sometimes initiate combat, skipping conversation
  • Multiple songs sometimes play simultaneously
  • "Danger Zone" area in Polarus has high CPU usage
  • Boss theme loop isn't seamless
  • Can't skip dialogues with a controller (though 'B' accelerates it greatly)
  • Cursor moves away after having chosen an action for Soul Reaper in combat
  • You can leave the Victory panel in combat when using a controller or the keyboard
  • The cursor is not always going to Soul Reaper's commands when selecting a target
  • Nuttercutter from the first Volcanheim map sometimes follows you across any terrain
  • Soul Actions sometimes miss when no target is selected (it should always find a target)
  • Can't click on souls in arsenal
  • One feat keeps popping up in Vipo's screen
  • Loading the screen after pressing the "I'm feeling lucky" button is very slow
  • Can't dismiss the Worldmap to stay where you currently are
  • Some of Greedy Reaper's dialogues are cut out
  • Some platforms in Elysium can be walked on from the side, and getting out of them is tricky
  • Sometimes, Soul Reaper's turn is skipped in combat
  • Souls in Victory panel at the end of combat can be Level 0
  • Fournicorn in Volcanheim 20 sometimes "sticks" to SR's location on the x-axis
  • Hitting backspace on Waypoint menu will sometimes warp SR to unintended spots
  • Can't scroll down all the way in some menus (Devour Souls, Soul Smithing)
  • Respawning a defeated enemy will sometimes cause them to remain stationary
  • Soul Find stat on units doesn't currently influence or affect the reap chance. Only SF on Soul Reaper currently matters
  • Using a Windows display language other than English will produce unintended results in gameplay
  • Reaching the end of conversation with the Sleepy Reaper as the Romantic Reaper will prevent uses from leaving the scene (players must hit Skip or use a different Fragment)
  • "Ambush" creatures, like the Reefraff, don't scale in New Game+
  • Equipping the same soul as the selected unit into a soul socket on its equipment will cause the unit to inherent the soul's ability, even after unequipping the soul altogether (this may also influence AoE for attacks)
  • Collision in some areas in Volcanheim needs to be adjusted
  • Running off a teleporter pad while teleporting will result in a black screen
  • Having SR heal himself while Life Steal is equipped doesn't work as intended

Game Progression
  • Game balancing + pacing might use a few adjustments
  • Fusing souls on loot from arsenal is tedious (soul reaper screen in menu)
  • Some maps in Elysium have way too many monsters
  • Too easy to accidentally fuse/devour an important soul
  • Polarus 9: Icy Road has very weak monsters

Upcoming Additions
  • Further Controller Support (almost fully implemented)
  • More NPC dialogues
  • Multiple endings
  • Quests
  • Steam Achievements
Legutóbb szerkesztette: Benign Feline Clawer; 2020. jún. 11., 11:09