Captain Tsubasa - Rise of New Champions

Captain Tsubasa - Rise of New Champions

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eLeh Sep 5, 2020 @ 5:30am
Do Shots exist were the keeper cant reach the ball ?
hey im just curious about if there is a shot in game that u can shoot with a special shot and score a goal in a animation without the keeper beeing able to touch the ball ? Maybe you know what i mean like in the anime when hyuga shoots too hard that the keeper couldnt move and the ball hits the back of the net. And you can see the keeper is scared and like paralized. Is there any shot like this ingame ? wanna give my hero one of those :D
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Showing 1-15 of 31 comments
Mistic-Gohan Sep 5, 2020 @ 5:31am 
Yes.
ghost_man Sep 5, 2020 @ 5:42am 
As far as I know there are no specific shots that do that, but 2 ways i found to trigger an animation where the golie does not make any attempt at a save are, making the golie rush You then moving to the side before letting go of the shot. The other one is a random trigger if the player shooting has a high TEC stat, so far it only triggered on super shots for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=2220124803
Scruxx Sep 5, 2020 @ 5:43am 
Tsubasas Top-Spin Shot is a good example for shots of these kind.
Waterd103 Sep 5, 2020 @ 6:06am 
Ryan analyze shoot,, shoot from certain parts of the field are 100% goal
https://www.youtube.com/watch?v=ODlJUaGFMok
eLeh Sep 5, 2020 @ 6:33am 
Originally posted by ghost_man:
As far as I know there are no specific shots that do that, but 2 ways i found to trigger an animation where the golie does not make any attempt at a save are, making the golie rush You then moving to the side before letting go of the shot. The other one is a random trigger if the player shooting has a high TEC stat, so far it only triggered on super shots for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=2220124803
Yeah i mean exactly this scenario where the animation just shows that the keeper couldnt touch the ball.. i mean it would be so nice if it isnt always the same animation where the keeper tries to hold it then it goes in. At the beginning okay but after he gets weak i wish there could be some variants that the keeper cant reach the ball. The method u explained is also nice but maybe a bit hard to master, especially in an online game .. i have to try it out and practice it maybe
eLeh Sep 5, 2020 @ 6:37am 
Originally posted by Waterd103:
Ryan analyze shoot,, shoot from certain parts of the field are 100% goal
https://www.youtube.com/watch?v=ODlJUaGFMok
yeah this looks nice too but i miss the keeper there, it doesnt show that the keeper couldnt react. So the only goal animation is always when the keeper catches the ball and try to hold it but then cant and it goes in. I wish there was an animation /variant where the keeper cant react or cant reach the ball because it was too fast / strong, like in this picture

Originally posted by ghost_man:

https://steamcommunity.com/sharedfiles/filedetails/?id=2220124803
eLeh Sep 5, 2020 @ 6:39am 
Originally posted by ghost_man:
As far as I know there are no specific shots that do that, but 2 ways i found to trigger an animation where the golie does not make any attempt at a save are, making the golie rush You then moving to the side before letting go of the shot. The other one is a random trigger if the player shooting has a high TEC stat, so far it only triggered on super shots for me.

https://steamcommunity.com/sharedfiles/filedetails/?id=2220124803
so super shots from a player with high TEC? then i have to full TEC my hero :D thanks man. Which super shot a specifi one or it doesnt matter? Maybe u can do a vid ?
Last edited by eLeh; Sep 5, 2020 @ 6:47am
ghost_man Sep 5, 2020 @ 6:52am 
Originally posted by eLeh:
so super shots from a player with high TEC? then i have to full TEC my hero :D thanks man. Which super shot a specifi one or it doesnt matter?

So far I had the no react animation of golies on Tsubasa,s Neo Drive shot, Misugi's Rocket Voley, Matsuyama's Wild Eagle shoot, even had it once or twice on Kojiro's Neo Tiger shot. But like i said it's a chance, don't expect to get it all that often.

I'm sure these are not the only shots that can trigger it.
Kevana Sep 5, 2020 @ 10:51am 
There are some conditions for it to happen:

1) Using TEC based shot:
- TEC based shots are shots that have Type other than straight (Curve, Drive, etc)
- You have to shoot from specific angle / distance (You have to experiment for each shot)
- Make sure you don't shoot too close to the goal. Take Drive Shoot for example. It is a TEC based move but if you shoot it too close to the goal, the shot type will become straight and your POW will be calculated instead of TEC
- Your TEC is higher than goalie's TEC

2) Using POW based shot:
- Basically any straight shots.
- Your TEC must be higher than opponent's TEC
- Your distance must be at least inside the box

3) Using SPD based shot: Now mind you, this won't trigger the stunned goalie animation but rather straight up goal.
- Basically any shots that have higher SPD than POW (Panther Shot, Falcon Shot).
- It can be of any type.
- Your SPD must be higher than opponent goalie's SPD.
- Shoot as close as possible to the goalie, by this I mean straight up in front of their face. Just being inside the box is not enough.


Waterd103 Sep 6, 2020 @ 11:53am 
Originally posted by Kevana:
There are some conditions for it to happen:

1) Using TEC based shot:
- TEC based shots are shots that have Type other than straight (Curve, Drive, etc)
- You have to shoot from specific angle / distance (You have to experiment for each shot)
- Make sure you don't shoot too close to the goal. Take Drive Shoot for example. It is a TEC based move but if you shoot it too close to the goal, the shot type will become straight and your POW will be calculated instead of TEC
- Your TEC is higher than goalie's TEC

2) Using POW based shot:
- Basically any straight shots.
- Your TEC must be higher than opponent's TEC
- Your distance must be at least inside the box

3) Using SPD based shot: Now mind you, this won't trigger the stunned goalie animation but rather straight up goal.
- Basically any shots that have higher SPD than POW (Panther Shot, Falcon Shot).
- It can be of any type.
- Your SPD must be higher than opponent goalie's SPD.
- Shoot as close as possible to the goalie, by this I mean straight up in front of their face. Just being inside the box is not enough.
Where do you get this info?
eLeh Sep 7, 2020 @ 2:35pm 
Originally posted by Kevana:
There are some conditions for it to happen:

1) Using TEC based shot:
- TEC based shots are shots that have Type other than straight (Curve, Drive, etc)
- You have to shoot from specific angle / distance (You have to experiment for each shot)
- Make sure you don't shoot too close to the goal. Take Drive Shoot for example. It is a TEC based move but if you shoot it too close to the goal, the shot type will become straight and your POW will be calculated instead of TEC
- Your TEC is higher than goalie's TEC

2) Using POW based shot:
- Basically any straight shots.
- Your TEC must be higher than opponent's TEC
- Your distance must be at least inside the box

3) Using SPD based shot: Now mind you, this won't trigger the stunned goalie animation but rather straight up goal.
- Basically any shots that have higher SPD than POW (Panther Shot, Falcon Shot).
- It can be of any type.
- Your SPD must be higher than opponent goalie's SPD.
- Shoot as close as possible to the goalie, by this I mean straight up in front of their face. Just being inside the box is not enough.

For the TEC method: how do i know if my TEC is higehr than the opponents?
Kevana Sep 7, 2020 @ 7:13pm 
Originally posted by Waterd103:
Originally posted by Kevana:
There are some conditions for it to happen:

1) Using TEC based shot:
- TEC based shots are shots that have Type other than straight (Curve, Drive, etc)
- You have to shoot from specific angle / distance (You have to experiment for each shot)
- Make sure you don't shoot too close to the goal. Take Drive Shoot for example. It is a TEC based move but if you shoot it too close to the goal, the shot type will become straight and your POW will be calculated instead of TEC
- Your TEC is higher than goalie's TEC

2) Using POW based shot:
- Basically any straight shots.
- Your TEC must be higher than opponent's TEC
- Your distance must be at least inside the box

3) Using SPD based shot: Now mind you, this won't trigger the stunned goalie animation but rather straight up goal.
- Basically any shots that have higher SPD than POW (Panther Shot, Falcon Shot).
- It can be of any type.
- Your SPD must be higher than opponent goalie's SPD.
- Shoot as close as possible to the goalie, by this I mean straight up in front of their face. Just being inside the box is not enough.
Where do you get this info?

75+ hours of game play and experimenting
Kevana Sep 7, 2020 @ 7:14pm 
Originally posted by eLeh:
Originally posted by Kevana:
There are some conditions for it to happen:

1) Using TEC based shot:
- TEC based shots are shots that have Type other than straight (Curve, Drive, etc)
- You have to shoot from specific angle / distance (You have to experiment for each shot)
- Make sure you don't shoot too close to the goal. Take Drive Shoot for example. It is a TEC based move but if you shoot it too close to the goal, the shot type will become straight and your POW will be calculated instead of TEC
- Your TEC is higher than goalie's TEC

2) Using POW based shot:
- Basically any straight shots.
- Your TEC must be higher than opponent's TEC
- Your distance must be at least inside the box

3) Using SPD based shot: Now mind you, this won't trigger the stunned goalie animation but rather straight up goal.
- Basically any shots that have higher SPD than POW (Panther Shot, Falcon Shot).
- It can be of any type.
- Your SPD must be higher than opponent goalie's SPD.
- Shoot as close as possible to the goalie, by this I mean straight up in front of their face. Just being inside the box is not enough.

For the TEC method: how do i know if my TEC is higehr than the opponents?

You can always check their stats in the Character Edit menu. It should be no problem for online mode too since there won't be any CaC goalkeeper, so you should know how much is their TEC.

But remember your and their actual TEC is not what is shown in the character edit menu. Their actual stat is affected by their skills. Take Wakabayashi for example. His base DEF is 98 but with all his skills active, his DEF is actually 130. So I encourage you to at least try playing with Wakabayashi, Wakashimazu, Mueller, Keizinho, Hernandez and Azwan in your goal a couple of times to know exactly their stats in different situation. V-Zones that increases stats also affects them.
Last edited by Kevana; Sep 7, 2020 @ 7:26pm
eLeh Sep 9, 2020 @ 4:53am 
Originally posted by Kevana:
Originally posted by eLeh:

For the TEC method: how do i know if my TEC is higehr than the opponents?

You can always check their stats in the Character Edit menu. It should be no problem for online mode too since there won't be any CaC goalkeeper, so you should know how much is their TEC.

But remember your and their actual TEC is not what is shown in the character edit menu. Their actual stat is affected by their skills. Take Wakabayashi for example. His base DEF is 98 but with all his skills active, his DEF is actually 130. So I encourage you to at least try playing with Wakabayashi, Wakashimazu, Mueller, Keizinho, Hernandez and Azwan in your goal a couple of times to know exactly their stats in different situation. V-Zones that increases stats also affects them.
Ok thank you, my fav shot is the wild eagle shot, so because its a straight shot i assume its a POW based shot, so i have to look at Matsuyamas stats right? Or can u tell me just by knowing its Matsuyama which keeper it should work against?
Kevana Sep 9, 2020 @ 8:37am 
Originally posted by eLeh:
Originally posted by Kevana:

You can always check their stats in the Character Edit menu. It should be no problem for online mode too since there won't be any CaC goalkeeper, so you should know how much is their TEC.

But remember your and their actual TEC is not what is shown in the character edit menu. Their actual stat is affected by their skills. Take Wakabayashi for example. His base DEF is 98 but with all his skills active, his DEF is actually 130. So I encourage you to at least try playing with Wakabayashi, Wakashimazu, Mueller, Keizinho, Hernandez and Azwan in your goal a couple of times to know exactly their stats in different situation. V-Zones that increases stats also affects them.
Ok thank you, my fav shot is the wild eagle shot, so because its a straight shot i assume its a POW based shot, so i have to look at Matsuyamas stats right? Or can u tell me just by knowing its Matsuyama which keeper it should work against?

Correct. Wild Eagle is POW based move and since Matsuyama has Long Range Shooter skill, you can safely shoot it from afar without worrying it affecting your power too much.

For POW shot to be able to make the GK frozen in place, you still either have to have higher TEC or SPD and shoot it from inside the box. Basically just try facing weak GK from any Middle School team and use Matsuyama to shoot Wild Eagle from inside the box. It should be successful.
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Date Posted: Sep 5, 2020 @ 5:30am
Posts: 31