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I have been focusing on Cretonian starts and the key there is to build plots that take 2 workers max. Don't try to make a huge farm to start with because the labor to get the fields ready will take all year. You start with grain so plant a 2 worker field of that immediately - before housing and storage. Just clear the land and get the seeds in the ground. Then get storage and housing, a hearth, well, food stalls and finally a small bakery (about 4-6 workers total).
After this a livestock pen for Aurochs, and between grain and meat you should be able to support everyone. In years 1-3 be cautious about letting in too many immigrants because you don't want your food stocks to be burned through before late summer arrives and it is time to harvest. The single grain farm should keep about 4 bakers busy all year and after that I usually go for vegetable farms (2-3 worker size plots, 1-2 per year) so your food supplies can keep growing alongside your population.
Map Placement: Have accesses to multiple factions to trade with it. High fertility. Water recommended. Resources optional. (You can get that later on)
Start: Put down livestocks (pigs and then the cows for their leather) and then rush happiness buildings. Continuously put down more food and food options.
Midgame: You need clothes. Continue to keep your minions happy. Get more $$$ (Not too much, raids are going to eat you alive.)
Lategame: Build an army (or just hire mercs) get some regions. The End.
Obviously, if your people are good at a particular type of food production, focus there and you can drag the overall % down. Once you get provinces, food becomes much less of an issue.
I've been starting with humans, and start by building an Auroch pasture that's as big as i can make it and still have 100% efficiency with 1 full size hut. I throw 10 workers in there long enough to get all my starting animals into it (animals are expensive, so you don't want to lose any to spoilage if you can avoid it) , then dial back to 5 workers and use the others to start working on a max size farm along the river. It takes a couple years to totally clear it and get it built, but between the meat from the Aurochs and foraging vegetables/fruit and a little hunting it's enough to keep everyone fed as long as i don't go crazy adding new population.
Also, make sure you have a hearth up and running before the first winter hits so you don't lose any pop to the cold. Once you have your basic buildings up (hearth, well, storage/food vendor and a couple houses) you can start recruiting a few new pop and put more into the Auroch pasture and let the rest continue to clear the farm area).
This guide is a little out of date, but most of what he's saying to do in the early game is still valid. https://www.youtube.com/watch?v=oydz6qWoih8
Do not expand your village size until the days of food indicator is a few days higher than however long it takes to generate your longest food source to be created.
So for example, if your farms have 9 days to harvest, make sure you have 11 days of food before expanding
This is something that need to be communicated in the game better. I am having a difficult time moving past the tutorial. If feels rather sparse for something this size. I was honestly expecting something that ran me through the constructing the first few buildings and setting up a sustainable intake of food.
Whether this is done through foraging or pasture construction. Floundering around trying to get the warehouse to construct in the proper manner to start triggering other tooltips was frustrating and repeated at every step.
I'm struggling to overcome that expectation that the tutorial should teach you the game and ready to move on to youtube but do not know if i want to go down the internet rabbit hole just to try and figure out *how* to play the game.
I kept seeing this game and would get excited each time it hit the feeds. Now i feel rather dejected and am giving up because i cant seem to pick up the nuance with the various things you can build early on and when / where / how to place these things.
Most games put these things behind a wall to prevent engaging with too early and have a series of tooltips to explain what everything does in game. I think i will have to come back when it gets a little more update.
Or im just an idiot and missed some important bit of text early on.
It will tell you exactly what to do to get a functional city right down to the placements and building sizes, and might encourage you a bit to experiment and check out the different systems